1

(15 replies, posted in Feature discussion and requests)

It's really just a manufacturing plan we're talking about here. Don't tell me they can't upload and share it on a corp level database in the future. Unless somewhere in the timeline of this world somewhere apple's itune won all the lawsuits and managed to prevent ALL SHARING everywhere in the galaxy with their omnipotent DRM.

Aside from technical difficulty in coding the actual game mechanics, I dont see why this hasn't been done already.

my 2 cents.

2

(35 replies, posted in Balancing)

learn english please.

3

(35 replies, posted in Balancing)

TL;DR

Chaos player NEARLY loses seth mk2 due to mech'splosions - Chaos chief goes to forum and cry for nerf.

4

(50 replies, posted in Balancing)

DEV Alf wrote:

On average, NPC spawns contain the same lvl of NPCs as before (meaning sometimes higher, sometimes lower, depending on luck). If they spawn lower level, they spawn it in much greater numbers, not to mention only on BETA you will be able to get rank 4-5 elites.
All  those who want to farm specific kernel types can find their spawns as well.



That's not entirely true. There's no longer a way to farm industrial packs. What are newer corps to do if they want to work on the industrial tech tree?

5

(50 replies, posted in Balancing)

why! sparkling ponies, of course!

Hey DEVs we DO love the game. Why U NO advertise it so more people join?!


Considered this?  I think it would help.

7

(54 replies, posted in General discussion)

I'd be flying from Canada for this.

That beer contest is now m00t. You can just watch in amazement while I drink a sea of beer. BAAAAAAARP! ***.

Thanks Doek! I decided to drop my own DB since yours is more "efficient".

I believe all perpet tools coders should create a public space (possibly on google code or something) so we could share this stuff and maintain it as patches and whatnot come out.

probably the best next thing to getting an actual API.

+1

Arga wrote:

Red -

Wouldn't putting all of those features in an alliance, make the alliance like a mini-game within the game? Features like pulling commodities out of corp folders and putting produced items back is a nice feature, but corps can't even do that yet. Shouldn't there be 'room' for personal interaction within the alliance, the need for player interactions and assiging people to actually do things like that. I realize its a lot of logistics, but supporting an alliance should require heavy logistics. I think something that allows you to limit resources that can be removed from alliance folders, and being able to track in/out production is certainly needed.

Plenty of room for personal interactions. Matter of facts, its when the guys are swamped with industry tasks that they have less time for enjoyable interactions with the rest of the guys and gals. Giving them tools to expedite what they essentially do with a headache and bad mood would just make their gaming time more interesting. imo. Plus I fail to see why a bunch of guys able to telecontrol alien robots on an strange planet through a blackhole can't figure out JIT supplying and production tools to manage a supply chain... fedex has done it 20 yrs ago ffs  tongue 

And yes, like i said in my post, production tools should go in the corps first.

http://theoatmeal.com/comics/online_gaming

aaaand a minute has passsed. play ball!

The signature is a lie.

There are a lot of non-aligned, hard working smaller corporations out there and we believe they could use these tools to band up with politically or otherwise like-minded fellow corps in order to create some ripples in the established order much more easily.  Alliances are part of the game wether we like it or not: It allows corporations to retain their identities while playing a significant part on the greater political scene. Why not give them tools to make such endeavours more efficient?

So here's what we would like to see in new alliance features in order to help smaller groups work together in order to become relevant on the planetary-level political landscape
(some of these suggestions have been made already,  credits to whoever posted them already):

  • Proper alliance entity. (It has to exist first and be recognized as so by the game mecanics).

  • Alliance management dashboard (Member corporations, rights management, vote / share structure, officer roster, alliance wallet, Chairman,  etc.

  • Production depots (ability to provide resource access to industrials in a safe and automated way). This also needs to be done on the corporation level, ie.: "click here to use minerals/commodities from corp/alliance depot" checkbox in production/refining dialogs. Output of those activities should aslo work in a similar fashion (output of production runs gets dumped in corp/alliance depots).

