Although it can make you ignorant. I think he was being nice.
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Perpetuum Forums → Posts by Gwyndor
Posts found: 1 to 25 of 453
2 2017-06-22 15:39:20
Re: Make Perpetuum great again (184 replies, posted in General discussion)
No one is going to buy the game because zoom is never going to sell. Maybe they will default on loans and the game will have to be sold but if they can manage it they will keep the game going even if not a single new player joins in a year
3 2017-06-22 02:01:40
Re: Make Perpetuum great again (184 replies, posted in General discussion)
I'm no fan of jita but I bet his insult was probably justified.
4 2017-06-22 01:58:35
Re: June 24. lastMASS for Perp kill (Mitix)! (13 replies, posted in Events)
Where do I need to stage bots?
Can we do this on a beta like at icsb?
5 2017-06-20 07:23:48
Re: Perp-Kill.net - Perpetuum Killboard (70 replies, posted in General discussion)
How much would it be to purchase it?
6 2017-06-15 07:41:02
Re: Make Perpetuum great again (184 replies, posted in General discussion)
If the game and all of its content in development could be sold for 300k USD or less they might find a studio to purchase it considering its current state of reviews and player population.
Sorry zoom, all the blood and tears put into building this great concept is still only as good as those willing to buy into it. At the moment there's no content release or balance that might be able to bring it back from the dead without previous players thinking it's under new management.
7 2017-06-15 00:39:08
Re: Make Perpetuum great again (184 replies, posted in General discussion)
Line wrote:Actually, all together we can get some money and buy out the game, then develop it as we want and as fast as we can afford, hiring developers or participating personally, whatever
I can literally throw thousands of dollars at this.
logged in for first time in months to agree with this
8 2016-03-11 10:50:40
Re: The ultimate solution to fix power projection, open stations, and zerg (38 replies, posted in Feature discussion and requests)
It still comes down to showing up for saps regardless of how anyone wants to spin the mechanics.
9 2016-03-11 10:48:15
Re: Artifactsing at Gamma (21 replies, posted in Feature discussion and requests)
I thought the point of gamma was to artifact? Fix this immediately zoom! Oh wait, they just aren't killing the terminals are they? Nvm, please continue to collect the tears in silence
10 2016-01-15 07:34:41
Re: Glider Bonus (43 replies, posted in Feature discussion and requests)
I'd like to see a skill that would raise the slope capability of a scarab per level so that it could fly over terrain even lights can't go on
11 2016-01-14 01:31:32
Re: Trophy Hunting (6 replies, posted in Feature discussion and requests)
I like this idea
12 2016-01-13 19:41:34
Re: The great Perpetuum economic crash (94 replies, posted in General discussion)
If you were doing exploration for example it might give you random junk you would normally pick up artifact in including cortex/kernals. Combat would drop damaged modules kernals fragments plasma etc.
13 2016-01-13 19:40:03
Re: The great Perpetuum economic crash (94 replies, posted in General discussion)
I wouldn't mind seeing mission nic payout reduced significantly to instead get a portion of pay from a random pool of resources based on the mission you were doing.
Ex. Harvesting mission pays nic and posts the recovered materials on market at nearest alpha ii term if on beta and then random components and/or mods that could be produced with gathered materials.
Especially on harvesting missions, you are killing plants that take so long to respond that could be getting put into player production. I don't think you should get nearly as much goods by doing the missions as you could by taking half your resources and manufacture with them though.
14 2016-01-07 21:49:10
Re: Stationary Teleports (37 replies, posted in General discussion)
I like the concept and would mind seeing something like that but I don't like your layout of tele. I fear it would require another revamp that may take a year or more. There are more important things to be fixed.
15 2016-01-06 07:22:10
Re: Stationary Teleports (37 replies, posted in General discussion)
"escape"
lol
Agreed. That would be abused in a hesrtbeat.
16 2016-01-06 04:44:59
Re: Stationary Teleports (37 replies, posted in General discussion)
I would make those specific destination beacons visible from anywhere on an island and require a 30 minute spool. Those would have a significant impact on pvp. It should cost a decent amount of resources and be player seeded from artifact ct.
17 2016-01-03 23:03:35
Re: 3rd beta island (3 replies, posted in Feature discussion and requests)
fixed op. I thought it was a ring of beta before gamma.
18 2016-01-03 22:42:30
Re: 3rd beta island (3 replies, posted in Feature discussion and requests)
If not a beta then another gamma. Gamma might be better
19 2016-01-03 19:33:43
Topic: 3rd beta island (3 replies, posted in Feature discussion and requests)
Can we add 3 beta islands one for each faction so that they can link all the factional betas.
Doesn't have to have advanced highways etc. Just put an island between each beta cluster to bridge the gap. Going to alpha to get to beta from beta is silly.
20 2016-01-03 17:48:37
Re: Chassis / Cargo scanners (24 replies, posted in Balancing)
What about a long cycle time? 60 seconds for t1 and goes to 30 seconds for t4?
You only get the fitting info after its complete.
21 2016-01-03 08:50:29
Re: Chassis / Cargo scanners (24 replies, posted in Balancing)
Let's remove content instead of making it so the existing module provides more content.
Making fitting cost for scanners high so you need an assault or mech at least to use. Arkhes make it easy to abuse such mods and scouting features but if it takes 100 reactor for a scanner then you would have to put it on a bot that might make someone want to flag to stop the scanning.
If someone wants to flag back on alpha then it puts their bot at risk also. The sky is the limit for escilation.
Removing them all together is silly.
22 2016-01-03 05:54:46
Re: Free 100% completed corporation research tree! (3 replies, posted in Services and Discussion)
Clever recruitment. Might have altera fix his recruitment post
23 2016-01-03 05:53:40
Re: Corp Research tree plus access to T3 gamma production (2 replies, posted in Services and Discussion)
Needs to be moved to recruitment
24 2016-01-03 02:17:38
Re: Stationary Teleports (37 replies, posted in General discussion)
No need for more teleports. Layout is bomb, if anything it needs adjusting for deployable walls on beta with tele/sap/terminal limiting locations where walls can be placed.
Want more ways on and off an island so scouts can't camp? Make inter zone effective again and so that you get 0 syndicate time and it throws you between 300 and 750 away from teleport. Might land out of range of pro probe or may land on a waiting camper with no protection.
25 2016-01-03 02:11:00
Re: Chassis / Cargo scanners (24 replies, posted in Balancing)
Flag is needed
Posts found: 1 to 25 of 453
Perpetuum Forums → Posts by Gwyndor
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