1

(3 replies, posted in Balancing)

I would be greatly satisfied with this system's implementation , the way to go is to give the bot it's set role, if you don't go by that route, then the players will choose its role , which might not be the intended balance by the Devs.

2

(3 replies, posted in Bugs)

DEV Zoom wrote:

Check now.

Well played, thanks Zoom.

DEV Zoom wrote:

We have seen the topics that properly explain why the patch was bad, there is no need to "get our attention". But that doesn't mean we agree with the complaints.

Why don't we deserve an explanation, on why you don't agree with our complaints.

I came here thinking this game has so much potential when I started, such a shame. Aside from a few good features here and there and 2 new haulers later, the game is worse than 4 years ago.

Syndic, I thought people learned from past failures (gamma wipe, beta walls, probes -etc). I was wrong.

Syndic wrote:
Simmy wrote:
Syndic wrote:

You want a logical sensible explanation for an anti-player patch? lol


Why would it be an anti-player patch, why would they want their own game to fail?

They don't consciously want their own game to fail.

This patch wasn't tested. There wasn't a discussion about it. There wasn't any feedback about it.

Now remember - they don't have a clue on how the game is actually played.

Cmon you've seen them pull the same "we-know-better-then-you" how many times over the years... Are you really surprised it's a balancing fiasco? lol

Are you telling me us vets can do a better job?. Ok, I will do a fictional balancing with stats , if I have the time later.

Weedy wrote:

Well, think about it, what do you do when you have
a) no income from new game purchases,
b) veterans who are comfortable sitting at 44k/month,
c) no other good services to introduce for sale because reasons

then ask yourself, how do you make money?

Mass-respecs!


Yes , great plan, anger the player base. Only 40 on GC post-patch was 100 on GC pre-patch.

7

(3 replies, posted in Bugs)

Yes, all wrong but decent stats.

Annihilator wrote:

hmm, you have lost 20% shield tanking either way on gropho and tyrannos
your opponents have lost 20% DPS with their weapons, and 50% neuting power on their ictuses.

your tyrannos got two additional bonuses weapon slots now, increasing your damage potential up to almost heavy mech level.
and you got a demob resistance.

are you talking about PVP or PvE here?


Both cases it has been nerfed to hell, but more about the difference between green and other races, before it was more balance. I going to start calling it the anti-balancing patch.

Ville wrote:

The only logical explanation to this, and I'm giving the Hungarians a little fore thought is that this change was done to introduce T5...  I know.  It's shocking but I honestly believe if they added T5 it would be on par to the same ranges/stuff we had before.  Which was balanced IMO.


So why not introduce the balancing patch when T5 is ready?

I am really confused. Is it to much to ask for a reasonable explanation, or are they plainly ignorant on how to manage players/changes in an MMO.? I just find it hard to believe it.

Who's talking about special? I want back what I rightfully expected to get, when I invested my time for 4 years EP. Is that too much to ask?

Syndic wrote:

You want a logical sensible explanation for an anti-player patch? lol


Why would it be an anti-player patch, why would they want their own game to fail?

The Tyrannos already had bad enough dps but I chose it years ago due to it's strong shield tanking abilities , and well because it was cool to use shields. Now, the reasons I chose it has changed DRASTICALLY.


With choosing green, I got the gropho not the best for farming and losing its main shield bonus, because SHIELDS sucks for farming. The new gropho has even less dps and tank .


I have never seen such a drastic change in an MMO balancing without providing us with any reasonable explanation of why. I want to understand why!

The Big bad wolf gap is not an answer , there is so many ways you could have addressed this specific issue.


Years of investment for nothing GG.

Gwyndor wrote:

yes ._.

I quit eve because it lacked the concepts and mechanics to give me the sandbox I wanted (mostly pvp, somewhat indy) and now that I have invested here I find that it was for nothing because sand just keeps getting removed and there is no advertising to bring people in.

I wouldnt dare recommend this game to any of my friends because I would have wasted their $30. So many bugs, broken content piled on broken content piled upon lack of content.

TL;DR Good mechanics and concepts now put all your potatoes in one basket and sell the *** out of it. Once you have everyone's money put it into decent graphics/content and expansions and the playerbase will market it for you from there.

+10000

14

(1,455 replies, posted in General discussion)

Ville wrote:

Holy ***, who ever thought of the spark change idea is a *** ***, its hard as hell to get around now.  This sucks.

Totally sucks now, I cant be everywhere.

This looks promising , this can also be expanded with more tutorials, like terraforming and other more advance gameplay.

Question is could any agent spark teleport there and help out the newbies? . That seems like a good idea.

16

(25 replies, posted in General discussion)

Good suggestion however a complete wipe is not necessary and cahnges can be done in timely steps, start by adding some fuel to maintain energy hungry structures. Make terminals deteriorate over time needing repairs if not they eventually will disappear, etc.

On another point, no one can really prove gamma is broken, we cannot really be sure until it's tested with more players.  Yes, ok Epriton mining was broken but I cannot point a finger at any mechanic, and this imo is just a cause of low population.

This ideas pop up for the simple reason gamma without epirton are not worth it anymore. And well beta is still beta get what you need spark to alpha/gamma, same issue with beta 3s it is a good idea but beta problem is still there.

18

(2 replies, posted in Feature discussion and requests)

Not urgent, but good suggestion.

Needing a tool to take advantage of artifact scanning is ridiculous , oh btw I never enjoyed this that's why I have only done it twice I think. +1 for change.

Does Ville need to make a come back get this game fixed?

+1

21

(33 replies, posted in Feature discussion and requests)

Stop wasting valuable Devs time , with turrets on SAP, they have bigger fish to fry, your suggestion seems fine Zoom, Burial's idea to reduce surface size is brilliant.

22

(1,455 replies, posted in General discussion)

The only insanity is leaving this ridiculous force projection mechanic on for so long. Good decision by the Devs to nerf this considerably, although force projection can still HAPPEN it cannot be abused as badly. Lets look at the future, because balancing for game for low population, is just planning for failure.

Let me make a few suggestion that need to be added, there definitely needs to be a cooldown to switch SPT targets.

Also there has to be a higher NIC cost without affecting new players. Since this is a force projection issue and higher EP agents can force project more, cost of 1 SPT is 1 NIC per EP spent, if its too much halve it, but its still a small advantage new player will have, probably the only one.

I would add a cooldown to spark, but since devs don't agree with players waiting around, then the confirmed solution on this other thread is the next best thing.

23

(17 replies, posted in Open discussion)

The console Killer

People who like to customize/tweak their gaming machines this is a God send, best of both worlds!

I see how this can be confusing, you open up the information window for this extension with a link to 'engineering equipment' which actually presents you with both electronic and engineering modules, can't blame anyone that assumes this link only opens engineering equipment.

More like RTFM very carefully....

25

(6 replies, posted in Balancing)

From all my research done during the past years before patch, I have roughly a ratio of 5:1 in favour of common vs faction kernels. So why is common kernels, not more common anymore?

What does the conversion estimates suggest?