776

(57 replies, posted in Balancing)

Arga wrote:

That's my point. Right now trying to lock down the Island for any activity is difficult, and by difficult I mean not worth the effort, because of low population. Once Islands become occupied, they are just naturally going to be more secure, and locking them down specifically for any time period isn't required.

Its sort of like the Epitron lockdown. Why not invite mission runners to come at the same time and others wanting to use the island? Get more 'bang' for the lockdown buck?

I'm just not sure that increasing reward to balance an increased risk caused by low pop is the right thing to do. It is within the power of the players to decrease the risk, and while it's not worth the effort to decrease risk for a single activity, it could be worth it for multiple parallel activities.

All valid well thought out points.

The difference between mining epriton and running missions is the epriton actually makes a difference to more than a couple people. Most people simply don't think the missions for ammo on beta are worth it.

Think about it, it takes 30M - 1H depending on your methods/mission to get 40 ammo.

The rewards for the amount of time spent are terrible.

We are better off locking down an island and doing epriton mining. Even if we had agreements with mission runners to lock down the island and let them run missions, we would have to pay exorbitant sums of NIC just to get a couple thousand rounds. The rewards are simply put not worth most peoples time and so valuable and rare you cannot even buy them for NIC on the market.

There IS a market for this ammo, trust me. Its just its not worth anyone time to supply it because the ammo would probably go for 50K+ a round and no one will pay that.

Low population or not, this was designed very poorly.

777

(57 replies, posted in Balancing)

Arga wrote:

Once the outposts become occupied, the number of beta missions will increase and ammo 'could' become more available. Or, as another opportunity for trade, to allow Alpha mission runners to do beta missions around the outpost for a cut of the ammo reward, or at least to put that ammo up for sale in the outposts.

I'm not sure its a good idea to try to balance Med faction ammo to the current situation, which is low server population. When non-combat players run missions, the ammo is available, right now only combat troops are really using the missions on beta, and they can use that ammo.

Arga, problem is locking down the entire island just to run some missions which take long amounts of time for little reward. Hell, even Novastrov is having serious trouble even keeping Arke scouts up nowdays. No one wants to lock down an island for 4 hours to get a few clips of ammo. Even if I put buy orders up for 20K a round, no one would fill them. And that would be a huge expense for me.

Grim Faust wrote:

I was talking about both reward levels being at 40, light/medium. ( Unless something has changed again recently, I dont know then ) I'll admit, I haven't acquired any in a while as I've been living off old stocks of faction ammo. I'll have to give it a try maybe over the next week.

Yeah, its still the same.

The risk/reward is broken here and is just made even worse by the low population.

778

(57 replies, posted in Balancing)

Grim Faust wrote:

The amount of ammo you get is pretty crap now, I was saying that to someone else too. But it's still not inaccessible or difficult to get. You're at no more a disadvantage than the next person, so that's a moot point.

But I do agree, missions should offer a little bit more ammo. Perhaps when we see more of those missions revamps we'll be in luck.

You know I am not talking missions for light Heat-IX/agent ammo right? Those are fine, I can get 2K plus ammo in a few hours with a single sequer.

Problem is the medium agent ammo.

779

(57 replies, posted in Balancing)

Annihilator wrote:

again - does your pvp not work without the special ammo?
does your opponent do something different then you? Does he gain more of that ammo in a shorter time then you, with less effort?

No, its a huge pain no matter how one does it, teleports, lithus, etc. And the different bots are balanced around this kind of ammo in PvP.

If I don't get it, I am at a significant disadvantage. 100m+ range difference with launchers and extenders.

The missions are not well ballanced. The alpha missions reward more ammo in a shorter time with no risk, where the beta missions reward less ammo is more time with high risk.

That is not ballanced.

780

(57 replies, posted in Balancing)

Annihilator wrote:

don't you guys forget something?

its called "special ammo", it has advantages over regular ammo. If you could load up all your bots for every roam and npc'ing with enough of it by running one or two missions then its nothing special anymore.

IMHO there is to much of it around already.

