1

(130 replies, posted in Balancing)

Annihilator wrote:
Campana wrote:

I would actually prefer not to have a balancing system where one faction is preferred over another for roams. We do take green and yellow mechs on roams if that's what people can use, but most of the time people don't want to, and the ones who do always complain about being slower than everyone else. Or get laughed at for eating kain dust and missing out on the trophies.

Missile bots may shine in intrusions, but it seems a bit hard on them since we get to participate in those less often...and where does that leave poor old laser mechs?

IMHO the impact of a LWF on speed is far to much. compared to a bot without it, you have about twice the speed, no matter what you equip.

Campana wrote:

But given that kains are close range, I don't know how you would change them to make the artemis and tyrannos an equally popular option as a roam mech. Maybe reducing the speed just a teensy bit to make the gap between them closer?

This is why I don't like systems with that use speed to balance things - it's simply too crucial in open world pvp.

dunno why, bue there seems to be a bit imbalance between the damage that those glass cannons can deal, and the damage their counterpart can apply to them (Artemis)
Yesterday i had a little comparison - my Artemis and masters Kain vs. npc Mesmer.
with similar extension and equip - one of masters standard med. EM guns dealt the same damage as a full volley of my  four standard medium short range lasers.

Campana wrote:

(As an aside, seeing as I hear Dev Alf wants to make base detection and masking attributes different for each faction, I bet he wants to give kains higher masking and lower detection values. Which would make them even more popular for roams...)

nah, as a counter, laser bots would get a good sensor detection.

What about extensions?  What about range?  What about you shooting each other (he'd have no chance I'd wager)?  What about ammo type?  What about crits?

There are a lot more factors it seems to me.

2

(36 replies, posted in General discussion)

Arga wrote:

I remember the days, when the path between the outpost and the teleporter was uphill; both ways. Kids with thier highways have it so easy... smile

So true.

Arga wrote:

PS. Just a few minutes of grinding on the Pestial bots will get missles to drop. If your not a green bot, use the TP's to go to Truehold Markson Island and you'll find lots of bots dropping those launchers.

Also running green transport missions out of TMA awards missles; ones you can't make

Some corps will front you ammo, sometimes generous players do too.  I gave 3k volcano laser ammo to some random guy on trial a few days ago, I'm sure other players do too.

I've written some caustic posts in the past about the game but truth is the longer you're in the better it gets, the first 30 to 45 days were the hardest for me, always feeling gimped no matter what I did. 

I got killed 13 times total (including a few npcs deaths but mostly getting ganked in pvp) before I got a my first kill (solo) and it's been worth it and I expect that it will just continue to get better as I gain EP and personal experience in game.

The Devs are solid, they clearly enjoy their work and while still their choice for server location is a bad one from a latency perspective the actual servers themselves have been stable.

The learning curve and character development curve are definitely steeper time and patience wise than what I'm used to (even as an old school pen and paper roleplayer) but I think I'll likely be around awhile.

As far as the guy talking about depth, a lot of that comes with learning player politics, player history and engaging in 'meta-gaming' to some extent; at least in my opinion.

The community here, despite some of their trolling and whatnot is pretty good and definitely well above your average theme park MMO.

People willing to put together tournaments and races, people doing podcasts, people posting videos, people going out of their way to promote the game in other venues so we can get more targe... err players ;D 

All of these things add to the immersion for me even if I'm not always an active participant myself.

I should also point out you can get a steep discount in sub prices by buying multi-month codes instead of month to month.  It's basically half off if you buy a year, which as my original 90 days + 15 day trial are running out on my first account I'm seriously considering.

3

(15 replies, posted in Balancing)

i'd like to see speed and detection on par with lights personally and have sequers in their own class with the same stats they have now.  a bump in reactor so they can actually use those medium weapon slots would be nice as well.

maybe not everything at once, if i had choose one, it would be speed.  after the patch all lights are faster that doesn't seem right ;/

4

(36 replies, posted in General discussion)

Annihilator wrote:

hmm, i should do a forum search, and search for all those agents who asked for "more to do while mining"

if they are still playing and still beeing professional miners - i would like to hear if they still need something else to do to differ themselfs from afk miner.
Yesterday i got the first complaint from someone about how fast his rivelers cargo fills up from a few cycles...

i was only ever able to truly afk mine the liquids, with multiple targets and even that was dangerous and with the smaller holds on my termis/argano not as good as the riveler i'd imagine.

if Ral's guide had been out when i started mining on my miner i'd be better of now .. ;/ of course there is the free reset wink

since when i was mining heavily at the start i was on beta it made sense to me to stay in an argano after the tragic loss of my first shiny termis so i put points in to general efficiency/speed/cpu/reactor/accu/energy mgmt etc over straight industrial robots

5

(20 replies, posted in General discussion)

Arga wrote:

Looks like the server was down again 5/6 around 12, but no new fix notes?

