I would like to see assignments that send you through their own TP to an instanced assignment that is a mini-island.
The devs can do a lot with instanced mini-islands.
Example:
Assigment tells you to go to X temp TP (can be the mobile TPs used for this feature). Once there, you teleport to the assignment instance. You have some objectives to complete. Number of objectives etc based on assignment level.
You can teleport back to the main islands anytime to get more ammo etc. But once you finish the assignment and turn it in, the instance is gone along with the temp TP.
This can help with giving the assignment system something that is much needed, i.e. story. Named Mechs that go with the story.
Overall I think it would bring some interesting pve content to the game.
+1 this is great... Have the Alpha missions instanced to alpha instances. Leave the beta ones in beta just boost the profit and rep gain for beta missions to be alligned with risk. Also implement a faction mod shop where tokens are used to get maybe niani or t2+ gear maybe even t4+ for crazy amounts of tokens.
Another thing that I've stopped doing that most people also stoped doing, back when you could do hauling missions "golden triangle" I would check the market for a possible quick buck by transporting mats from one location to another. I have 3 accounts all can drive sequer one can drive (lithus back then) scarab. hypothetically if i saw 3mill U of titan ore in ICS A that was 10 nic per unit cheaper than the highest buy order at TM A I would accept my missions buy up enough titan to fill my cargo then transport it to TM A and complete my missions and make a quick buck and stimulate the economy also fueling a industrialist while i was at it.
I also think that PVE/market relation would benifit from have a true Trading Hub and player contracts. Maybe a tax free syndicate island. Since it was mentioned that a syndicate area for tutorials was being looked at. Possibly make a small island in the center of the 3 Alpha1s for the tutorial missions and have that terminal offer no tax or lower tax but no bonuses to any of the facilities. That coupled with the possible introduction of player contracts would stimulate the economy and add a layer of missions (player made contracts) that would open the PVE world dramaticly imo.