26

(0 replies, posted in Bugs)

Robot CTs information window, shows prototype robot equivalent as the item produced instead of the normal one.

27

(135 replies, posted in General discussion)

Arga wrote:

Oh. How did my transcendant thread on terraforming end up being the harbinger of doom!

Got derailed wink Terraforming is fine. Whatever someone builds it can be destroyed, its just a matter of time. Nobody seems to like a challenge anymore, quite naturally players are not sure if to invest more time on a game that is in limbo atm.

Wow, wait let me get some popcorn big_smile

Arga wrote:

It's all about timing too.

Summer is a terrible time to try and rekindle an MMO, although I suppose 1/2 the world is moving into winter, so what's a global MMO to do about it.

People living upside down don't count tongue

30

(71 replies, posted in Guides and Resources)

Doek wrote:

I've added a newsticker, showing interesting statistics from this and last month and year. It updates every 2 minutes or so, and you'll see a random assortment each you load the page.


That looks great, Devs should do something similar in terminal. This site is looking really good now, I use it a lot. Certainly helps when Ville is trolling.

DEV Zoom wrote:

Update: the tech trees are now close to complete, I'll post them in a blog next week so you'll have something other to chew on than wheels.



Great! Today maybe? big_smile

I really don't see any 'buts' in this article. This is all about selling a product to players and keeping them, it certainly applies to sandbox MMOs too, specially Perpetuum.

These are the most relevant:

1. Knowing you audience

Do the Devs really know their audience? What can they do to get to know us better? Playerbase taste changes too, knowing your players is a constant communication not just when game is in beta. Not really a bad job done here, but it should improve.

2. Play the game

Yes, everyone Dev/staff needs to play the game, on many occasions Devs don't really know what's going on until it's too late.

3. Organize the Flow of People and Ideas

Yes, the constant traveling Perp has: 'Constant travel is just another grind, and grinding is tedious, and tedium is the opposite of what games are supposed to be about.'


4. Create incentive to explore.

Where is incentive to explore in Perp. There no special place everything is uniform all islands are the same size and all stations have roughly the same stuff. Factions has little meaning.

9. For Every Ounce of Treatment Provide a Ton of Fun

Can the Devs (I mean Dev Zoom tongue) answer these: What makes your MMO the one that gamers should want to play? Why should I spend my money on this game and not others?

10. keep it up

Game needs a faster client and a good server in a different location, I've heard countless problems with connection issues since the game went live. We have lost loads of players because of this.

I would like to share this excellent article The 10 comandments.

Maybe the Devs can get some insight of what has gone wrong in the past and to improve what can be done in the future. Bear in mind few MMOs follow all these rules I think. Some rules makes common sense, but as forgetful as we all are, we need to be kept reminded. big_smile

Merkle wrote:

Its amazing all this "doom and gloom" would seem to be coming from one side of the coin.

If you do a wipe, you quite possibly kill the game, It's beginning to seem that would be what people would want.



Most are looking at the massive amounts of nic, minerals, and basically anything else you want to say, as a general bad thing.

However who is going to start putting items up on the markets when things turn around?  Personally I have billion's of items just waiting for the right moment to place them on the market.  Will I make a profit, sure.  Will I provide a service, yep.  I know I'm not alone on this either. 

The base is there, the player base that is, we can see that by who is playing in-game now, and who continues to post on these forums, screaming "the game is dead the game is dead", as well as those who chose to come back when needed.

Is the game in trouble sure, dead, far from it.

http://blog.perpetuum-online.com/posts/ … instances/

This is just one step in the right direction.

+1 great post.

Whatever you do don't listen to player with a CIR tag, like the troll up there. tongue

Join a corp, try out a few stuff in game , I really don't know what you enjoy if you played Eve and you enjoyed scanning exploring you could try artifact hunting or ninja SAP loot. There are also mission, farming NPCs with or without beacons, terraforming, mining, harvesting, manufacturing, trading, research, PVP.

I just try out different stuff that keep me interested not just one.

Puzzling to say the least, with the directional scanner its pretty easy imho.

37

(34 replies, posted in Feature discussion and requests)

Annihilator wrote:

Next thing is that you should pvp flag when shooting NPCs that someone els has already locked, but not loot-flagged yet.
Or everytime you misstype a field-container code!

That's a brilliant idea actually. God forbid a noob enters beta and gets shot what a tragedy!

A wipe with all our EP back smile

39

(16 replies, posted in Q & A)

Inda wrote:

I think the future is for Sandbox MMO -s.
Perpetuum has one of the best Sandbox MMORPG concept. So imagine whats happen.

After I know how many people working on Perpetuum I just wonder how they can handle it. Respect them. If will "fail" they still did a really good jobs in it.

