-1. I would give players the ability to bring back assets from beta to an alpha 2 once per year and no more than 500u of packaged goods. Even this would be a stretch imo
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Perpetuum Forums → Posts by Gwyndor
Posts found: 26 to 50 of 453
26 2016-01-03 02:09:52
Re: Items teleportation (alpha only, no bots) (17 replies, posted in Feature discussion and requests)
27 2016-01-02 18:39:57
Re: Missions in team!!! (7 replies, posted in General discussion)
There are definitely bugs to work out but overall missions are still worth it to do in a squad.
What is really needed is partitions within a squad so that you can be in a mission running wing or a combat wing. This also would give the ability to have a wing with one set of boosts and the other wing could have a different set of nexus.
28 2016-01-01 20:21:19
Re: Assault Ewar class? (5 replies, posted in Feature discussion and requests)
I disagree with Anni
+1
I'd like to see assault class expanded not just for ewar but also logi, command nexus support or other utility such as interference emitters etc. Would be nice if mech class was also expanded a bit.
29 2015-12-28 20:08:47
Re: Controller Support? (6 replies, posted in Feature discussion and requests)
Potatoes
30 2015-12-26 15:18:41
Re: Where's my commission? (6 replies, posted in Q & A)
Would be nice to have some sort of reference rewards. I've brought more than a few people to per at least temporarily but long enough to purchase the game and maybe some credit packages.
31 2015-12-26 02:34:05
Re: Robot Speed (56 replies, posted in Balancing)
heavy mechs should not be out running assault bots.
Yep
32 2015-12-25 22:04:33
Re: New devblog: New premium packages available (73 replies, posted in News and information)
I wouldn't mind seeing it f2p as long as the entry ep is only 25k ep and there is a 15k extra ep for a dollar or something small to get people into the purchase screen. It makes it a lot more likely that people will impulse buy an ice or a bigger dlc package
33 2015-12-25 16:55:44
Re: A prediction (about outpost locking) (409 replies, posted in Feature discussion and requests)
Who gives a *** if there was a 12 player difference? Any other game that would sound rediculous but here in perp when average was 15 online I can see why it might matter.
Devs doing a great job bringing in players at a steady rate now. Hopefully 12 isn't a significant number much longer.
34 2015-12-25 15:59:22
Re: New devblog: New premium packages available (73 replies, posted in News and information)
Dlc packs and reduced base game is definitely a big step in the right direction.
35 2015-12-25 15:48:27
Re: New devblog: New premium packages available (73 replies, posted in News and information)
Lol when I first read that my first thought was a ville alt
37 2015-12-24 22:14:57
Re: A prediction (about outpost locking) (409 replies, posted in Feature discussion and requests)
I can't wait to see what the sale and price changes does to population. 200 concurrent players is in nias future I believe.
38 2015-12-24 20:46:08
Re: A prediction (about outpost locking) (409 replies, posted in Feature discussion and requests)
Ville wrote:if it happens at one terminal it'll happen at the other three. At this point I have enough alts to be in ALL the stations in game plus gamma.
It's a small population problem. No entity in game has the ability to have a five person fleet in six locations while maintaining a gamma base.
I don't think that's quite accurate. I doubt every entity in the game combined couldn't do that lol
39 2015-12-24 19:43:38
Re: A prediction (about outpost locking) (409 replies, posted in Feature discussion and requests)
Tldr - dev focus on beta and changing business model has been great, keep it up.
Honestly gamma needs a decent population to be effective. That's why the devs removed it in the first place. Gamma was introduced when devs thought they were balanced for a low population.
Majority of population thinks gamma is underpowered and only use it for fights/content. Production is definitely at an advantage but from what I Remer reading is that the difference between beta and gamma for a maxed out industrial was less than 10%. I don't think 10% production alone is worth the investment in a gamma base even if it is 99% secure from siege.
If gamma isn't going to have the population or balance to be effective content then I would like to see devs put more time into developing betas, ie missions Tele rework field terms etc. Those have definitely had direct and positive impact on content and activity. The new ep packages are perfect to attract new and old player to enjoy said content.
Keep it up devs, all I ask is keep the focus you have had because it's paying off based on everyone telling me how they bought new accounts and ep packages for all their current accounts lol
40 2015-12-23 02:10:14
Re: Expanding Market Seeding (9 replies, posted in Feature discussion and requests)
It's not for me lol. I have the gear I need most of time. I either use to or t4. Not a lot in between.
41 2015-12-22 18:23:43
Re: Expanding Market Seeding (9 replies, posted in Feature discussion and requests)
I also agree it should be the players job but with so many gaping holes it would be nice to have astronomically priced goods just so that they can be available. The lack of market availability really kills content for me personally. I'm looking for ratios like how a baph mk1 is seeded at 1.8m nice when a player can typically make for 500k or less.
I agree that the new mission system is putting liquidity back into the market but slowly. Maybe wait to add market expansion or limit it's seeding but I still think t2 mods sold at 3 to 5 times estimated cost would be beneficial to new players.a
42 2015-12-22 08:40:28
Topic: Expanding Market Seeding (9 replies, posted in Feature discussion and requests)
I think it would be appropriate to expand the seeding of market by npcs in a way that emphasizes the utility of a terminal. Alpha 1 have outposts with limited facilities. I think they should sell materials for research and prototyping etc if that is what it is meant to be used for. The ability to estimate a price and then triple it for an unlimited order would be great. Damaged common fragments for 7k per would be awesome and sell orders for titan at 4 nic per unit. No epri or Nora though.
I also think the main terminal on alpha 2 should have all t2 modules for sale at triple or more of estimated cost. A t2 medium machine gun for 1m would be sweet.
I think this would help bridge the gaps in the market for new players coming in that aren't affiliated because a majority of what happens on market is between Corp only or between same vet players if they don't have a stockpile already made.
43 2015-12-22 07:36:37
Re: Scheduled server downtime - 2015-12-18 (13 replies, posted in News and information)
Would be super handy ^
46 2015-12-17 01:43:30
Re: Sparks (7 replies, posted in Q & A)
The acient data console needed for two sparks was only available as reward for a special quest around xmas. Maybe the Devs consider this xmas to bring the quest again alive?
Wonderful idea!
47 2015-12-14 22:55:49
Re: Add Gamma base buildings to PvP kills (3 replies, posted in Feature discussion and requests)
Definitely needed. Not sure if api can support as is but if it's fairly simple it would be a nice bit on a patch
48 2015-12-11 22:11:05
Re: Lags (5 replies, posted in Bugs)
a few combat situations with red mobs caused lag to jump to n/a
not sure if correlated but seemed to pick up after hitting plants... again
49 2015-12-09 18:13:09
Re: Client hotfix 2015-12-09 (5 replies, posted in News and information)
thank you
50 2015-12-09 18:11:09
Re: Please extend the sale (75 replies, posted in General discussion)
Gwyndor wrote:edit: removed - I dont know why I even bother trying to hint at the obvious. Continue on with your lucrative business decisions. Don't listen to the people who pay for your ***.
I don't even know what you were trying to suggest with that post so it's a bit hard to listen.
Im suggesting you dont put enough stock into what your playerbase is recommending.
Posts found: 26 to 50 of 453
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