Enough as in 1-2 reloads per 30+ minute mission instead of 4+ hours?

I might add with the new intrusion system, intrusions are EVERY SINGLE DAY. Grind 4+ hours a day for Heat-IX? No, I would quit before I did that.

781

(57 replies, posted in Balancing)

Alexander wrote:

PvPing requires very little ammo.
NPCing requires lots of ammo.

PVP should use agent ammo.
NPCing should use mass produceable ammo.

Simples.


To get 2 full clips of medium Heat-IX, I grinded 4 hours. You don't PvP with the stuff, you save it for intrusions etc. Its just too time consuming to PvP with.

I am not willing to grind 4+ hours for every mech roam I go on.

Yet the small heat-IX is in abundant quantities and is simple to obtain. The missions for it reward even more of it, and can be chained together in a "triangle" like manner.

Some of the missions for medium heat-ix require a lithus in beta lol

The risk/reward is out of whack. Beta missions should reward more, not less.

782

(10 replies, posted in Recruitment forum)

Rumor has it lolpirates have joined the novablob

http://blogsplot.com <<< blogs go here, not the recruitment thread.

Active and fun people. Mining ops on nova are always great http://i.imgur.com/1mCUq.jpg ... If you wan't a corp that actually does more than sit under a station all day waiting for pvp to come to them, check us out wink

784

(17 replies, posted in Resolved bugs and features)

Same here. Extremely annoying.

785

(52 replies, posted in General discussion)

nice work guys big_smile

BandwagonX9000 wrote:
Legedric Warstrike wrote:

Sorry for OT, but that's the reason I will always stay with Windows as for playing games I do not want to deal with scripts that only work for whatever specific specifitaions of this and that...

Sorry for OT, but If windows is so easy and so straightforward then why am I always asked to please fix this windows related problem or that one?

Can't fix stupid.

787

(48 replies, posted in Balancing)

Copine Callmeknau wrote:

I think bringing that 330 base up to say 380-400 on mechs would probably even things up a bit

Thats the range with long range targetting.

Base on Tyranos is 230m locking range with no extensions.

788

(48 replies, posted in Balancing)

Alexander wrote:

Amplifiers should not increase locking distance just locking time. smile

If they did that max mech locking range would be 345... my optimal without extenders is higher than that sad

789

(27 replies, posted in General discussion)

Mara Kaid wrote:

Remember we do this for pvp, so you may loose your mining bot. lol it's beta after all yarr

However I'm glad people are having fun, and we are opening other islands now to mining.

Also we can show you some fits to help protect your termis/riveler better, since we've ganked tons of miners.

Yep, sources tell me that Kentegura may be open for business soon ^^

Even in half an hour though, your mining bot will most likely pay for itself even after 50% tax.

"Don't bring something you cannot afford to lose"

We have not lost anyone yet, but it may happen in the future.

Regardless, we are all having fun, alpha industrialists are getting epriton, we are creating our own sandbox content.

790

(57 replies, posted in Balancing)

09:29 < GLiMPSE> i stopped seriously playing after i realised how much time i'd have to spend to get heat IX now that uncle styx wasnt *** it all over corp storage

Faction mission ammo, driving people away from the game....

791

(27 replies, posted in General discussion)

Hugh Ruka wrote:
Robophiliac wrote:
Hugh Ruka wrote:

no scam ? wow ... have to tell the corp :-0


I'm not sure if you are serious or trolling.

If you are serious I highly suggest joining on one of the Ops when you see it advertised in gen chat.  The more the merrier and those of us that have been taking advantage of these runs are profiting and having fun(well as much fun as can be had mining).  tongue


If you are trolling I don't really see what you may be getting at.  As a relatively newer, solo playing, alpha dwelling carebear player these Ops work out great for me.  I have the option of trying to ninja mine epi in zero safety or joining up with others to mine as much as we can as safely as is possible.  Like Sundial said it is win win for all involved.  The miners are as safe as they can be and are able to mine away for hours at a time for the most part.  62nd not only gets their cut but is able to field more players in combat toons instead of splitting their forces between miners and protection which means more safety and more epi for all involved.

well ... bait and switch is it called ... have seen my share of similar scams in EVE ... just watching and evaluating ...