And I think, maybe Perpetuum has the best PVP game in the MMO market if not the whole game market (at least for me). (I played Quake 3, CS. I loved play that with LAN, so I would like play Perpetuum offline if I can and if can be possible)

Why I am dont play? Because of my real life. I simply cant play another games because I know what Perpetuum deliver.

This I like +1

Maybe I join you guys some day, if you like smile

41

(24 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

Prototypes shouldn't have any special roles because we would be f***ed if we would want to introduce PvE-specialized robots in the future, which obviously would also have prototypes of their own.

Fair enough, just make some bots that don't need a follow bot to PVE, maybe by this time next year plz tongue

42

(163 replies, posted in Balancing)

Syndic wrote:

I wouldn't go so far to imply CCP DDOSed perps servers, they can at any point simply sue them into the ground if they really thought Perp was serious competition, or if they feel like it, or if the Icelandic Overlord gets up on the wrong side of the bed.


They cannot sue Perpetuum it's a lost case for sure. Perp is not even a space mmo. How many WOW clones did Blizzard sue?

Tyrannos pilot needs good player skills to get the most out of it. Cycling shields , using cover, watching radar, HUD,landmarks all at the same time and with low dps, its really hard as it is.

Inda: you got beaten by really good pilots

44

(163 replies, posted in Balancing)

Vroom wrote:

I doubt 500 players could take a well thought out hi tech base.


If they are smart enough covering all times zones I think they can. Log off traps, spies. Look for weaknesses and they will find it.


Anyways this is all speculation, still feel it shouldn't be that hard and it's somewhat overpowered together with the interference mechanic which needs a buff, to favour attackers.

45

(163 replies, posted in Balancing)

Syndic wrote:

It's an immaterial point anyway, as in my mind the concept of 0.0 is ass-backwards.. You gotta be rich to go make it so you can slowly get more rich, how are new corps gonna get their fingers in there? . If all the systems were occupied, it would be impossible for a new corporation to come into the game and set 0.0 as one of their goals. They could simply not achieve it, even if they had 500 people and were trying to take 0.0 defended by 3 guys.

Fixed: replace 'gamma' with '0.0' and it still makes sense lol

46

(163 replies, posted in Balancing)

Sydnic: Some of the game issues you mention are valid, but 90% of the problems is just low population. Look at Eve, how many half completed projects they are trying to fix now for 2 years. Still patching it up from utter incompetence from the past, specially the 'Incarna expansion'.


I'm sure 500 players covering all time zones can easily take any gamma, it's just a matter of when they are ready. New players should not be able to take gamma anyways, as Line mentions.

Just need to wait for CCP to f*** up again. I am watching closely what they are planning, like a possible complete change to mining (which has never been tried before). We just need 1% of their population which could jump start the game again. Who knows what can happen these days.

No one expected the Eve exodus, and I bet this game got noticed by CCP as a threatening competitor for a while.. Wondering now who did the DDOS...

47

(24 replies, posted in Feature discussion and requests)

Make proto bots specifically designed for PVE without becoming OP in PVP.  Make them really easy to demob,  ECM and slow, but with a large cargo and good dps and tanking ability. Their price should discourage use in PVP.

48

(163 replies, posted in Balancing)

DEV Zoom wrote:

The mineral system has always been infinite. Islands never ran out of any mineral type in the fixed system either, you just had to walk further because fields were always depleted in the centre (around terminals).

I'm not saying that this is good, and you're completely right with the "generating conflict with scarcity" arguments. I'm just saying that this is not new, so don't draw false conclusions based on this.


Let me get this straight, Before the gamma expansion I could deplete a mineral field. Did it re- spawn somewhere else? No.

Remember the ore regeneration nerf? Good old Norhoop days with AXE, CHAOS, JOKE, RG and company there was barely any Epitron left on that island. Can this happen today with more players? No. Sure it could fragment and end up on NPC spawns, but still no need, now we have gamma for mining.

So with enough miners, before the ore field changes mining could surpass regeneration, still infinite if you wait ofc, but we needed it for wars on a daily basis.

49

(163 replies, posted in Balancing)

Ludlow Bursar wrote:

Alpha - Titan, Liquizit, HDT
Beta - Stermonit, Imentium, Silgium, Epriton
Gamma - Titan, Liquizit, HDT, Colixum
Plants - Everywhere.

That should mix things up a bit.


You guys must love hauling stuff around don't you. We already tried this once. BIG NO.

DEV Zoom wrote:

Simmy: yeah, that's a good suggestion. Although not for item tiers, but research tiers (=grid columns). Currently the tree layouts look like 9 or 10 columns at max, so it even fits.

Yes, that can work too if you need more than 10 columns later on you can just add advance research extension and have and extra 10 columns to work with. If you just leave 9 columns we only need lvl 9 to unlock everything, until you give us more stuff to research. smile