176

(4 replies, posted in Feature discussion and requests)

Ron Paul can make your dreams come true!


Ron Paul 2016

+1 remove them

178

(135 replies, posted in General discussion)

oops I BUMPED THE COFFIN DAD!

179

(33 replies, posted in General discussion)

Syndic wrote:

I feel like a prophet sometimes. This is one of those times. lol

I feel you.


You Know Saying "I Told you so" just doesnt cut it.

180

(33 replies, posted in General discussion)

Tund Bungler wrote:
Vroom wrote:

Being able to completely close off islands was a bad idea.


If only someone had told the Devs this would happen before gamma went live......

Oh yes IF ONLY.... OH WAIT:

http://forums.perpetuum-online.com/topi … raforming/
(1 of a few threads on the subject on the test forums only)

But lets be honest no one knew how TFing was going to be used before the test server came out. Oh crap thats right:

http://forums.perpetuum-online.com/topi … raforming/

Now lets have a look at some of the posts made in that thread which was made before any real detail was given to us by the DEVs.

Alexander wrote:

People will terraform themselves into an island leaving at most 1 entrance that will be easily guarded and defended.
.

But Alexander must have been the only person saying this...

Arga wrote:

can't open those at work, but I think i get the general idea. But, you can still block off the beach with a series of walls.

So, you have this case, where either the attacking party has to have mechs to blow the walls and/or terraforming bots to change the landscape.

There's going to be a number of TP's. If left alone, eventually corps will get around to making some kind of hinderence at all the gates. But they also have to be working on mining and getting the pbs flattened too.

I can see corps dropping ALOT of walls on day 1, then terraforming around them.

If there are a lot of new islands, its possible that some corps will be left alone long enough to build massive fortresses. If there are only a few new islands, then there's just going to be too much traffic, thier time will be split between defense, building, and gathering.

& again...

Obi Wan Kenobi wrote:
Arga wrote:

So, up to this point -

The only real OMG didn't you see that coming problem with terraforming seems to be using it to generate impassable terrain around all the external teleporters.

Is this really going to be an issue, and if so, what can the devs do (short of not releasing TF) to combat that possibilty?

I was thinking about this arga... first off we will not be able to terrform the beach line of an island. so all external TPs should be built with in 1000m of the shore line. this will stop a player from "mountain in" an External TP as an example...

Having this imo would be bad
Example A: https://docs.google.com/drawings/d/1_B8 … hFtlg/edit

However by placing external TPs on or very close to the none terraformable beach line an island owner has to make a choice:
Example B: https://docs.google.com/drawings/d/1cPh … edit?pli=1
OR
https://docs.google.com/drawings/d/1DEy … 4a-dc/edit

the above 2 options still allow the person to mountain in a area, but he cant just do the easy option of locking off a few small areas around a TP. He has to choose.... do i built a massive mountain range or do a mountain off a smaller area that i can defend more easy. Both of these options still leave a portion of the island open.
Now not every Gamma island owner will "seal" off him self from the out side world. but for those that it should take good planning & a lot of effort.

any way thats my 2c so far smile

I would love to keep posting others that said this but hey DEVS didnt listen back then either.

Im at the point to say TFing is so badly implemented AND DESIGNED that it need to be either removed Permanently OR  completely redesigned.

Personally I feel it should be removed for good. However Modular walls get a rethink on how they work so they become an integral part of Gamma designs.

But lets be Brutally honest. Avatar Creations doesnt have enough DEVs to fix the many problems this game has & to bring the many mechanics & game functions into the Balance That perpetuum sorely needs While adding the needed new content that the Game is also starving for.

Am I a bitter Vet, Yes I enjoyed this awesome game so much. Im just sick of
1. Waiting so damn long
2. Seeing poor / Bad mechanics implemented into the game ( God if only the devs didnt Pi*s Of Styx a True Hero & defender from S**t game design)
3. Bad GM & DEV interference with the Player run economy & player run corporations & haphazard / whimsical enforcement of game rules.

This is why i now only have 1 Active account Not the 12 i once had.

181

(16 replies, posted in Open discussion)

Yea I've been playing feed the beast on one of the goon servers. So much fun smile crafting is sooo in depth
Communist server Ftw big_smile

182

(10 replies, posted in Q & A)

DEV Zoom wrote:

None of the command relays have.

Has the been a resent change?

If not then I've seen some command relays go into reenforce in the past.

183

(3 replies, posted in Feature discussion and requests)

Mate gamma and PBS still need a lot of ballancing.
But with such a small dev team I can't see this part of the game getting some love for a long time

184

(6 replies, posted in Feature discussion and requests)

Tbh any building that is in reenforce mode should not be able to be deconstructed.

185

(17 replies, posted in Feature discussion and requests)

Um what do u want the new extension to do ?

Why do we need it smile

Gremrod wrote:
Obi Wan Kenobi wrote:

playing PS2 & warZ & some minecraft big_smile & lurking on these fine forums! tongue

I wont take / play perpetuum seriously untill it is about to go on steam

warz? I got my money back.

Yea it is *** lol but its fun. To play with a few others and "exploit its many bugs" yarr
And yes podcast do you must!

Yep more filters are needed

188

(28 replies, posted in General discussion)

Well I'm glad I'm an all in one Indy, production & research smile

189

(14 replies, posted in Open discussion)

Man the standard of posting on these forums is going from bad to worse.

190

(22 replies, posted in General discussion)

Hokk had the same "lag" problem on it FYI zoom

191

(22 replies, posted in General discussion)

+1

Also


+1


BIGGEST joke ive ever seen

Ville wrote:

I merely state my opinion.

Your opinion is invalid it would seem. tongue

I think a "bridge" would be a cool thing to have. There must be a way to trick the current engine into doing something like this.


So i take it the terrain Engine fakes the "Z" axis? I guess if you wanted to make a bridge there would have to be a way for you make make "Ghost" tiles so the engine would still allow a bot to walk underneath the bridge.

193

(38 replies, posted in General discussion)

DEV Gargaj wrote:

Quick note: this side-feature is broken in the current version of the client because the map would require itself to be ~10000*20000 pixels large, so I think I would need to break it up into pieces to be able to render it.


i never got what this feature does or produces...

194

(34 replies, posted in Balancing)

i have to say the alpha islands in some ways feel a bit more empty now with so many NPCs gone....

195

(14 replies, posted in Feature discussion and requests)

DEV Gargaj wrote:

The bulk of the credit goes to JR on the server-side, I just forced him to do it smile

amazing what leathers & a whip can do eh smile

196

(14 replies, posted in Feature discussion and requests)

Burial wrote:

Gargaj did it in few days what others couldn't in months!


Hes is a man among gods ..

wait did i get that right ... ya must have


tongue

GLiMPSE wrote:

Russians can't be drunk -- Vodka flows through their veins...

so vampires get drunk on Russians ? smile

198

(83 replies, posted in General discussion)

Well i thought this game had the ability for a player driven economy guess i was wrong.
Way to go DEVs for killing off a large section of your player base. Your number like so much of the maths used in this game is way off.

Im guessing the next thing on your list to F**k up is PVP.

Infact by allowing this to happen you are putting a price cap on most of the materials in game ... BAD MOVE

actually a way to export your Extensions would be good .. unless there is already a way to do that ....

200

(4 replies, posted in Feature discussion and requests)

WTB contracting system