701

(52 replies, posted in Testing server)

Rabus0 wrote:

Nice post,but there are lot of question and thinking here.
All of you forget one BIG thing in all story!

TRANSPORT big_smile

First of all take closer look on map and u will see that you will not  be able to take gamma island if u dont have beta,so if u control beta or first gamma you have everything(almost)!
This will be good if u have like in eve 100 players online in one alliance @ every timezone. tongue.

Everything is good so far,except logistics!

If u ever do jump freither run in eve you are clear with one thing, we need here scarab who can jump.
In perpetuum we need desperately balance and new bots for transport.

*Palette of bots are just too small and way too expensive atm,and acording to my intel it will be even more expensive sad.
**You can always take look on eve (5 t1 ships for hauling,than 2x t2 fast clocky ships, then orca,freither and jf as ultimative ship for logistics).

GUYS,
in eve i am making logistics from jita to tenal (region) in jf in 10min in one way(i have cal 5 and 5 mid-points to my final dest)! Who dont belive i can show him big_smile.
And that is what we need here.
What i want to say here is that we need lot of balance for gamma that we doesnt have now!
Put focus on making nik nad building advanced stuff and finally pvp,and not transport!

DEVS from Pesta, I expect that u answer on next question:
Are u planning soon implment in game bot as jump freither? And if u not why not?
The most important thin on gamma will be logistic m8s. And scarab is rofl bot for this kind of job!

I dont know why but i see if u leave gamma like that game will be unplayble(you are close).

Ok this is sandbox,but fu** that kind of sandbox.
If u want sandbox give me option to create island and put teleporters/station where i want,what you say about that sandbox?

jump module.
can be deployed. 300.000NIC per jump.
so called standart teleport beacon.

Lemon wrote:

http://up.picr.de/10597607io.jpg

Roam proof....

did you try?
we are not done yet...

702

(50 replies, posted in Feature discussion and requests)

+1 for artefacting without external tool and working in a good way.

703

(17 replies, posted in Events)

Burial wrote:

Sounds good but somewhat bad timing: http://forums.perpetuum-online.com/topi … er-mayhem/

Not sure if able to make it but Il try.

we are aware of the time frame, but we are running out of possible dates. the release is comming soon and we also needed time to set this up. then even with the dev charges for construction and the speed up terraforming this was (and is) still a lot of work for just a bunch of ppl to do.
the first line of defense stands and is functional. and we will add some more stuff till we hit the date.

if this is a big problem with the other planed event and a lot of ppl want to participate at both then we can move this one or two hours (at max). but that can be decided on a short notice.

p.s.:
all relevant data will be shared. so we will not keep that information for ourselves or our alliance. but for this we first need a lot of ppl that will show up... so come in masses, poke your mates, lock up your girlfriends and get enough food supply to keep going for the war.

704

(17 replies, posted in Events)

Incoming Transmission:

Greetings fellow Perp.

You have been chosen for a secret mission. Your mission, if you choose to accept it, is as follows: On the day of the 26th May at exactly 10 p.m. (22:00) you will have to invade the island of Yuraoin Ro heading southwest of the nothern teleporter to get to our staging point.
The operation will start from here, where you will be heading back (south from the teleporter) to get past the enemy defenses.

Good luck and Godspeed

This message will self destruct in 10 seconds.

---------------------------------------------------------------

/ooc

Remedy Inc. is inviting for a big server-wide event on the test server.
We have set up (and are still setting up) a defensive perimeter at our testing outpost on the Yuraoin Ro island. And it wants to be tested under real battle circumstances.
We invite all players to join and attack the perimeter.

We have set up a stageing outpost very close to the Yuraoin Ro North Teleport. This one is also quite close to the defensive grit so your walking distancees will be minimal. Make sure to bind yourself to the outpost once you have arrived. Bring every bot and gear you can find for any strategy you can imagine, this is the test server after all, so you won’t lose anything. Once you die you will respawn in the outpost in the bot you just died in with full fitting. So no need bring the same stuff multiple times.

Time and Space:
This is going to happen at Saturday the 26th at 10:00 pm (22:00) server time.
I hope this time will work out for all time zones so that everybody has a chance to participate. (late evening for europe, afternoon for US, and morning for east-asia.)
Entrance to the perimeter will be directly south to the Yuraion Ro-north tp leading up a ramp.

The goal:
This is to test the defensive capabilities/resilience of defensive and economical structures. So we hope to get some decent information how good these defensive structures are. The layout is far from perfect but we have taken quite a great effort to set up something that might not be too easy to overcome. For that we hope that you will show up in great numbers and show what you are made of.

We want you to try different strategies to overcome this defense. So do not go into a killing spree if one thing was successful... you will get to shoot the stuff... but be patient. If one thing succeeds you might want to try another...


The ruleset:

No terraforming:
This is to test the structures. So no terraforming in the process. We build a wall around the outpost but its not the goal to simply dig a small hole in it and kill the reactors. This is just to prevent some ppl to do a run-by. This is not what we want to test and we all know how the outcome would be if you do so... for a real outpost the back side will surely look different.

