I didnt see yall complaining when you came after our base using that bug
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Perpetuum Forums → Posts by Rovoc
Posts found: 226 to 232 of 232
226 2015-05-12 04:29:25
Re: Scheduled server downtime - 2015-05-12 (109 replies, posted in News and information)
227 2015-05-12 01:23:21
Re: My take on the state of the game (46 replies, posted in Balancing)
Fix it Jesus, baby Jesus, and the Jesus at the mall. that'd be cool is there was a reward buff for doing beacons on gamma.
228 2015-04-18 16:06:55
Re: Spark Teleports (1,455 replies, posted in General discussion)
Ok i haven't read the entire 53 pages to this post. But an idea that popped into my head was, Instead of a global cooldown for sparks how about limiting ur spark destinations to faction islands. Make it so you can only jump to/from same faction islands. Or how about the further you jump the longer the cooldown i.e. if you jump from same faction islands it's like a 10m cool down, however, if you jump from Blue beta to Red beta there's a 2 hr cool down. If this were to be implemented how about a 10-15second grace period for those "Oh snap i jumped to the wrong place" moments.
229 2015-04-18 16:06:54
Re: Spark Teleports (1,455 replies, posted in General discussion)
Ok i haven't read the entire 53 pages to this post. But an idea that popped into my head was, Instead of a global cooldown for sparks how about limiting ur spark destinations to faction islands. Make it so you can only jump to/from same faction islands. Or how about the further you jump the longer the cooldown i.e. if you jump from same faction islands it's like a 10m cool down, however, if you jump from Blue beta to Red beta there's a 2 hr cool down. If this were to be implemented how about a 10-15second grace period for those "Oh snap i jumped to the wrong place" moments.
230 2015-04-06 23:53:37
Re: QoL: scanner/Miner charges (19 replies, posted in Feature discussion and requests)
+1
231 2015-03-05 06:11:17
Topic: NPC Siege Island (12 replies, posted in Feature discussion and requests)
This might have been covered already, but i decided to bring it up again and see how the responses would be. One of the ideas i had for the devs to implement was to have an island dedicated to hoards of red mobs. Maybe it would be a reward system for completing missions or drops from beacons. The idea is simple siege a base from red mobs complete with Turrets and mega bosses. It starts off simple you must get past the perimeter with scouts attacking you and you moving forward. At the base, you have to deal with turrets, as well as, ranged reds shooting at you. In the middle you have a commander with a couple of generals supported by a small platoon. I was thinking this could be instant based where only people from your squad can enter or a random island sitting off of the gamma islands. The devs could also make it more challenging where you can only take a limited number of peeps. It could possibly scale to the number of people you bring in. Maybe have one super hard core mode where the entire server would need to band together and really test that Lag . If you really wanna be hard core about it these could have DPS checks in it where you need to be doing X damage in order to not get wrecked by the super boss maybe have a timer that if it goes to long he goes super saiyan and wipes everyone. What does everyone think?
232 2014-12-11 16:21:30
Topic: Artifacts (12 replies, posted in Feature discussion and requests)
Mr. Developer can you do something about respawning artifacts. Take Gamma for instance if you spend enough time on a certain island, eventually, you will have all 10 of your artifacts in places you can't get to. Ok I understand move onto a different island. Mathematically after a while you will have no artifacts that you can get to. Can you implement a system where every couple of days if an artifact hasn't been touched it respawns?
V/R,
Rovoc
Posts found: 226 to 232 of 232
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