DEV Zoom wrote:
Naismith wrote:

But won't all of that change when you complete the mission revamp and add field terminals everywhere?

I did ask if access to the highest missions will be tied to station ownership or just to the field terminals, did you change your design plan?

I don't think field terminals alone are enough to encourage someone who is into missioning to live there. They are good for some quick in-and-out stuff, but nothing else.

And yes, highest level missions might be tied to station ownership in the future, but with the current revamp we're only going up to level 6 for now (to be safe), and that will be true for all beta bases and terminals.

Perhaps it would be wiser to wait and see how the metagame evolves? I wouldnt hazard a guess as to how it will turn out, but I think we can agree theres a chance it can stimulate people into going out there a lot more then they currently are.

The elephant in the room that should be considered is that stations are generally only worth holding if they have an active hack SAP, and if someone like us in POE is actively producing on such a scale that we care about station returns. Please remember DEV Zoom, that POE willingly relinquished control of 4/6 betas for the general population to fight over. If they arent being fought over, people who should be fighting over them obviously don't see any benefit in owning one.

So really it's not a case of there not being enough space, its a case of people not finding the space worth it. The people who started this campaign live on Alpha - why arent they taking stations and living there? With sparks gone there will already be 3 unlockable terminals on different sides of the world.

377

(16 replies, posted in Recruitment forum)

Recruit him, theres a triandlus shortage on isle 3.

378

(45 replies, posted in Balancing)

DEV Zoom wrote:

Although I could not attend, I was able to listen somewhat on and off through Mancs' stream. I'd only like to say that the devblog (hopefully tomorrow) will address a lot of the mentioned issues, so let's see after that.

Anyway, happy to see players getting together and doing this, so kudos!

7/10 people in that list are JOKE members or affiliates like Anni.

You listened to an Alpha based corp chorus together in tune to the script.

Whatever it was, it wasnt a Beta "roundtable".

Every time Burial and later Jita (two persons) brought up station locking over the past year it was slammed down with overwhelming negative community response.

Repeating the same suggestion over and over again obviously has some effect on Zoom's perception otherwise we wouldn't be discussing it for the Nth time.

If you want an active Beta population, DEV Zoom you need to give veterans and newbies alike reasons to go out there and fight for owning it or using it. Without a reason nothing else will work. You can make Beta 1's crappier then Beta 2's, we will move to Beta 2's and the Beta 1's will be empty wastelands with unlocked stations, so brosef can go mine Epri there and go looking for miners to gank somewhere else without having to worry about someone taking his station away from him.

That's the reality.

Everything else in some magic fairyland where theres a queue of people on Alpha waiting for stations kept locked by a privileged few, is poppycock.

If this is about increasing activity and population, increase tangible rewards on Beta and nerf Alpha into hell like I've been saying for years.

If this is about poor Burial and Jita going out to Beta without getting gangbanged, make a separate island-shard for them and their 5 cronies from the roundtable and give their accounts a one-way trip to that shard and let them play in their own little world.

It would be more reasonable to turn Hersh, Tellesis and Shinjalar into Beta 1 islands with unlocked terminals.

As I already told DEV Zoom, unlocking Beta 1's turns POE's home-island from Fortress Domhalarn into a freeported zone, and provides convenient untouchable staging grounds for anyone looking to launch assaults on our Gamma bases on Kraslovsk.

Furthermore, it forces POE to haul out our massive stockpiles out of Domhalarn, as we've been actively living there and doing industry on Beta there for a very long time, and we like our station income from our industry.

While POE is not the largest alliance in the game and is only comprised of 3 corporations, we still represent a large percentage of the actual active playerbase and as such it would be nice if DEV Zoom at least moved our assets and our Gamma island for us, since this change would effectively be taking away our home - something no entity or alliance in the history of this game ever accomplished.

DEV Zoom wrote:
Annihilator wrote:

tbh, Zoom is limiting his options with the idea of vertical progression, unless he wants to hire a few more DEVs for the Themepark.

For a PvE player who doesn't mind PvP if the reward is right, currently the only progression option after alpha2s is the beta1 main terminals. So if anything this would actually add to horizontal progression, by giving them a choice.

But won't all of that change when you complete the mission revamp and add field terminals everywhere?

I did ask if access to the highest missions will be tied to station ownership or just to the field terminals, did you change your design plan?

Keeping in mind the impending mission revamp, spark removal, etc I have to question if it's even wise to be having this discussion, I doubt you and all of us can begin to accurately predict how the game will evolve from that point. Perhaps this is a discussion best revisited at a later date after the dust settles from field terminals and spark removal.

