We love explosions!
Forum
You are not logged in. Please login or register.
Search options (Page 5 of 5)
Perpetuum Forums → Posts by Egil
Posts found: 101 to 116 of 116
101 2011-09-13 17:09:57
Re: At The Gates, a corp for the dedicated and the triggerhappy (53 replies, posted in Recruitment forum)
102 2011-09-12 16:10:28
Re: Well i've been in this game two days and i just have to say (12 replies, posted in General discussion)
Hope you'll enjoy your stay Maikey! Don't forget to spread the word about this great game.
103 2011-09-11 18:21:36
Re: Where is Mechs locking range? (48 replies, posted in Balancing)
0110011100001111001010001,
010101110110100001111001001000000110010001101111
001000000111010001101000011010010111001100111111
104 2011-09-06 09:27:45
Re: Lol pirates (10 replies, posted in Recruitment forum)
Looks like 62nd's found some tough competition!
105 2011-09-05 14:50:11
Re: At The Gates, a corp for the dedicated and the triggerhappy (53 replies, posted in Recruitment forum)
If you've got guts and looking for a challenge.. join us and we'll train and get you fitted for some fun action on Beta.
106 2011-09-02 16:28:55
Re: Balance Attributes, character creation and progression. (128 replies, posted in Feature discussion and requests)
Goblin wrote:Jasdemi wrote:Devs, have you decide yet?
Will attributes stay?
Will reset happen?
You're like children the day before christmas!
107 2011-09-02 15:12:32
Re: Detector after last patch (10 replies, posted in Resolved bugs and features)
I assumed that it was intended, so that the player being scout needs to be more active.
108 2011-09-02 14:35:34
Re: Detector after last patch (10 replies, posted in Resolved bugs and features)
1. Detector sometimes not working when detector carrier not moving
I thought this was intended...it's not?
109 2011-09-02 14:14:39
Re: Nerf: Lemon Light Tackle (26 replies, posted in Balancing)
Syndic wrote:Quit over what? Not the first or the last game where our opponents had to go hat in hand asking the Devs to rebalance things in their favor. Haven't you figured out yet little flea, that we feed on your rage and tears?
sorry what ?
Yeah I'm confused now...who's raging again?
110 2011-09-01 23:02:20
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
Medved wrote:Good news everyone. We have one more m2s patch.
Dude, I'm m2s, a kain pilot and got wtf-nerfed too. This was across the board nerf that was not directed at any particular corp/s.
I have reacted by mothballing my kain due to having 2 utterly useless and 1 meh bonus.
I have adapted by pulling out my other toon who is speced in another race.
I can't think of a better post to finally end this thread.
111 2011-08-31 12:07:23
Re: What a great game I stumbled upon....... (24 replies, posted in General discussion)
Welcome!
I hope you'll keep enjoying the game and tell all your friends about it. (best and cheapest advertising)
112 2011-08-31 08:36:18
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
Solo Heavy Mech being taken down by multiple Light Bots, Balanced.
Solo Heavy killing all Lights easily, Not Balanced.
Heavy Mech pilot bringing a friend or two and owning the 7-8 man light squad, Again Balanced.
Has Dazamin just outlined some basic principles in bot warfare?
113 2011-08-31 08:24:48
Re: The Dire state of PVE combat. (159 replies, posted in General discussion)
After doing a few of the lvl 1s and lvl 2 mining/harvesting and the new transport missions, not much has changed in general there is still too little reward for the time you take just to get there and back and start mining/harvesting, I thought I heard from the devs that travel time will be taken into account and would be rewarded accordingly for all missions.
Lvl 4 mining mission in beta is a joke, mine immentium for 200k nic, for the risk involved it would be better of just mining epitron , I would get much more nic/hour. Only reason I do them (not the lvl4) is to increase relations they are tedious time consuming all in all boring mostly 80% travel.
As it is mentioned in the devblog:
While today’s patch will only replace level 1 assignments, the rest of the levels will continuously get the same facelift during the next patches.
I've only done the lvl 1 combat missions myself. At the time you are skilled enough to do them the rewards are adequate imo.
Let's just hope they increase the rewards for the higher lvl missions in the upcoming patches.
that is my problem. why are they revamping a *** quest system into a new equally *** quest system when they could be working on pve encounters, new reset system, etc.
makes no sense to me
Aren't you being a bit negative here Goblin? When comparing the old lvl1 missions to the new ones I find them to be much more satisfying.
...and I'm curious to which extent you've screwed up your char. How much could possibly go wrong?
114 2011-08-29 15:02:40
Re: This game became full of cheap stuff (304 replies, posted in Balancing)
I have one or two question to the heavy mech-pilots out there..
1. Do you think light bots should be able to kill heavy mechs at all?
if so
2. How many are reasonable to complete this task?
I know I'm generalizing a bit here...but I'm curious to where you stand in balancing between the different sizes in bots.
115 2011-08-23 18:14:36
Re: At The Gates, a corp for the dedicated and the triggerhappy (53 replies, posted in Recruitment forum)
Enlist, get fitted, and join a corp that likes fighting against the odds.
116 2011-08-21 10:10:04
Re: Eve Refugee looking for home (6 replies, posted in Agents seeking corporations)
Ehmm...necrorecruitmentthreads? Is this really useful?
Posts found: 101 to 116 of 116
Perpetuum Forums → Posts by Egil
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.619 seconds (92% PHP - 8% DB) with 6 queries