im just saying.. cause [16:56:15] {ERROR} > 3153.87 damage > Rovoc is some bullshit
Forum
You are not logged in. Please login or register.
Search options (Page 7 of 10)
Perpetuum Forums → Posts by Rovoc
Posts found: 151 to 175 of 232
151 2015-12-08 03:27:21
Re: Explosion on Gamma (9 replies, posted in Feature discussion and requests)
152 2015-12-08 02:17:08
Topic: Explosion on Gamma (9 replies, posted in Feature discussion and requests)
Holy *** Batman, the explosion damage from beacon npc is *** horrendous. Almost had a popcorn effect on our fleet due to 3 npc's exploding off each other. Can we get a reduction in explosion damage cause losing 3/4th of my accumulator from 1 exploding npc is ridiculous. Did you test this *** before you put it in. Also take into account the terrain and the fact that the mobs stand right next to you like the creep in the stalls that's trying to peep at your ***. Also known as Opium. jk about the opium part i couldn't think of anyone else and i've been picking on bmg too much.
153 2015-12-03 19:49:27
Re: Scheduled server downtime - 2015-12-02 (26 replies, posted in News and information)
So they've been broken since forever, you never tested it because you never play your own game. And all of a sudden oh it's fixed... Yes Fix it jesus. You know zoom there's a reason vets hate dealing with you fixing this game. GL man i'll sit here quietly in the corner and watch the brass on the titanic.
154 2015-12-03 19:23:07
Re: Scheduled server downtime - 2015-12-02 (26 replies, posted in News and information)
forgive me for only playing for a year, as to my knowledge they have never spawned combats. idk how what patch it was that started playing but i know for a year it hasn't been like this. Has this gone unnoticed for, i'm gonna assume, 4 years?
155 2015-12-03 19:02:35
Re: Scheduled server downtime - 2015-12-02 (26 replies, posted in News and information)
No where in your patch notes do you mention spawning combat mobs with an indi spawn. And if this were a "Fix" you mean to tell me that indi beacons were supposed to spawn combat mobs from the start *** off. Wasting peoples time with this ***.
156 2015-12-02 22:42:46
Re: Syndicate Supply Shop (7 replies, posted in Q & A)
speaking of syndicate supply shop can we get a reduction in token price for ammno we were getting 20-24 tokens permisison pre-patch now we're getting 5 tokens per mission so now i need 12 missions to get done before i get what 230 ammo?
157 2015-12-02 14:48:30
Re: Please extend the sale (75 replies, posted in General discussion)
if the price is lowered the newbies will buy more accounts and then boost them. The population increases and it's better for everyone. +1 on lowering the price semi perm. Also can we explore the bundle idea? This allows friends to get friends hooked. It's like selling ur friends crack
158 2015-12-01 19:27:03
Re: Artifacting (15 replies, posted in Feature discussion and requests)
while we're talking about it... can i get commons to drop in artifacts. Common Kernals that is.
159 2015-11-29 02:47:10
Re: I want the old artifacting system (5 replies, posted in Feature discussion and requests)
Finish your *** soup ville
160 2015-11-29 01:17:51
Topic: I want the old artifacting system (5 replies, posted in Feature discussion and requests)
Idk what you did to the loot table, but the new loot table sucks for artifacting. I understand it's faster but *** i'll take the old one with old loot any day. The new one just seems like a waste of time.
161 2015-11-28 03:25:11
Re: Patch 3.7 bug/issue thread (Put post-patch bugs here) (23 replies, posted in Bugs)
After changing relations with another corp now everything in my corp is yellow to me. http://i.imgur.com/jD1hSuF.jpg Turrets and stuff don't shoot but corp mates are showing yellow too. Just an annoyance really
162 2015-10-20 17:40:42
Re: Rework mining (80 replies, posted in Feature discussion and requests)
5 minutes............ missions take that long? >.>
163 2015-10-20 15:58:43
Re: New devblog: September status report (137 replies, posted in News and information)
Giant PvE dungeon... You're talking about a Raid. I don't think anyone's ever tried that in a full loot open PvP game before.
Even if it didn't work, it'd be unique enough that I'd come back to try it out.
I would think since it's instance based other players couldn't enter. Something like a portal would open up and you'd be transported to another location safe from pvp since they require 2 totally different builds.