I hope not.

Two more hours of work in the mine, two more hours of work, take one down and pass it around one more hour of work in the mine ...

6

(38 replies, posted in General discussion)

I haven't had a chance to see most things .. I know people are testing suicide bot possibilities that should make for interesting intrusions, wave after wave of of plated accu boosted suicide sequers.

So far the only thing I've been able to use (less than 2 hours played since patch ;/) are the highways which are quite nice.  I especially like the lightning effects. 

That free reset is tempting too.  I wish assaults had got the same base speed boost lights did.

I'll get a lot more time this weekend big_smile

7

(34 replies, posted in Feature discussion and requests)

i want strobing red and blue cop lights on my arbalest, while it plays
this every time i have a player targeted

8

(14 replies, posted in News and information)

here's the mmorpg.com news blip about it.  it's currently 2nd on the list.

it ate my link first time

9

(0 replies, posted in Recruitment forum)

NO DRAMA is a laid-back informal group of helpful mature people who look out for eachother's interests.

We are actively involved in all aspects of the game, support all styles of gameplay, feature a low tax rate, and have no forced operations.  We do not restrict agent actions and encourage freedom (limited by damage to the corp) which many other corporations do not.

This is a new corp, with small numbers.  Our political aspirations, at the moment, are to be pirate mercenaries as we have no formal enemies or allies. 

Get in on the ground floor and help carve out a name for yourself on the face of Nia without getting bogged down in other people's historic paranoia and drama from before you were even in game.

PM anyone with Crepitus in their name in game with any questions (binoculars on the upper left corner -> agent search).

10

(3 replies, posted in Resolved bugs and features)

everyone gets random disconnects, occasional massive lag spikes, and client crashes.   especially with lots going on like an actual intrusion fight .. just ask the people who lost their mechs today.

11

(12 replies, posted in General discussion)

Not a single person from a corp without tech is posting YEA MAKE IT HARDER.  Only the ones who already have the tech -- must be lots of Republicans in game.

It would also be nice to have Private Storage sortable by status as it shows in direct trade after the last patch so all the damaged items could be grouped at the top or bottom of the private storage window for easy transfer.

Having to fish through my whole private storage to cherry pick damaged items for trade for recycling/repair is tedious. 

Being able to direct trade from one terminal private storage container to another would be awesome (I have several containers in each terminal in private storage I suspect most other people do too) as well.

Thanks.

13

(9 replies, posted in General discussion)

i agree, it's not dead, but it is on life support; there are more active accounts than there are active players probably 3 to 1.

mara kaid's events are definitely good, the tournament today was fun, even getting slaughtered in the first round myself ;D

14

(10 replies, posted in Resolved bugs and features)

Veliera wrote:

So, I am running around delivering 'lunch boxes' to Asintec, ICS and Tru-Hold.

The driving around is practically flawless, however, when I enter a Terminal to deliver or pick-up transportation assignments my game locks up and I am forced to wait 3-7(up to 10+) seconds just to deliver or accept a new assignment. 

This does not always happen ... just 95% of the time.  Talk about extremely annoying and unsatisfying.

I have talked to people in my Corp about this and some believe it is a 'sync' issue. 

I just installed a Geforce 560 Ti with 1g ddr5 which was an large upgrade from my Geforce 8600 GT.  Packing 4gig Ram on XP Pro with an Amd Phenom Quad Core Processor all on a Asus Mobo.  My ps rates somewhere over 750+ and I use an 7meg internet connection (cable).

My question is ... why in the world would I lock-up inside the Terminal and what can I do if anything to help remove such issues?  Since when docked, the Terminal uses much less gfx rendering and such, I cannot fathom why when in a less graphically demanding environment my game would freeze. 

Any help would greatly be appreciated.  It would be great to know if the Devs are aware of this issue also.

Before I forget, it happens whether I run 1 or 2 accounts on this pc. 

Thanks All,
-Veliera


same thing happens to me too, with more delay if it's being turned in as squad instead of just the 1 guy.

15

(4 replies, posted in Resolved bugs and features)

Annihilator wrote:

you said you got disconnected during the DST change -
could it be that many other player just logged back? AFAIK chat events still trigger a window refresh, especially geoscanner result window.

oh and btw,
you can't run the same client multiple times at at the same time...