No fancy stuff:
We want to test under real circumstances. So no Praetorians, Vanguards or Mercenary bots. No T4+ and/or T4P fittings. Bring heavys, bring MK2, bring T4, or whatever you think that will bring you the victory. Just bring stuff you are able to field in PvP on the live server now or in the “near” future.

Change in Plans: Bring fancy stuff as well... but not for the first waves... the defense is quite strong. so maybe this will or can be used later... (if you like)

Attackers vs. Defenders:

Remedy will field a small defense squad to support the defense. Because we want as many people as possible on the attacking side we may field some fancy stuff just to keep the numbers on the defenders side as low as possible. Depending on the size of the attacking force we might invite some ppl to the defenders side.

New Map Link here

Please spread the word!

This is a D-Day event (at least almost). You will look at a lot of turrets, so come prepared and in masses.

Best regards from Remedy.
Zortarg

fine as it is. some things have to be done. and ppl cry at every change... will always happen.

706

(10 replies, posted in Q & A)

oh damn.. and i thought the terraforming will stay...

just wanted to know if you planed any changes... so thats a no.

707

(10 replies, posted in Q & A)

a small question for the devs:
will the gamma islands stay the way it is atm on the test servers. including coast line, terrain shape, teleport network ...

would be nice to know for future planing.

708

(26 replies, posted in Testing server)

Ville wrote:
Zortarg Calltar wrote:

the masking tower is the best defense structure atm. no turret can make it up to it. and with the low hp of all the structures i say that this one is an important one...

a big -1

keep it as it is

My German is a little bad so I google translated it.

Translation:  We have 4 people in Remedy, that are self described as Mojo Derpus says, "How's it feel to have unskilled heavy mech pilots chase you off island??"  Unskilled and unable to fend for themselves.  These are examples of as we like to call them "cannon fodder".  The only successful way for cannon fodder to win is by hiding and once Hiding has been engaged.  Theres no way to flush them out.  They are like bugs.

Maybe if you can't defend your outpost on Gamma, maybe you shouldn't own it?

well i havent seen much of eharm but trolling lately.
and who said that remedy will have an outpost on gamma on launch? but im looking forward to the eharm outpost.

some ppl try to see the whole picture and not only their own benefit. but you guys are obvious not one of them...

i guess its too much to expect that ppl keep it factual in the test server forums. but again i guess that too much to expect from eharm.

709

(26 replies, posted in Testing server)

the masking tower is the best defense structure atm. no turret can make it up to it. and with the low hp of all the structures i say that this one is an important one...

a big -1

keep it as it is

710

(31 replies, posted in Testing server)

Khader Khan wrote:

Nothing is holding people in 0.0 in that other game and they do the same things day in and day out....

oh yes there is... moon minerals are quite damn profitable.

defs saind that gamma minerals are pland for new bots/stuff. so this may change. but atm with the current test server from the economical point of view. i have to agree.

i dont see the problem with the what can be trade to gamma or the alpha player will not be able to compete.

there is one thing the gamma players would like to trade for. and that are the "low value" ores, and sell the more expesive stuff.
but there lies another problem. and that is the transportation. even with a scarab mk2 and lets say ore volumes will be reduced by factor 3, then the biggest transporation is still too small.

when it comes to transportation of vast number (and vast number will be nessessary for ore trade between alpha and gamma) then we need a vast transport bot. lets say about the 100.000U. that one can be slow and lets say it like a freighter in STeve that you can not loot with it on the field. only in terminals.
and why do we need that? because no gamma corp will go through the pain in transporting 100.000Us titan and other stuff in scarabs (yes we are happy for them) back to gamma when its such a pain in the a(ss). especialy with gamma islands are quite a few jumps out from alpha. to much risk for too much trains of goods. too vunrable and need too many ppl to do so. if we dont have a resonable transport to bring that stuff then trade will die as mentioned above. then if transportation is such a pain then we will not trade for it, then we will simply mine it ourselves. why pay nic when do it yourself is the same or just a bit less work.

712

(15 replies, posted in Testing server)

atm the bot is the least expensive. fiiting is way more expensive as the bot itself.
with this at hand i think its totaly fine that the prices for bots to increase if and ONLY IF the equipment prices will drop to a point that this will make it up to it.

then as said it wil be better with insurance this will be better for the owner. better for the owner/prey not so good for the pvp-looter. cause their reward will be lesser.

but overall if the ballance is kept then i see not a problem if a kain will cost 2 or 3 times as much when fitted the overall cost will still be around the same.

as long as this is roughly true before and after
bot+sum(fitting)=same

713

(18 replies, posted in Testing server)

hotkey sounds good to me too...

714

(106 replies, posted in Testing server)

i think that was the purpose of gamma... what will happen if you cant terraform at the beach? you do a wall around the island... same problen only more work. but will solve nothing.

ppl that want to turtle up on their island will turtle up on their island. if you restrict the beaches or not.

if you dont like taht you can do two things:
1.: dont do that on your island so that you and your corpmates can get ganked all the time
2.: dont go to islands that are turtled up.

problem solved.