  • Alliance market. One of the things that could help smaller corps get off the ground would be the ability to pool production resources and an alliance wide market would help greatly to that effect. Many say that the corporation internal market is killing the public market but the fact remains that most corps will simply not sell there before they can supply their own soldiers.

  • Alliance level control on Outpost and service usage&revenue sharing. Allowing each members of the alliance to get their share of the pie would be great... they all work for it.

  • Alliance level control on corporation admission to defense ops. If an OP owner can lockout enemies from docking (as per the announced intrusion changes) shouldn't he have the capacity to enable SAP defense for allies?  Lore rationalization: op managers gives out to allied officers the secret station codes for interacting with the SAPs in the field or in some sort of electronic FoF device manner...

  • Alliance hangars.

  • Alliance chat channel with restricted entry to alliance members.

  • Alliance wide message distribution.


While many argue that having these mecanics (which are really an extra level of federation over corporations) would empower already large political blocs, we do believe that this would in fact help smaller groups emerge and compete more readily against the established super-powers. By looking at gargaj's corp infographics, the first thing that comes to mind is how easier for a bunch of the smaller dots it would be to make good progress if they could get together in a way that doesn't require them to leave all their ideals at the door or lose members to overwhelming bureaucratic tasks.

Thank you all for reading.

15

(11 replies, posted in Balancing)

This is the place we ask the devs for changes on our immediate neighborhood right? Ok here goes:

Dearest DEVs,

Could you find it in your hearts to be really supa cool to Alsbale like you were when you got drunk and started working on hokk? We like the way the tunnels on thelodica hive/stations are and altho we initially thought putting pellistal wall structures didnt quite fit in the visual landscape for a thelodica island, we do aprove your remodelling choices as it makes it so much more easy to defend. Yup, we like that.

Also, as you probably don't know already (or else you would have corrected it a looooong time ago) there isn't much in the way of accelerator strips on the island. In fact, Hokkogaros now has about 3 times the total length. Yes, we know, we should compare old betas to old betas...  but still. Could you please look into that?

Oh, and if it's not too much asking... lvl5 assault and light packs sprinkled with industrial bots all over the map would be just grrrrrreat! Preferrably at about 1.5km from the outpost for easy breezy farming. (Look on the beach at nauwy for the template.)

Much Love from Alsbale. Thanks!
xox

16

(70 replies, posted in General discussion)

Very nice work Mitix.

1 note: It doesn't seem to accept non english formatted KMs.

17

(111 replies, posted in Q & A)

Edit: Keep it relevant and civil please. - DEV Calvin

18

(111 replies, posted in Q & A)

Edit: Keep it relevant and civil please. - DEV Calvin

19

(111 replies, posted in Q & A)

That's my point, Line: Assaults shouldn't be the bots we use for finding enemy troops undetected (a task they are king at atm). A well balanced squad should have at least a tackler, a detector, some attackers and maybe a "medic". Right now we have the assault doing all the first three perfectly. Something wrong with that.

I hear a lot of people asking for diversity and I applaud to that. Devs should just keep in mind that diversity should NOT be in the same robot.

From that stems a lot of the current problems we have with overall balancing: More specialized bots call for rarer materials or more difficult means of production, allowing for a nice opportunity to  magnify the gap that should exist between alpha and beta living.

It also allows for specialized roles like the ewar pilot for example. Those specialized "classes" force the general population to form more diverse groups by making them include the specialist if they want to accrue their efficiency as a roaming pack or any other task force.

20

(111 replies, posted in Q & A)

I like the announced decision.

If I may offer a point: Those new stealth oriented bots shouldn't be just a renamed Arbalest with moar stealth. In my opinion, light or assault classed stealth bots should be more expensive or complicated to build and less effective at DPS while being more effective avoiding detection or a designated specialty.

Oooohh  we already have this bot: It's called an ewar... it was fine before the assault became the flavour of the month...

Hello, sorry for the late reply but F-Navy would like to participate as well. (if you guys will allow one more).

Could you be more obvious Gaulois? Now you have to work for your kernels so stop whining and get farming. We'll see you on the battlefield (maybe) in 6 months.