DEV Zoom wrote:Not all of these are true yet, but:
1. Staging for epriton mining or gamma, better facilities, better missions (and through better token income and higher standing levels, quicker or better access to token shop items), beta-only rewards (SAP loot, supply drops as per the blog), bragging rights
2. Basically all of the above plus station income
But I'd like to state again that I'm not convinced about removing outpost locking, as people have pointed out the griefing potential is pretty high.
Thanks for answering Zoom!
Aside from staging for epriton mining and gamma, how will better missions come into the equation? What is your vision for making stations worth owning, balancing the risk of losing territory with the reward of owning territory?
I wouldn't be convinced either TBH, the arguments in favor largely revolve around an excuse to live on Beta and blueball any fights that might not be 100% sure wins.
If you unlock any outposts, you might consider stopping them being capturable by player-corporations and their SAP's should be discontinued (to prevent easy ninja-SAP-farming with an alt). Just empty NPC terminals with same facility efficiency like TMB/ICSB/ASB.
The "griefing potential" honestly can't even be called griefing, if the station is open there's nothing inherently wrong with Alliance A moving a portion of their accounts or all of their combat accounts into Corporation B's homebase and taking it over. It's a sound strategy when you have a superior force at your disposal, and I'm sure everyone who can will be using it in some degree.
I could argue thats one of the many reasons station locks were implemented in the first place (Zoom, do you remember how quickly F-Navy quit the game en-masse because Styx brought M2S to live in Brightstone? 3 days!), but ultimately it's the Dev's choice what is allowed.
I personally am not looking forward at all to going back to those days of camping someone's home-base until they move elsewhere or go to Alpha.