101

(20 replies, posted in Feature discussion and requests)

Jita wrote:
SunnyJester wrote:

Why were field container ranges changed from 100m to 50m and why were we not told about this change?  This is a stupid change and should be reverted unless you decide to make resource fields more dense.  Or else we will go through 10-12 containers per titan ore field....which is ridiculous.  Why are all of these changes being made to make the game harder than it already is?  This is not going to help you grow your community.

Why are all your posts so salty. Maybe its a bug. Post it in the bug forum.

Haha...pot calling the kettle black

102

(20 replies, posted in Feature discussion and requests)

Ville wrote:

Sure it's not a bug?

/shrug....

103

(20 replies, posted in Feature discussion and requests)

Why were field container ranges changed from 100m to 50m and why were we not told about this change?  This is a stupid change and should be reverted unless you decide to make resource fields more dense.  Or else we will go through 10-12 containers per titan ore field....which is ridiculous.  Why are all of these changes being made to make the game harder than it already is?  This is not going to help you grow your community.

Jasdemi wrote:

Red NCPs on alpha2 were removed as a band aid fix due to rampant griefing. As AI stuff is now fixed, I hope they're coming back asap. Made alpha2 life much more interesting.

9) Sure, but you've been around for a long time. When NSE first started, we went through blood and tears to get a seth, now we can produce gamma terminals with ease.

Yet your corp still had to sell me 40 ICE few days ago, to acquire some NIC. I'm not judging, but get off your high horse, son.

I sold 40 ice (23 to you btw) because I do it every thime there is a sale...I like to have a big balance as a corp leader.  Dont be a troll....

+ to it all

Altera wrote:

Is it me or was this removal announced months ago?  Did people finally figure this change out or were they just in denial?
Hasn't this been the source of many botters-v-non-botters posts for most of this year already.

Yes denial....but the typical lazy management response is to remove it entirely instead of fixing it so the botters get removed......why punish the people who don't abuse the system.

It is hard enough to get Kernals as it is but now, it will be almost impossible.....What happened to  "If it ain't broke, don't fix it"?  The red spawns and behavior on Gamma and Beta worked fine and static orange spawn were a legit way to farm plasma, kernals and gear.  Why would you change that???  Now there are no single player farming content other than doing missions and chasing spawns around the islands with 10 other people fighting for spawns.....you are killing the game even more.  Revert these changes and this patch would be a step in the right direction.

Making kernals harder to get only puts a gap between the existing corps and new player.  Making this gap larger is completely adverse to the reasoning behind the robot "balancing patch".  Either increase the kernal drop DRASTICALLY for each robot, or revert the changes PLEASE before you kill the game more.

As per Dev Z in game, he changed his mind...this is actually a bug.

109

(11 replies, posted in Feature discussion and requests)

Altera wrote:

Please give us an option to NOT see all of the missions that get completed by others in the squad.  How about if I don't have the mission window open, I don't get the giant mission complete banner smack in the middle of my screen (accompanied with 5 sec lag).

Or the option to turn that window off.....

Category: Bug
    Creation date: 2015-06-16 10:39:31

When I have my cargo full of chemoactive bullets, and I try to reload my guns when my magazines have more than 1 bullet in them, it says the cargo is full. It appears that the script is attempts to unload the magazine before it roads it instead of just moving the amount over that is required. I understand that this is the way the mechanic works if I was to change ammo types but this was not the way it was working PRIOR to today's patch.
Status:Resolved
Responses

DEV Zoom - 2015-06-16 13:28:36

    Yes, there was a change in the patch regarding this but I didn't mention it in the patch notes because I didn't think it would make any difference.

    In the past ammo was just a number on the module and we had a few problems with disappearing ammo and weird things happening. But now modules store actual ammo items in them so reloading can only work if it has room to unload the loaded ammo first, it can't just switch them at the same time. So yeah, this is now intended behavior.