"Too much, too soon" has been problematic before and could be again.

Maybe space and access won't be a problem even for the vocal forum minority if they choose to actively play the game.

The Alpha vs Beta risk & reward has been a long term problem now, it would be more productive to discuss if missions and field terminals will be beneficial enough with their improved generated missions to warrant players choosing to live on a Beta island.

It takes a lot of effort to successfully live out here, and certainly do industry. The industrial benefits of Beta are pretty much tied to mining Epriton and having 2-3 facilities being 10-15% better then Alpha 2. Obviously it's not enough, as the majority of the Alpha population isn't even attempting to venture out and carve out some territory rather then just PVPing for PVP sake.

DEV Zoom wrote:

I'm starting from the assumption that in order for someone to be able to live on a beta island, a secure terminal is needed. Beta1s already have this, but Beta2s are completely shut off in this sense. So if nothing else, opening up beta2s would expand the space where players who are not part of the corporation/intrusion warfare (or don't want to be at all, just do high level missions for example) can also play and live.

Thats part of the advantage of owning a Beta 2 though, their under-utilization stems from not enough gain to warrant using them over a Beta 1 island. Your proposal turns Beta 2 into Beta 1 with a worse tp layout, and I dont think that would be an actual incentive to use them.

Engaging in corp & intrusion warfare should be a prerequisite to claiming most of the reward on Beta, otherwise why bother making the effort to scan and show up and fight for it? Beacons and ammo can be aquired from missions, cortexes from artifacting.

As someone in a leadership position in an alliance I would never house our people in a Beta 2 as-is, nevermind if you added a NPC terminal.

Adding a public terminal to Beta 2's provides a staging point for anyone wanting to invade outposts on that island.

As someone who actually successfully invaded pretty much every island in this game, it's a lot easier to invade Nauwy or Initia or Heydelhorn then Danarchov/Laosura/Brightstone.

OTHERS live at SI for a good reason.

Perhaps giving more reasons to fight for the stations might be a better choice, if all stations had someone wanting them because they were worth it, I don't see how a single entity could hold everything.

The weak would be kicked out, the strong would rise up to the top. The weak would either join someone else or rebuild their forces.

The game can't be developed around 2-3 dudes being hurt because they can't get a station.

Converting some of the old Gamma islands into Beta 0's with a few NPC stations on par with Alpha 2, and buffing Beta 1 and 2 so they're vastly superior (and worth contesting) would create space and incentive to go for actual territory.

Gamma's should be deep behind Beta 1 and 2 in the chain, not something you reach from Alpha 1 or 2 in a jump or two.

The overall picture of the game should be structured so it makes sense for a new corporation to work their way up the chain and fight for more territory as they're growing their internal structure and organization.

Blobs are conglomerations of a lot of players, and as someone who terminated quite a few blobs in the history of this game, I would rather roam an island where there's 50 people chasing me after 5 minutes, then roaming 50 islands looking for 5 people playing grabass in some NPC terminals.

DEV Zoom wrote:

I'd like to emphasize again that I'm not convinced either way about the effects and benefits of open or closed beta outposts, but this topic has made me realise that beta2s are most of the time completely shut off from the world. And if they are really underused, it's even worse to think that we have entire islands "wasted" as a playground for a few privileged ones.

As someone in a leadership position in an alliance, I can tell you that Beta 2's aren't that used because their layout typically includes too long travel times from entry to station, making it more convenient to use Beta 1's.

If Beta 2's were superior to Beta 1's, perhaps the extra travel time would be worth it.

DEV Zoom wrote:

Obviously this would be properly announced, but do you guys think that this change needs a longer grace period?

Turn Domhalarn into a beta2 island then, because you kowtowing to Jita and Burial (as always) turns our secured beta & gamma into no-mans land reachable from Alpha and the surrounding stations.

We're the only alliance actively using beta and gamma for a while now, you seem quite happy to change things willy nilly with no consideration how it impacts people playing.

It took a Dev intervention to breach Fortress Dom. big_smile

388

(132 replies, posted in Testing server)

How are you going to connect those TPs like that with gamma in game?

389

(23 replies, posted in Balancing)

99% of suggestions revolves around reverting years of development with zero idea or consideration for the problems that resulted in community outcry for the features we have now.

It will be entertaining to watch how far will zoom go with his appeasement, which after the Gamma revamp would pretty much be flat out admitting every development decision in the last 3-4 years has been a mistake.

390

(148 replies, posted in General discussion)

Open stations don't create space, they return an old problem to the table - PVP accounts logged off in someone's home-station.