Think about the money behind it. Its more profitable to protect the miners for even a single hour of them mining than it is to gank them, take their mods and never have them come back again.

I think its about time alpha dwellers had an easy and safe way to access epriton. Fill the markets with T4 for great justice alpha dwellers!

792

(304 replies, posted in Balancing)

AgY wrote:
Khader Khan wrote:

Muchless something that doesn't have Epi in its Mat list.

lol

Here you can see the following things:

* why they always and (still) ask for light/assault buffs
* why 62nd is still in lights/assaults with T1/T2 equipment

We have been rolling around in mechs lately...

793

(27 replies, posted in General discussion)

0110011100001111001010001 wrote:

Hm... it seems every time 62nd does this they are blind to all other island but nova...seems to be a bit of opportunity there.

"I was also pleasantly impressed with the level of protection provided by 62nd and friends."

Annihilator wrote:

its broken because its working exactly the same way for any bot. the fastest ones (lights that you start with) profit from it more then the slowest ones.

increasing a robots base speed is always increasing its final speed by a factor of 1.3, and ontop of that another boost by lwf.

they should have added something like the resist formula for top speed. where 100% is the maximum speed the server can handle, and bots with already high base speed would benefit less from adding navigation or lwf.

+1, this would make fitting bots much much more flexible for what you want to achieve.

795

(16 replies, posted in Balancing)

Annihilator wrote:

Please, remove.
Transport missions: transport capacity, availiable missions

I find this only really affects beta missions. Level 2-3 missions the extension was actually useful. However when I got to level 4, some missions where 50/100u, making it impossible to bennefit from this without a lithus (on beta big_smile)

Grim Faust wrote:

I was wondering the same Anni. But it seems mostly because green isn't cool enough to PvP and we're left out. tongue

On a serious note though, in a game of versatility measuring a vets main tactical advantage, green is really slapped in the face there. Where they spec in to getting just one mod style tuned up and usable ( launchers ), people with turrets skilled up are branching out 3 ways by tuning up lasers, EM and firearms. It's almost as if your EP are beneficial in triplicate. I think from an efficiency perspective, green is an oddball and that's likely why they're a rarer thing than all the blue/yellow. That's before even balancing them on a granular scale with the other guys. It's hard not to feel as if Green is more PvE and Blue/Yellow are PvP.

I agree and we obviously know green has many uses in PvP as well. But you are right, our extensions are more oddball and makes cross training not really feasible. Not only in our launchers, but also drainers/neuts which are actually counted as engineering equipment.

I still love my green at the end of the day, but it does seem a bit wonky.

Johnny EvilGuy wrote:

Racing stripes on argano and larid bots would be a fantastic idea.  As well, a smaller and faster that sequer hauler would be nice, but so would cargo pod equipment for existing light bots.

Yeah, I want a Sequer with a VTEC sticker.

WTB Stealthy industrial bots.

0110011100001111001010001 wrote:
SmokeyIndustries wrote:
Snowman wrote:

From todays update;

http://www.perpetuum-online.com/Changelog:2011-09-01

Change: Increased the optimal range of medium ballistic missiles.
Change: Increased the optimal range of medium HCL lasers.

Were medium EM guns really that powerful ?

I'm just really happy I cross specced into yellow big_smile


The tears of the kain pilots are very tasty.


Hm...someone seems a bit butthurt over blues...did someone spec Red instead?

Wow, after all the badmouthing CIR does about posting with alt accounts, low and behold, a CIR alt talking trash.

Talk the walk, amirite?

799

(27 replies, posted in General discussion)

Purgatory wrote:
Robophiliac wrote:

Personally I plan on going back with my Lithus and Riveler next time so I can do it right.  :-)

That's what they're hoping for.

I think you will be surprised, we are good to our word as long as you are good to yours.

800

(27 replies, posted in General discussion)

Glad to be of service smile yarr

I think its a win win for both parties involved.