No, just to confirm, I'm *STILL* having this happen regularly, it's happening as I write this. 

Also, I have 2 separate clients in 2 different folders on 2 different hard drives and it was never an issue before that DST reset.

16

(4 replies, posted in Resolved bugs and features)

Alexander wrote:

If you have multiple clients is it effect all of them. Are multiple accounts using the same client also effected?

If the issue is the client and not the account/server then at least you can fix the issue.


It was only on 1 account and 1 client, I run 2 clients and 3 accounts and the clients are their own folders on separate physical hard drives.  The other client that was logged in was running a sequer at the time and the 1 that was effected was mining with a container open and a lot of results in the window.

I haven't tested it yet today, having been not just logged out but with the clients closed for about 7 hours since I went to bed last night wink

I got disconnected at the 2 server time euro DST change.  I was in the middle of mining when it happened and was holding open a field container.  When I came back I tried to turn my scanning results back on so I could see where I needed to click.

The geoscanning results window refreshes every 3 seconds or so to the top of the list of all scans and won't let you click on old ones.

A new scan seems to pause it for a few extra seconds until you click back over to the results window, the new scan is clickable and will display on the terrain but then the refreshes start again and it goes to the top of the list over and over.  DEV Zoom asked me to post about it so here it is smile

EDIT: I forgot to mention, I also re-logged voluntarily some time after the disconnect which also didn't work.

Annihilator wrote:

additional to that, theres the standing falloff modificator which is capped.
theres probably in issue with that modificator regarding corp that has negative standing.


What is this? I've never heard of this before, can you explain it please?

WarBlade wrote:

Wow just wow you guys really got this all *** up. I use a 15 day trial code after a few assignments I got into level one and diplomacy works fine. I have no idea what you guys have done but if your are negative in any contractor no bonus no nothing but a waste of damn time. This is so frustrating don't worry about a fix I am tired of supporting this game I am done.


This is about where I'm at with it.  I've ran transport for a few hours almost every night for the last 6 days on my new guy who got screwed by the last Friday patch. 

I've noticed 0 increase in rep despite increasing diplomacy from 2 ->  4 since the patch, but it doesn't make any difference because i always get .02 or less each time.  I run the circuit between the 3 alpha terminals doing the single lvl 0 "training" mission from each terminal that does this.

My highest corp are 3 of the ICS sub corps at .20 that give the the transport (DFC on top). 

It's getting the point where I log on realize I can't make any progress and just log off or just sit in corp chat since I don't need rep to do that; which is insanely boring and very discouraging to say the least.  I hope this gets fixed soon.

20

(18 replies, posted in Resolved bugs and features)

I run 3 accounts with 2 clients under win 7 enterprise 64 bit, no problems so far, hope there aren't any waiting for me when I get home from work ;D

21

(23 replies, posted in Q & A)

CrepitusAntiPettyPeople wrote:
Arga wrote:

First, your experience isn't from new player perspective, your an established player adding an alt. Of course the idea of grinding a new account is going to be distasteful, as you have already done it (twice). I had the same feeling, well before the change, when I reset my account after 41 days and had to start over. It took me about 5 weeks to 'forget' all the time I had already spent and to force my self to regrind the rep. Rep is always a grind, and its not just a korean gamer thing.

The devs have to assume that the 15 day free accounts are used by farmers. What they can do is offer a light bot upon subscribing, with insurance already applied to help with the second bot. This way there is an incentive to sign up, while limiting the trial account. I would also cap nic and limit trading; its a trial, and the play style is accesable for them to determine if they want to buy, it doesn't have to provide market access.


I have 3 accounts, but I've been playing about the same amount of time as someone on a 15 day trial (about 20 days).  I guess part of what has made me so angry about this was my inability to register my 3rd account a week ago I simply never got the email; so I would be unaffected personally by this if I had. 

I still think it's moving in the wrong direction and limits choice, especially since you could play ALL factions lvl 1 assignments and you now have to grind them all to lvl 1 individually.  That's a lot of extra time and effort.  This is my 2nd day spending several hours doing them trying to just get in to lvl 1 assignments and I'm still quite far behind.


Does it take a lot of practice to consistently be such a world class *** bag or does your natural talent cover most of it?

Notice the Devs patched the game with 3 relation changes yesterday without warning; which hints at urgency.  I haven't had a chance to test the changes yet myself.  I hope they're good ones.

