Well I have taken a few days to play around with the new tuners.  My main issue is that laser and gauss is no longer viable for PVE and PvP.  PLEASE, reduce the initial AP cost of these weapons to reduce the AP costs of the tuner stacking.  If not, all we will see on the field is missiles and machine guns.

2

(21 replies, posted in Feature discussion and requests)

As it stands now, artifacts never reset unless the Devs specifically want them to. The do not reset upon server reset/restart or update.

3

(21 replies, posted in Balancing)

Line wrote:

you forgot an option to increase demob strength/range at the cost of headslots.

IMO that will bring some more diversity in fittings. I mean, currently you have to fit plates tto get demob resistance, and you have to fit lwf to be fast, and that is on each combat bot (except shields). I'm not even talking about speed nexus on kains, and that combats are often don't put demob on because it's mostly useless.

Range Extenders increase range of Demobs, and I agree there should be a Demob tuner too for strength

4

(27 replies, posted in Bugs)

you say NSE doesn't have those infinite supplies,
why do you ever beliefe that corps like joke or ethose have them?

I never said Joke or Ethos did.......

Its actually funny how much the Perp-DEVs keep themself from changing things ingame that would make those "unlimited resources" there gone from one day to the other.

What the hell are you referring to?

i have just relogged into the game Firefall after a few years not touching it. all my stuff is basicly gone. reduced to a handfull of stuff in my inventory i can recycle.

I don't give a fock what other games or game Devs are doing.. this is irrelevant

Zoom wouldn't wait to reimburse your lost cryoperine if he had logs about it. history tells that they do that stuff. (just remember the silly reimburse waves they did after some gamma changes... )

I understand that there is no logs, do no make it right that a server bug can virtually steal assets from a corp.  This is not right and it needs to be rectified.

5

(27 replies, posted in Bugs)

Annihilator wrote:

i have lost two hours of my life to a production mission, with next to nothing as reward,
and haven't got a single response from zoom about my complaint how that cannot be a bug.

10Million cryo doesn'T sound significant when your sitting on billion-sized stacks of it fuuu

Well hate to break it to you , but NSE doesn't have infinite supplies.....we are rather tight on Raw materials since no one wants to mine anymore.  Also, 10 million Cryo is 520 Million HDT and 260 million Liquizit if processed on a max gamma terminal.  I would challenge anyone to mine that in a day......

6

(27 replies, posted in Bugs)

Jita wrote:

So people want reimbursing for hdt and liquizit? Seriously?

Jita, it is 10.8 million Cryo...it is not a small thing.  If the dev's took mesmers out of your private storage, you would want reimbursement.....It shouldnt be our fault that the Dev's dont have a log to track it.  But we lost the energy that too time and possibly money to obtain as a result of a server bug, and we as a result should be re-imbursed. We are not asking for anything over what was taken from us.

7

(8 replies, posted in Open discussion)

With all mobs hugging you in beta and gamma, it has made the 2 and 3 stripe beacons nonviable to do, too many losses compared to what can be got while missioning

8

(27 replies, posted in Bugs)

+1

9

(7 replies, posted in Bugs)

I agree, it is worse than terrible....

Rovoc wrote:
Annihilator wrote:

ok
since your improving the mission thingy.

1. will you move the mission final reward window yes/no into the same option tab as the other mission related message window options? (aka move it into the notification option window)

2. will you allow me to have different notification setting for my OWN mission, and those i am participating?

3. you gave ville the option to filter anomalies from the landmark list - can i get an option to show them on the minimap?

4. since you implemented those lovely icon bubbles for uploaded geoscan results... can i have then on my terrain overlay like normal waypoints, with the same lovely icon? (OFC, with a filter)

5. can you balance geology mission squad scaling similar to most other mission types? all other missions ask you mostly for more targets, and in an only slightly bigger radius.
compared to that, a lvl6 full-squad artifact mission expands the radius for the artifact to spawn across the whole island.

thanks

edit:
will the patch contain any fixes regarding plants regrow, incubator placement, etc?

