Arga wrote:I fully agree with that Alex, the size (number of active players) of the corps/alliances needed to stabilize outposts is much higher then what we currently have.
The balance seems to be in favor of the pirates, at least for the moment, because they appear to have a larger active population (not just 62nd, but all of the players that are non-outpost owners getting PVP from outpost defenders).
I can't imagine that the pirates have more stockpiles then CIR though, CIR may be having a manpower issue, but if that is resolved they can withstand more losses then the pirates.
Alliances, and alliance tools may be a good solution since small corps don't want to merge and give up their identies. I don't think alliances taking over all the SAPs will be an issue though, however it could end up as a 3-way conflict; 2 alliances holding 2 islands, and pirates. That may not be too bad a situation to have while we get more players into the game. With many many unstabilized (Ownership doesn't really mean anything still, only stabilized owners) outposts left up for grabs, there is plenty of opportunity for alpha corps to ally and make a move on them.
Your understanding of the current situation is slightly off the mark there.
Anyone making a push into Beta has two things to consider;
a) The small pirate corps are opportunistically trying to ninja undefended SAPs.
b) Big players like SovNov are employing a policy of "scorched earth", where the key goal is to destabilize outposts.
Meaning for SovNov, we have 2 SAP's we care for defending every 8-10 hours, others are irrelevant as long as stability is low, or like with Hokkagaros where we have a mutual understanding about each other's outposts. It prevents burnout of our pilots fighting over pointless SAP's on outposts that have no importance to us (Ref: Domhalarn, Norhoop).
The patch by itself cannot change one fundamental thing: If I have 200 people and the enemy has 20, I can put 50 people at 4 different locations, pursuing different strategic objectives. Manpower and strategy always trumps tactics and opportunism.
CIR's numbers have actually skyrocketed. We've gotten all of our industrial powerplayers back in-game during the Alsbale War, and since then we've only grown with the influx of new members from defeated corporations and old friends (GLiMPSE is still fapping about it don't get me started...). With the new station buffs, our production is even more efficient then before and we're actually depleting our raw ore stockpiles for the first time since release.
Also, it's important to note: There are no Alpha corporations anymore to make any sort of push into Beta. They're all either dead, assimilated by bigger corps, or subbed-but-not-playing. There is no influx of new corps, what you see in-game is all there is atm.