164 2015-10-20 01:32:21
Re: New devblog: September status report (137 replies, posted in News and information)
yeah the siege island is a dungeon instance idea. Cool thing is it doesn't need to be hard core fresh.. Just take alsbale(for instance) make it have a gray back drop put a bunch of npcs around it. Put a megaladon bad *** huge bot in the center(which drops bad *** stuff) bam content for months. Maybe these instances will drop components required to build new bots or mods.
165 2015-10-19 23:29:38
Re: New devblog: September status report (137 replies, posted in News and information)
Can most people agree PVE keeps newbies around.. PVP keeps vets around? Hey Zoom what did you think of my NPC Siege island that was "Instance" Based? http://forums.perpetuum-online.com/topi … ge-island/ And what did the player base think? It was mostly hi-jacked by people asking for T5 stuff
166 2015-10-18 19:41:29
Re: Weekly server restart (13 replies, posted in Feature discussion and requests)
Serious accusations about people DCing, [19:38:01] <MaSTeR GuNz> Nice job, glad to know someone on your side can brute-force individual clients to dc. I called the shaky server almost 4 hours earlier. If you suspect peeps of malicious intent at least have something to back it up. Router logs or wireshark or maybe an IDS.
167 2015-10-18 16:54:10
Re: Weekly server restart (13 replies, posted in Feature discussion and requests)
Server's starting to get shaky. had wireshark up, i had lots of dropped packets.
168 2015-10-06 06:15:08
Re: Robots are getting old? (5 replies, posted in Q & A)
What about robots that have dust on them >.> I saw a mk2 seth the other day that was yellow................
169 2015-10-04 21:22:54
Re: New artifact scanning (37 replies, posted in Testing server)
Well... Since i dumped EP into a skill to give me 100 percent accuracy on the old system, Can i get my EP back when the new system hits. I understand you don't want people to have 100 percent accuracy, however you changing the system should warrant people being able to choose if they want EP in those skills or not under the new system.
170 2015-10-03 17:30:20
Re: New devblog: September status report (137 replies, posted in News and information)
Zoom, the elephant in the room is it provides more incentive for one entity to hold multiple stations instead of multiple entities owning one.
You take the current situation and make it worse.
Yeah Zoom what the ***? We don't want to have to fight to own a station. People wanting to own stations for benefit, that's just ludicrous.
171 2015-09-30 22:58:46
Re: Please rework beacons themselves prior to patch (18 replies, posted in Feature discussion and requests)
So.. because of beacon pits we were able to farm saps and collect valuable resources and become a power house......IF you're complaining about resources and bots stop giving bmg stuff to get blown up >.>
172 2015-09-29 20:13:27
Re: Please rework beacons themselves prior to patch (18 replies, posted in Feature discussion and requests)
idk, maybe if beacons weren't a waste of time people wouldn't find ways to exploit it? i calculated it once. For a corp to unlock one of the reserach trees it would take around 85 hours of constant beacons... no breaks. I know it's not supposed to be done in a day. But it's not like there are 100 man corps out there that can rotate people in and out of doing beacons. I dont know about yall but i have better stuff to do than doing beacons 24 hours a day for 3 weeks straight to unlock the corp tree. It's one of those things where people can say i'm being a wuss but i spent the most part of 2 months when i first starred playing this game doing beacons the legit way. And i gotta say, doing beacons like that is a lot like masturbation without the big payoff.
173 2015-09-26 16:03:48
Re: New devblog: September status report (137 replies, posted in News and information)
i know we already have a "Tier" system of beacons. However, how about combining beacons? Maybe implement a system where you can combine beacons to be a super beacon. If you wanted to make the most out of peoples time. Combine it with another T3 beacon(same type) and you get a +50% bonus or you can tier it with diminishing returns possibly something like 1st beacon gives you 75% 2nd gives 50% to that 3rd 25% so on... This gives the player an opportunity to solve the time issue of making the beacon worth doing, as well as, making people farm up the items for the combining process. Please test ur system before implementing it and think to yourself that most of these beacons have to be done in a pvp environment. Also are you going to change npc behavior of industrial bots standing right on top of you?
174 2015-09-19 00:21:01
Re: Removing Content (22 replies, posted in General discussion)
Whos' Jita? does he play this game?
175 2015-09-18 18:47:51
Re: Removing Content (22 replies, posted in General discussion)
i'll respond with my first response. Is that what your last killmail said? OR is that what initia told you?
Posts found: 151 to 175 of 232
Perpetuum Forums → Posts by Rovoc
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.085 seconds (57% PHP - 43% DB) with 6 queries