        The ticket status has been changed to: Resolved

111

(4 replies, posted in Feature discussion and requests)

+1 for this idea, also make factory be able to pull out of a container as well

112

(22 replies, posted in Balancing)

I think more events in Beta to encourage PvP would be more valuable than changing station mechanics. How about a PvPvE mechanic where a force is needed to take down a world boss mob in Beta with some sick loots (like t4+ stuffs, tokens, pvp ammo etc).  The squad that does the most damage gets the loot, however PvP ganking can happen during this encounter....

113

(13 replies, posted in Feature discussion and requests)

DEV Zoom wrote:
Jita wrote:

One guy doing two hours work every 5 days to keep a full t3 base active seems reasonably balanced to you?

This mechanic wasn't meant as a nuisance, but to stop abandoned bases working indefinitely. If there is one maintenance guy, it's not abandoned. But obviously 1 guy won't do much against an attack.

Don't mind Jita Dev Zoom, he is just an angry man that does not play or pay into your game, he just trolls your forums because he has no life.  A 50% increase would be great thanks Dev Z.

114

(13 replies, posted in Feature discussion and requests)

Ok so, new field on Xiantor, I planted a hi-tech energy well at June 1 @ 750 hours.  It depleted on June 4 @ 5:39 hours.  That is less than 3 days for an energy well......this is not acceptable, these wells should be lasting 7 days IMHO.....We were getting 3-4 days before the patch so this 50% upgrade is definitely not working well.  Please increase these wells so they last 7 days.

Ensireka wrote:
Gotharic wrote:

Recruitment is currently closed.....especially for spies.

Kayin, you're a winner ... Not.

Now get your head out of your arse and make an intelligent comment about why Goth said 'spy'.  Till then, stfu. 

The reference could not be taken by any other interpretation beyond an accusation of Maverick posing as a spy.  Dont try to pull more nonsense by avoiding the reason i posted the question in the first place by rerouting the question with something i was not asking about, utter bs.

Just fyi, i got to play with the guy for a couple hours today, seems like an overall decent guy.  Though he could have done better towards you by not getting unhappy by the rejection comment.

-Ensi

Have a nice night everyone.  Have a great Memorial day tomorrow; please remember our Vets whom have fought and died for this country.  God Bless!

I didn't say spy. Slayen did, get your facts straight....

116

(93 replies, posted in Feature discussion and requests)

Ville wrote:

Ia this a go yet, NPCs are getting ridiculous on Gamma, they are respawning way to much and are too many to do any or most industry on Gamma.

I agree this gamma is getting old fast....no one complained for over 6 months when the mobs did not respawn.  So apparently, no one cared then, so why change it????

We were not allowing new people again until the attack on Kras commenced, recruiting is back open again now.  But i could bloody well say that yesterday.  Regardless, I see he got back into Cons anyways, so all is well.

118

(13 replies, posted in Feature discussion and requests)

Ok I am unsure if that field was post or pre TBH, will put another down and check, most fields should be moved by Monday, so we should know by then for sure.

119

(13 replies, posted in Feature discussion and requests)

Well (no pun intended), I put up a Hitech energy well out to test the new 50% more energy, and to no surprise, it only lasted 2 days.  I was getting 4 days on wells before the patch.  I am not sure if this is working as intended but 50% over 4 days should be close to 6 and not 2 unless you meant 50% less......

Why would we take you if Cons wont take you back?????  Seeing your response above re-confirmes my decision to not take you.....

Tonnik wrote:
Chemist wrote:

Make a pets that will crawl and collect the loot. lol

You could call them 'decepticons'


Ok Jita, this was your best one yet.....

122

(18 replies, posted in Feature discussion and requests)

+1 There is so little reward for being on Gamma and with the newer base/terraforming rules, it makes sense to have it there......

123

(93 replies, posted in Feature discussion and requests)

+1 to your idea DevZ

+1

+!