LE;DR (Long Enough, Did Read)
Great post, I think it shows a great community when people take the time to elaborate their points of view and feed back into the games development.
On the post, I wholeheartedly agree!!! I have posted similar thoughts in the past, making the foundation of all other processes (materials) harder to obtain and generally more boring to obtain has done the complete opposite of what was needed. It achieved the DEV goal of removing a massive problem which contributed to the insurance issue but the end effect has annihilated the Market.
The main issues are the ones you hit on perfectly, when mins are hard to obtain, supply dries up and those mechanics in the game which previously were not as profitable become so. as I have said before, killing the bottom of the pyramid does nothing bunt make the pyramid smaller and therefore effects everything above it. If you want a thriving Market you need to adopt the things which have been said above and before, increase demand for minerals by adding higher level sinks.
-- Making minerals more available makes lower tier bots less onerous to replace , therefore people are more willing to fight as loss is less painful.
-- Higher level sinks like larger bots, POS, constructions whatever which take large amounts of minerals encourages trade and competition
-- At the moment everything can be obtained by everyone on beta, make certain mineral types more prevalent on some islands, with the new islands coming in, split the minerals across two betas so no one beta has lots of each type. This encourages, if not mandates trade.
Right now, it's just too painful to mine. When I go to alpha, I see far more long time alts running transpot than I do seeing anyone mining. This is bad for the economy, bad for player interaction and therefore bad for game.
The bottom of the pyramid needs to grow, this will only happen if there is appropriate demand above and the willingness (and playability) to actually supply in at the bottom.