101

(93 replies, posted in Feature discussion and requests)

What happens when they teleport to a turret behind transformed hills? What happens when other turrets shoot themselves because npc heavies go to 50m from their target?

102

(93 replies, posted in Feature discussion and requests)

What if red mobs shoot a turret. Or building while aiming at a player behind them?

103

(93 replies, posted in Feature discussion and requests)

When the red mobs explode will they do aoe damage to structures and turrets?

104

(93 replies, posted in Feature discussion and requests)

This is bad. The r espawn rate needs to be slow because otherwise it would be a permanent siege by red industrial spawns. They would neut a base down in a day

And when dovyou prophesy that will happen?

I'd be happy if they literally used a cube model to denote a new class as long as it added a new class

107

(46 replies, posted in Balancing)

Yea. Gamma is near worthless. Can't even artifact after 5/12

108

(46 replies, posted in Balancing)

I don't think alpha needs to be nerfed. Just make it more profitable on gamma

Not when you can still make more farming a static spawn on alpha that you can running around trying to find observers on gamma. Observers need to drop more or just be more common. A static observer spawn would be amazing

110

(50 replies, posted in Q & A)

I like the idea of recycling the model for an arbalast and making it into a hybrid that has different slot layout and has a boost to using ecm. Make heavy weapons and just put them on the same heavy mechanisms models with different stats and call that your siege bot.

Collixum shouldn't need a tower

111

(50 replies, posted in Q & A)

Make t5 the super heavy *** that is needed to siege gamma bases or slow a heavy down to 30 when its plated. T5 can be specialized for one thing and that role has been needed for a while.

112

(50 replies, posted in Q & A)

If you divide by a decimal it would actually multiply the plants. Don't need salt. Just concrete that isn't bugged. I agree that there needs to be updates and a clear road map. Work with the lowercase to test things you are working on. I promise that if you have a weekly session or bi-weekly sessions to test whatever is being worked on. Maybe live stream it for *** and giggles. Your silence is deafening.

DEV Zoom wrote:

A comprehensive blog about the final details of our incoming random assignment system is here at last!

http://blog.perpetuum-online.com/posts/ … l-details/

The final details came out in March. Its May now, lets go big_smile

114

(6 replies, posted in Testing server)

Rowboat wrote:

i'm still waiting for that lawnmower Mr. Zoom.  i'll take a flame thrower or salt, still i'd prefer the salt since hopefully nothing will grow back.  Please, pretty please with cherry on top

Salt would be amazing. Something sold by npc to keep plants away. Oh wait. We have concrete oh wait it doesn't work and is insanely expensive

115

(392 replies, posted in Bugs)

Omg I heart the coders who are trying to fix the plants. Until then can we remove all but actual harvestable plants?

116

(76 replies, posted in Q & A)

or we could ban all the macros \o/

117

(25 replies, posted in Feature discussion and requests)

Just let nora grow in groups of 5 on gamma and only single or double on beta

118

(25 replies, posted in Feature discussion and requests)

Visual indicator would be nice. Rest of post I don't think would be good since Nora is intentionally the most difficult resource to get other than collixum.

119

(45 replies, posted in Recruitment forum)

For those of you reading the forums and only logging in to get ep, you need to come back and look at joining cons. Its a new Niani Order

DEV Zoom wrote:
Moreth cannab wrote:

im having connection issues. i cant even play i keep getting booted every 2-3 mins.
what can i do? is this the right place to look for help?

This is how you can help us:

DEV Crm wrote:

When you got logged in - you are on the character select screen - bring the console down with the ` key and type openprofiler + enter. This brings up the profiler window. On the traceroute tab press the trace button. Wait until the it writes: Statistics sent. *** All done!. That's all you have to do, the rest is happening on server side. We collect the traceroute reports and forward the ciritcal ones to further examination to our ISP. They are then able to configure the routing and hopefully you'll get better connectivity.

Hurry and make that automatic because ninety percent of people think thats too much of abh as ssle

121

(18 replies, posted in Events)

Aye Pod wrote:
Ville wrote:
Burial wrote:

Hide and seek: Find what terminal CIR is hiding in this time.

?  Do we need to log in?  I got 0 reinforcement left on a terminal in krazlov...  Do I need to log in to do something about an evacced island?


Guess undefended bases are getting Burial to log back in. No real surprise there.

Lol I love this

Several players have returned to the game but there are few new players because advertisement is lacking

123

(18 replies, posted in Events)

What about objective based group and small gang activities? Such as escorting a sequer to a beta terminal and having an opposing group try and catch it. Flagship PvP where each team has a single bot that cannot die.

Another idea I had was to write some short lore about events on Nina and then have groups work together to film it. Maybe devs could pitch in and use it for advertisement?

124

(45 replies, posted in Recruitment forum)

Bump

125

(23 replies, posted in Recruitment forum)

Yes, good luck and glad to see another corporation branching out!