Topic: Artifacts rework (24 July Dev blog discussion)
The proposed changes here could be as infuriating as you believe the old system to be.
I fear that requiring exact tile - or even within one or two - whilst the mechanic "always [has] a certain amount of inaccuracy, to not make it too easy" will make artifacting like trying to find a small amount of Titan with a Syntec scanner.
I don't think there is anything wrong with the current system personally. If the game had a tool similar to the FOOM tool or Doek's tool on sequer.nl and artifacts displayed unique identifiers to distinguish between signals from artifacts of the same type it would be fine.
I definitely think that balancing artifacts is a good way to make real differences from Alpha I through to Gamma. Why have only three tiers? Why not five?