715

(18 replies, posted in Testing server)

can we get that camera button in the general menu bar in the top? one click and go.. one click and back in the robot...

would be realy nice feature and helpfull. without usesinf the terraforming window or the command.

716

(11 replies, posted in Testing server)

i was talking about removing the control link. not the energy link... or was a energy link also a control link?

717

(3 replies, posted in Testing server)

any eta?

i would realy like to test the structures some more. but it realy starts to be a pain in the a(ss) to further flaten your ground to place them. this would help enourmous... (yes i know its day 2 now ^^)

718

(11 replies, posted in Testing server)

Annihilator wrote:

Automatic relation adjustment.(optional setting).
If someone that has a positive standing towards my corp, starts attacking my self-built outpost, or shoots on agents of my corp -> it would be nice if his corp would be automatically flagged hostile.

I'm aware that there need to be special condition regarding NPC starter corp agents.

i dont think this is a good idea. but i think that outpost defences should return fire when the network is attacked. even if its your own corpmate. this should be no standing but something like a tempoary flag. same goes to corp mates (or alliance mates) that are under fire. manybe here should be some settings possible for the network. then i think some ppl like to test their fittings just outside the outpost and dont want to die at the first time they fire their gun...

719

(11 replies, posted in Testing server)

so you need a control link only to set them online and then you can remove it again and the buildings will still keep running?

720

(0 replies, posted in Testing server)

can we ols get all the stuff to buy that we also have on the alpha and beta terminals.

we need a lot of time just to transport all that stuff out there. would make things for testing way more easy if we could buy that stuff at the outposts we just have build...

721

(19 replies, posted in Testing server)

we have build our first test outpost (all high tech stuff) and i tested how much it could take even with a active repair node besides it.

my resume:
buildings or ennergy backbones or reactors will most likely die before the repair node could even react. but even if it does. my single heavy mech (ok of cource only with the best of the best of the best fitted) would have taken them down with only a few salvos. but its only a single bot. enemies who attack an outpost dont come solo. they come in a shurly not too small fleet.

the structures have way too few hp atm. there have to be big changes before release.

what i havent tested yet is the strenth of the turrets, but their range of 500m will not realy be a bad thing for any fleet.

722

(11 replies, posted in Bugs)

CrepitusGoldenGoose wrote:
Nemo wrote:

Hi.  I reported this once before (recently) in a ticket.  The Devs responded quickly, politely and professionally, as always.

It just happened again so I'll ask if anyone else is getting this: I had an open field container while mining, about 97m away.  I was depositing stuff into it.  Then it just vanished.  The 1st time was on an Alpha Island; the second on a Beta.

(What I usually do is plant a can in the middle of the field, start mining at about 95-97m and work my way towards it, to get the most use out of it.  Once I get to it, I can continue into the other half of the field until I hit about 95m again.)

Now the can symbol had a full orange ring on it, because it was open.  It vanished while I was looking at an info pane, so I didn't actually see it go, but when I went to put some more ore in it, it was gone.

I suppose it might have been some sort of lag issue, or a zone disconnect (I have had those not become evident until back in a terminal, when I try to deploy again), or perhaps an error in the distance reading on the overview.

This is only the 2nd time that it has happened, and I don't much care about the contents of the container (ony worth a mill or so), so I won't bother ticketing it again.

However, if it is becoming reproducible, I am a bit worried about the future.

One other person told me that they had once had a can disappear too, but that's just two people.

Anyone else ever had one vanish while it was open?

For now, I am just going to make sure that, if I have to mine into a can again, I am within 80 or so metres of it.  If it still vanishes that close, then I think there is a problem.

Yes, I lost 200U+ of Epriton a couple weeks ago and got told to go *** myself on the reimbursement.  Same thing happened to me and I was maybe 60m at most away from the can which had already been open for like 3 hours.

*** happens ... but if you are polite then sometimes ppl tend to help you. a lot of ppl have forgoten what that is on the web. and then they realy ask why nobody likes them.

723

(11 replies, posted in Bugs)

i had the same problem once with a can close to 2000u of ore. same problem. i was very close to max range. and i just saw the same problem as described above that you dont see the changes in the can even if it seams that you have it open. i will do the same and will keep myself within 90m of the can to prevent anything like that again.

btw cans are not that expensive that you have to get max use of them.. big_smile

724

(24 replies, posted in General discussion)

very nice indeed.

just one little thought:
it would also be nice to see the losses listed by corps...

725

(18 replies, posted in Feature discussion and requests)

think positiv. this is a longterm goal. what will you do once you have reachred it? leave the game as nearly everybody did who has reached it so far? because the lack of goals once you are "done".

when i came to this game over half a year ago, i saw this and i liked it. because this is no profession for a casual gamer who just wants to play 2h a week. this is a long term thing. and whith long i dont mean weeks or months. research is a vast undertaking. and i have no problem that it takes many months or even a few years to get everything together. that is fine from my point of view. then this also provides a fong term goal and for the ppl who want that also a long term motivation. progress may be slow. but thats the way it is.

of cource we can go back to the discussion to a more focused research system where you will be able to focus faster on specific fields and move away from the random part, but we had these kind of discussions already a few times...