Annihilator wrote:back in the early days of artifacting, there was an outcry about how artifact locations didn't survive a server reset.
a very small number of agents voiced their anger about it, because they used the featuer of spawning angry observers ontop of other player. (mostly for griefing)
that was the one, and really the only one valid reason why artifacts should not refresh ever.
now, years later, not even that one bad reason exists anymore.
Yes. More content that was removed from the game for no good reason. A lot of these things that I think the DEVs think are smoothing rough edges are actually removing character (originality and interesting quirks) and therefore content from the game. Griefing or not it gave spice to the game that it still sorely needs.
I found out the hard way after babysitting a friendly Active Hack SAP last week for an hour that it no longer drops loot at the end. *** like that just continues the general trend of *** over solo players and small corps which has been ongoing for half a decade now.
Why even focus on things like that instead of new content like missions on Beta 2? There's this endless cycle of changing mechanics in a so-called "persistent world", much of which is unneeded.
I would love to see the removal of probes (back to the original design), the islands restored to their original layout, and station mechanics back to the old way which dangled a carrot for the enterprising loot scoopers and blood thirsty *** alike (and FFS put *ALL* the intrusions in the log).
Population graphs<GM Synapse> please don't abuse our fresh players before blowing them up. And for god sakes, don't do that after it!