Would be willing to attend if my schedule is in line with the proposed date and time.... If it is I'd come.
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Perpetuum Forums → Posts by Khader Khan
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Posts found: 25
1 2011-05-30 11:02:05
Re: Incoming Transmission Podcast #7 - Player Panel (54 replies, posted in General discussion)
2 2011-05-30 09:50:19
Re: Station bug. (5 replies, posted in Resolved bugs and features)
http://forums.perpetuum-online.com/topic/2351/errata/
Last post on that topic... I believe your not syncing your client with the server... Its an easy fix, Just move/or active a module after you teleport to a mid-way telleporter.
3 2011-05-24 19:15:54
Re: Follow and Auto run (5 replies, posted in Feature discussion and requests)
yeah and its not considered a bug so lets work around it.
Its considered a break/disconnect/mis-sync for a fraction of a second the dev's can't fix your internet but they can make it so its not as annoying also it wouldn't be a module Arga it would just function like one.
4 2011-05-22 13:06:47
Topic: Continuing my NPC map work... I think (0 replies, posted in General discussion)
http://forums.perpetuum-online.com/topi … ands-only/
^link to original post...
I'm thinking of Re-doing all my originals in Photoshop to include chassis scan data and overall better final product results, then continue the project and push in to the new Alphas and possibly the Betas if a temporary no fire with the owners can be worked out if they want.
I'm looking for a T4 chassis scanner also(hate getting in locking range).... Donation would be awesome if not we can talk about a price.
Thanks for the interest
Khan
5 2011-05-21 18:52:41
Re: Editing Corp Bulletin... why not (5 replies, posted in Q & A)
DEV Zoom wrote:Right click, moderate
Tbh didn't know either, good to know.
Glad i wasn't the only one!!!
6 2011-05-15 14:01:40
Topic: To re-Roll or not (3 replies, posted in General discussion)
Ok its very tempting to Re-Roll my account, my second account (indy) was already re-rolled and placed into a heavy mech. Seemed to pay off on that side. However, This account is my combat one only a few weeks short of being in a Gropho or I could be in Gropho if i stay with green and re-roll. Or do I bite my tounge and hold my breath untill destroiers come out and pray that someone will make me one with in a month of that patch?
Only real "waste" of ep was to get a Sequer (seen as a waste), but this was very helpfull.
The debate I'm having is, what the advantages to me going yellow over green. Besides the fact i have (2nd account indy) rep with ICS conglomarate and that means primarly blues to kill if i stay on that island.
I know the rock paper scissors theory and all the bots bonuses. Just want to get opinions of how this will effect my game play. I understand LOS with lazers and what i will lose with the re-roll itself, and no I don't want to go Blue and I don't want to hear about how Blue is great I like Range over speed.
7 2011-05-15 13:42:10
Re: Oh, he stopped moving again! (13 replies, posted in Feature discussion and requests)
Shouldn't be that hard to fix i would imagine that if the approach button is pushed have it activate like a module where it cycles and continues to try to follow/approach selected item every 5-10 seconds. Auto run might be harder to over come. Then again I haven't wrote a lick of code and have no idea the depth this would take.
8 2011-05-15 11:27:01
Re: New EP Reset (45 replies, posted in Feature discussion and requests)
Can't have your cake and eat it too. 20% is a fine penalty be happy you've got an account old enough to have a "2nd" free reset.
Still wanting my cake.... 1 year free reset with all the penaltys that incure as of now.... FOTM what ever FOTY, It would keep combat evolving and allow for combat only toons to adapt to the new stratagies that will come with new bots in future expansions/patchs. Yeah Indy toons will always feel gimped to lose their relations and research. Just wait for Christmas the Devs will give us a present... I hope. No snowball launchers either
9 2011-05-15 11:00:06
Re: Courier Missions: Unbalancing the Starter Game, Weakening the Economy (27 replies, posted in Balancing)
In regards to industry and newer players, well, they took titan ore off of Beta islands and stuck it on Alpha islands exclusively. That should in a way help newer players who are limited to Alpha islands. Granted, I'm sure most corps and established players have a decent stockpile so this change won't be evident right away. But sooner or later this change is going to trickle in to play and I think that will help open up more options for cashing in.
Not poking sticks or fingers but I have seen Multiple Beta owning corps on Alpha islands ravaging the Titan ore spots... Thats not helping anything, and as stated in that other post about that.... Big Corps that are self sufficient will remain that... they will not buy titan when they can have "titan day"
But back on topic... yes a "noob" can earn vast amounts of nic per hour running transports... Some greedy ones will continue to do this and drain themselves out of the game. Others will move on to what makes them happy as stated above a toon that does mine and has EP spent in mining can make more nic per hour vs a transporter. Also a combat toon can make over 1 mill in one hour on just plasma (you must spend ep on your combat skills DPS) if you have a recylcing indy friend/alt you can farm a spot that has e-war mods and make even more from the espitium you recycle. I'll admit i got grinded out on transports trying to get my reputation back after I re-rolled. Thank god for squad accept missions and rep from my combat toon.