It also creates "escape options", very similar to how mobile teleports used to be. With bot speeds as they are, the same people who stopped playing when they couldn't jump flagged through mobile tp's anymore, could now just run to the closest station/teleport and escape.

It's a dead horse that got beaten into the ground successfully with locked stations.

Corporations should invest assets to harvest cream on Beta.

The cream should be buffed though, as right now there's little to no competition for any station nevermind all of them. Give players tangible economic reason to constantly combat for control of the outposts, instead of "meh might as well live on alpha".

391

(44 replies, posted in Balancing)

Player owned and lockable beta stations should be vastly superior to alpha 2 and npc beta terminals in terms of production and benefit from owning a station.

First goal of a new corporation getting fat on alpha should be to invest and risk assets to capture their own beta station.

It stimulates the economy and PVP.

Unlocked NPC terminals on Beta should not be anything as good as owning a station (and investing the effort and assets involved in keeping it stable).

392

(9 replies, posted in Balancing)

+1 corp production is a logistical nightmare atm.

393

(191 replies, posted in Recruitment forum)

Send me a mail in-game.

Haven't seen any CNEX around in a while, I think most of them paused playing.

394

(148 replies, posted in General discussion)

Multiple entities will never appear in this game, because for that to happen your bloc with a lot more actual corporations would have to actually split up, play the game and make some hard choices. Eventually 2/3rds of your bloc would band together and wipe out the 1/3.

As us and M2S almost completely wiped out your No Hope alliance, leaving just enough fodder alive to serve in the ultimate showdown.

Our block of ~3 corporations won't be changing. Our Beta's are full and busy. We have content to do daily.

http://forums.perpetuum-online.com/topi … x-and-you/

That has been our "different" for 6 months. Only NSE and OTHERS took the opportunity given to them to establish something on Hokkagaros and Kentagura. The rest of the population is only leeching from OTHERS while nobody is looking.

If we wanted to, Kentagura would be blitzkrieged in a week. Get the station below 50, move into it and make use of our supply depot there. That would be our modus operandi.

And you think the best choice would be to just open it up, so you can run in circles around Beta one island ahead of any opposition, ninja mining epi? lol

395

(1,455 replies, posted in General discussion)

Jita wrote:

Its a fact that nobody in the game can beat the fifty odd people POE can pull together. Even if the planets aligned and someone managed to pull together enough to do it then POE couldn't beat that and the game is in the same position.

Beta has been owned by CIR until they stopped playing, then STC until CIR started playing again for years and only CIR's alliances lived there. The sole reason for holding it was to prevent others from doing so.

That's just bad gameplay and bad mechanics and needs fixing.

Whoever brought enough people to match us would then have to

a) Consistently beat us in the field
b) Consistently show up in same or larger numbers

Because we grow after every fight, win or lose, as word of fun spreads through our community.

Also, fixed your post. CIR owned and lived Beta long before stc ever showed up to be the cannon fodder for RG.

We fought and won against the best PVPers in this game with actual unlimited supplies. Didn't see us whining about losing a fight or two. lol Then again you wouldn't know that, you threw away your alliance and ran away to stage on Alpha and "harass" dupers. lol

396

(148 replies, posted in General discussion)

There will never be "multiple entities" in this game.

Accounts are now sparks.

Same game except everyone without 10 accounts automatically loses.

397

(148 replies, posted in General discussion)

Spreading out the problem doesn't solve it, it just further caters to your group of 5 actual players to sneak around and try to get a kill or two, at the expense of every corporation small or large that's trying to hold a station.

You have no capability to hold a station ergo you won't, unlocking them allows people like me to simply come live in the Beta station of whoever I feel should be evicted.

398

(148 replies, posted in General discussion)

The bottom line being unlocked stations on Beta only cater to a small remnant group, maybe 5 actual players, who prefer trying to kill things in throwaway fits, and it would be really nice if they could dock/undock one of their characters from each Beta station in-game, instead of having to use the 3 unlocked NPC stations in the game now.

399

(52 replies, posted in Q & A)

The only stupid thing here is your pointless attempts at wit and intellect.

If he's doing non-mech beacons - MEANING DPS HEAVY MK2, RR FOLLOWBOT in sufficient quantities - he might as well be doing mech beacons and earning more.

Ergo to keep it simple for you, if you're doing beacons you might as well be doing mech beacons.

400

(25 replies, posted in Balancing)

So what you're saying is that I have to put things up on the market for astronomical costs just to "store" them to bypass tax? And cancel orders as I need to free up things?

Whats the point?