126

(18 replies, posted in Events)

Anyone have an idea for an event I could host next weekend or the weekend after? Pvp tourny, raffle, video production, community stream, or maybe a hide and seek game, scavenger hunt etc.

I'm open for any ideas smile

127

(41 replies, posted in Open discussion)

Congrats, hope to have my own soon. Be sure to keep this thread updated with tips haha

128

(155 replies, posted in Bugs)

If the game had half the qq the forums did it would be so lively

It should be done by April 31 .
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Of next year

130

(155 replies, posted in Bugs)

I like it. I think its perfectly acceptable as long as players have the ability to manually control groups of turrets if they are presently defending their base. No player interaction should have a draw back. Stupid ai being on of them

131

(1,455 replies, posted in General discussion)

Ville wrote:

Well gentlemen let's look at other MMOs:

Take World of Warcraft PVP servers for instant.

Areas where Horde and Alliance can intermingle turn into FFA brawls where players camp the living *** out of one another as long as there is someone doing something.  But the main two bases of operations take several minutes to get two.

ArcheAge:

You have to use items you craft that use labor with a limited pool.  Or you can buy.

These are two games with very limited penalties for death and they still have limitations on how fast you can move across the game world.

We have a perma death system.  You can lose a lot of money with 1 bad decision in this game.  As Anni points out there are a lot of things that need to be fixed:

Sparks need a global cooldown, period.
Mobile Teleports need their cost increased by X 10.
The internal island networks need to be streamlined, but I truly think there needs to be a gap from where you can teleport inner island to exiting the island.  That size needs to be 2500 to 4000 M and it doesn't need to be highway.
We need Medium plates to have their weight increased.  A fully plated heavy mech should not run 72.  It should run 30.

Pure win in this statement

Terraforming that damages and kills plants causes some pretty hilarious lag. Get a handful of characters teraforming and see the lag quadruple. It doesn't normally reach N.A. but it is a consistent increase and easily replicated.

I have definitely had similar issues in the same circumstances

134

(45 replies, posted in Recruitment forum)

New player? Join us and we will give you access to any area of the game!

135

(2 replies, posted in Q & A)

The devs need to be praised. Buy credits

Same. Most of us experienced them abou about the same time. I should have recorded the time to be less vague but it didn't last to long

137

(11 replies, posted in Feature discussion and requests)

I still think this is relevant and relatively easy to do in terms of QoL

138

(11 replies, posted in Feature discussion and requests)

Added a request

139

(15 replies, posted in Recruitment forum)

:3

140

(48 replies, posted in Balancing)

You are false sir. Am I schizophrenic?

141

(48 replies, posted in Balancing)

Explosion damage is perfect

Lol jita. I can be perpetual fora day. I don't like station locking period but the owner should get a tax

how do the rewards scale with more people in the squad (up to 10 that is)

This thread is full of partisan support and constructive criticism. Just wanna say these changes look more pleasing than they sounded before. Keep up the good work and just try to keep the monthly updates, blogs, and push the content. Let us test it on the test server even if you think its broken. Especially those npc battles. If you get NPC battles established I swear I'll buy three more accounts and boost them all. Im not a huge fan of pve but I loved incursions in eve and this seems similar but so much better. Why? Because its perpetuum and has mechs.

how about a bounty on rare rats in the form of a few tokens when you kill the mighty/dark/yellowthing as rock paper scissors. Ex - kill the yellow rare spawn and get green tokens, kill the green and you get blue and kill blue and you get yellow?

maybe its completely trash but I would rather roam to hunt rare npcs than do missions to get tokens. It would also give me a reason to kill those 5star dark searing flame mesmers and might gropho's to get a dozen tokens or more.

146

(11 replies, posted in Feature discussion and requests)

I have been on a personal mission to bookmark every tile that allows for access to a light bot as a short cut. I have been over all of the green and most of the yellow islands so far and I know I am missing some spots but I am already at several hundred bookmarks. I dont see any indicator that there is a limit to how many bookmarks one can have but that would be nice also.

As a bit of congratulations I really appreciate all the attention to detail you have put in as a team to make every single nook and cranny of the islands purposefully formed for the intention of being used in pvp. The masterful design of terrain that makes this game so unique and better than other sandbox mmo's needs a way to be studied and information to be retrieved from them.

I know this is putting a lot of ideas in a single thread but having the ability to have multiple circles on the radar as a sort of "tactical overlay" would be cool. And one more thing.... Is there any possibility of getting it where the radar wont just show yellow as impassible but also have the other colors to indicate slope so I know that a light bot can get away from me if I chase it into a canyon and vice versa.

I would love some ability to customize my bookmarks. Different color font, different folders for overlays of tactical maps, resource, etc.

also, the ability to send more than one bookmark at a time to a friend.

Edit. I would also like a function to place a circle around bookmarks to indicate distance to a location and the area around them. Anni also
Had a good idea to be able to render bookmarks farther away. That would be cool

148

(48 replies, posted in Balancing)

Altera wrote:
Phantomburn wrote:
Jita wrote:

Without explosion damage and interference theres absolutely no reason why you wouldn't have a fleet of 100 stood directly on top of each other in a fleet fight. With them doing that would be suicidal. I know which I prefer.

If it could mean 100+ battles I'm game.

step 1: get 100 ppl to play this game
step 2: wake up from our dreams of having 100+ ppl play this game
step 3: cry into our pillows (or keyboard depending where you sleep) cause we know we cant get 100 ppl to play this game
step 4: goto forums to write a post and return to step 1 tomorrow night.

bio worthy

testing "might" begin this month.

Testing wont start and when it does it will take a year to test and it will still be *** when released in 2018.

150

(25 replies, posted in General discussion)

I tend to experience the most lag when jumping between islands or undocking after sparking. Not sure if these issues are the same but may also be my end