Damn Anni, this ain't burger king.  You can't have it your way.

ROFLMAO

+

12

(17 replies, posted in Balancing)

The problem isnt the lack of plants, it is the issue that they don't regrow each cycle like they are supposed to.  This includes incubators that are put down.  @Zoom please re-examine this issue.

13

(5 replies, posted in Balancing)

Ville wrote:

The point of this is anything that buff players shouldn't be active while in reinforcement.  Meaning aura emitters included.

+1 or else what is the point of re-reinforcing.....

14

(17 replies, posted in Bugs)

DEV Zoom wrote:
Jita wrote:

So two level 6 missions would get you 600 Pvp ammo.

Might be worth tweaking - its so superior it should be rarer.

Or we can put an additional NIC cost to them. If they are that popular, it would be a good sink.

You can seed the faction ammo on the market for like 2500 NIC each, that would be a good way to use up the NIC hordes....Don't change the mission tokens Zoom, they are perfect at 310 for beta.

15

(1 replies, posted in Bugs)

+1 Confirmed

16

(6 replies, posted in Feature discussion and requests)

+1 make them auto disseminated.

17

(4 replies, posted in Balancing)

-1.  I dont think nerfing NIC rewards are the answer.  Having a healthy flow of money is good for the economy.  What is needed to be ADDED to the game are items that NIC can be used for (seeded items that are useful that can only be purchased with NIC and not made).  However if NIC is to be nerfed, then tokens need to be increased and a healthy Syndicate market established.

18

(20 replies, posted in Feature discussion and requests)

Line wrote:

17 posts and noone said a word about energy wells - I suppose they are so ineffective that noone cares to build them and constantly move?

Energy wells are great TBH, was just looking for energy alternatives and ways that alpha pve'ers can assist in Gamma things.

19

(43 replies, posted in Feature discussion and requests)

Jita wrote:
Lonwolf wrote:

Very seldom my scarabs are not filled to the brim. Even if allowing them to haul more means making them say...slower. Still would be worth it. Or make a BIGGER bot for hauling, more expensive, harder to make and slower. It would be a juicy target on beta...

+1

If you can put the equipment and bots needed for a heavy gang 20 strong including a decent sized ewar mech and assault support in one scarab how much bigger do you need? They are too big as it is.

That is not the only things that Scarabs haul Jita.......

20

(43 replies, posted in Feature discussion and requests)

Rolafen Azec wrote:
SunnyJester wrote:

Real Pvp isnt ganking haulers, or limiting people's hauling capacity.  There is no issues with this in Eve, so why is it an issue here?

http://forums.perpetuum-online.com/post/130579/#p130579

SunnyJester wrote:

-1, no care bear ***

So PvE hauling is okay to be hard but PvP hauling isn't supposed be to be hard? I am detecting slight inconsistencies.

Hauling in Beta and Hauling in Gamma and Hauling in Alpha is all the same.  It is just a necessary evil in the game.  Why make it any worse than it has to be??  If people want to take the risk and haul more at once, then they should be afforded that option.

21

(43 replies, posted in Feature discussion and requests)

Real Pvp isnt ganking haulers, or limiting people's hauling capacity.  There is no issues with this in Eve, so why is it an issue here?

22

(43 replies, posted in Feature discussion and requests)

Well Zoom, we all know that the Scarab/Scarab Mk2 bonuses are crap.  Can you change ONE of them to be an increase % of cargo capacity per level of either Glider or Hi Tech robot control?  This would be a good happy medium for all the people screaming for larger bots sizes for hauling or screaming for cargo expander modules.  Please consider this for our sanity.

Thanks in advance

-1, no care bear ***

24

(30 replies, posted in News and information)

I think I have 18 accounts total that were boosted, I lost track now....was totally Christmas having all that EP to spend on me!!!  I wish I had gotten it twice!

If you can not find an Italian corp, and have half decent English skills, look me up in game, we will take you at NSE.