22

(9 replies, posted in Resolved bugs and features)

WarBlade wrote:

I switched corps because my old corp was inactive. My old corp, Megacorporation based, was Asintec; my relationship ratio with them was 4 to 5. This was based on the outpost that we owned and what beta island I was on. I am currently in my 24 hour penalty until I can join a new corp. All my other relationships are around negative 2.0 with Truhold Markson and ICS because all I did were Asintec assignments. The corp I plan  on joining is Truhold Markson based so I started doing level one assignments right ? WRONG, few patches ago they decided to change it, (why, idk), where you can't  do level one assignments; you start off with rookie assignments. Rookie assignments are only giving me .02 per assignment (btw my diplomacy is level 5). In conclusion, negative 2.0 with 9 corps that are affiliated with Truhold Markson, will take my 900 assignments just to get back to zero and I still can not do level one assignments because you have to have positive .21 ( I believe)

Please tell me this is not the right formula? Shouldn't Rookie assignments give a bonus relationship ratio to put you in the positive and keep you interested in the game? Not hold you back and want to quit?!

Devs, gm anyone care to comment, thoughts, ideas, or opinions.

                                Thanks, WarBlade

Done in the Friday patch.  Yes it sucks, I've been going back and forth with Dev Zoom and Dev Calvin in 2 different threads for hours.  I hope they change it back to giving people access to lvl 1 assignments and not forcing people to grind "training" for access.

Oh, and FYI for the moment it's considered working as intended.  They are aware and defending this behavior, so did GM Oley when I spoke with him about it yesterday in game when I first noticed since I had started my 3rd account.

23

(23 replies, posted in Q & A)

Arga wrote:

First, your experience isn't from new player perspective, your an established player adding an alt. Of course the idea of grinding a new account is going to be distasteful, as you have already done it (twice). I had the same feeling, well before the change, when I reset my account after 41 days and had to start over. It took me about 5 weeks to 'forget' all the time I had already spent and to force my self to regrind the rep. Rep is always a grind, and its not just a korean gamer thing.

The devs have to assume that the 15 day free accounts are used by farmers. What they can do is offer a light bot upon subscribing, with insurance already applied to help with the second bot. This way there is an incentive to sign up, while limiting the trial account. I would also cap nic and limit trading; its a trial, and the play style is accesable for them to determine if they want to buy, it doesn't have to provide market access.


I have 3 accounts, but I've been playing about the same amount of time as someone on a 15 day trial (about 20 days).  I guess part of what has made me so angry about this was my inability to register my 3rd account a week ago I simply never got the email; so I would be unaffected personally by this if I had. 

I still think it's moving in the wrong direction and limits choice, especially since you could play ALL factions lvl 1 assignments and you now have to grind them all to lvl 1 individually.  That's a lot of extra time and effort.  This is my 2nd day spending several hours doing them trying to just get in to lvl 1 assignments and I'm still quite far behind.

24

(18 replies, posted in General discussion)

DEV Zoom wrote:
CrepitusAntiPettyPeople wrote:

Half way true.  The relation nerf forcing people to start at lvl 0 and grind training missions before they can do anything is the part that really hurts.  I just verified this for myself by finishing all 10 renamed tutorial missions on my 3rd account.

The old 10 tutorial assignments are called like "Truhold-Markson tutorial assignment / File #1" and they are still called like this.

The new beginner assignments (which have nothing to do with the old tutorial assignments above) are called "Truhold-Markson combat rookie assignment / File #1". (or industrial/logistics)

I'm sorry if I'm the one not getting something here, but what exactly has changed?

You used to be able to start out doing level 1 assignments for all factions.  Now you have to grind your way up from lvl 0 doing "training".  As a result, new characters have it significantly harder than older ones.  I bought my 3rd account to run transport and mine with my 2nd account, after registering and paying for the account I found out I couldn't do anything.  I was wrong about the original tutorial assignments being removed, I didn't see them because they had been renamed as DEV Calvin pointed out (in the Q&A thread) but the relation nerf is still in effect.

25

(18 replies, posted in General discussion)

DEV Zoom wrote:
CrepitusAntiPettyPeople wrote:

http://forums.perpetuum-online.com/post/22290/#p22290

Apparently they are in game but have been renamed.  I'm going to go do them on my 3rd account now to see if they also give access to the level 1 missions.

They haven't been renamed, nothing was done to them. It's just some players got confused with the new line of tutorial assignments and started crying wolf smile

Half way true.  The relation nerf forcing people to start at lvl 0 and grind training missions before they can do anything is the part that really hurts.  I just verified this for myself by finishing all 10 renamed tutorial missions on my 3rd account.