Even if they nerfed the payout of the transports or made a 3 round cap per 24hours on those missions people will still run them for the "easy Nic"
10 2011-05-14 15:16:45
Re: Login Password (16 replies, posted in Resolved bugs and features)
this same cycle happens when your account is out of play time. Took me almost 10mins to realize my account was dead because it never got to the old screen that says your account needs to have more game time added.
11 2011-05-12 14:46:34
Re: Thoughts on new pricing structure? (26 replies, posted in General discussion)
I was going to get a year subscription for my 2 accounts. I will wait a week and pay the higher price. The more money they have the more work and advertising can be done. The more work and advertising the more players we get. I compare the 20 dollars extra as the expense of one crappy movie my wife will make me see this year.
+1
Still cheaper that EVE/WOW and a few others.
12 2011-05-09 14:51:21
Re: Corp Financial Transactions bug? (7 replies, posted in Resolved bugs and features)
Confirmed both Accounts show correct total, but missing transactions also sorting does not help as it only sorts the transactions that are shown. This also happens on the charcter transaction page. While running missions some of the payments were not recorded but the total was keeping correct track.
13 2011-04-30 15:26:39
Re: Any old vets from old eve online? (77 replies, posted in Open discussion)
Was in BOB then went with 4 friends in to a C1 wh with BCs no T3 crap at that time and build our own Battleships then built 2 carriers in it. We effectivly lived in that Wh for 2 years just ninja raiding adjoining WHs and lureing the tenants to come in to ours hehehe. Never got back in to a huge alliance and quit after northern kicked DARA outta there little null sec space. account innactive. Loved Ishtar/Ishkur and stealth bomber blobs.
14 2011-04-30 14:24:24
Re: New EP Reset (45 replies, posted in Feature discussion and requests)
I'm putting it out there, I'd be happy with a full EP reset once per year.
I'm not buying the FOTM BS, that argument is flawed from the word "Month" onwards.
Was my original input on the original EP reset thread. Once a year use it or save it the timer starts when you hit the reset button.
+1 on the FOTM comment
15 2011-04-30 13:19:59
Re: Transport Mission Rebalance and Redesign (24 replies, posted in Balancing)
Why do you persist in wanting to make others play your way? Play the game and leave others to their way. If you don't like transport assigns, don't do them!
Stop trying to have them nerfed because you want everyone to play your way.As for giving devs "input" forget it, they already know what they are doing and nothing you say will change it. You could've made 3.2 Million NIC in the time you wasted posting walls of text here.
+1
16 2011-04-29 10:21:57
Re: Q: Solo npc farming with one account. How to haul loot if spaw is far? (2 replies, posted in General discussion)
It works I use a similar set up while dual screening 2 accounts mining/ farming I mine in a place close to where I farm. Problem is my miner is my hauler, and my combat account is combat only, well I threw a few EP in to an alt on my combat account to get a sequer and nothing else. I move to the mining location with alt (hauler) and miner quick log hauler switch to the combat toon then mine/farm till bored then safelog the combat bot and log the hauler in. Simple.
So the answer is its up to you but it will work move your combat toon outta harms way then log your hauler in and run like hell after pick up.
17 2011-04-23 11:06:53
Re: Plants after patch 6-4-2011 (3 replies, posted in Balancing)
Possibility of putting a PVP flag on anyone harvesting a Noralgis on Alpha? That would make it very intresting wouldn't "solve" your grow time problem. To bad its not like another mmo where if you stole from someones stuff you became flagged to them for a short period of time.
18 2011-04-23 10:51:12
Re: MK 2 bots need more cpu/reactor (48 replies, posted in Balancing)
Actually i barely even play perpetuum anymore, so no bots for me of any kind.
There's really no reason for me to leave the terminal at this time, even pvp is pointless for me because there's nothing worth fighting over (to me).
Really so why all the complaining about no CPU for your Mk2 if your not even using it for PVP/ or at all? I fit a Tyranos Mk1 for PVE and I fit weird stuff and I still use the misc slots for what ever i feel like taking (harvester to hit that noralgis on the way back home from farming) I have no problem carebearing in a Tryanos! What do you want to snipe in PVE anyway kiting is so easy.
Also if you would post up your fit it would be easier for all of us to see why your having problems and possibly give the devs a reason to care. Right now if you look from their perspective... they see you complaining with no proof and everyone else posting viable fits for a Mk2. Sorry if its harsh but you need to back up your claim better.
19 2011-04-18 16:25:16
Re: NPC Farming maps ALPHA islands only (17 replies, posted in Guides and Resources)
Thank you to the people that saved them and hosted them as well. I was offline due to ISP problems.
20 2011-04-17 14:56:09
Re: recycling skill give you very poor material ratio !! (6 replies, posted in Balancing)
Is the Mod being recycled condition a factor in the recycling equation? IE a perfect LWF gives me x amount of mats back and a damaged gives me > x amount? Just wondering.
21 2011-04-17 13:06:06
Re: Mining, Hauling Missions, why things are broken, and how to fix them. (22 replies, posted in Feature discussion and requests)
Short answer Yes market is broke and No taking missions out will not fix it, that will kill the solo player and make it worse.
For starters the only people who care about relations are indy folks... lets change that.
Incorprate a Reputation market... IE each NPC corpration supplys you with different things once your Rep is high enough... But it needs a limit or value somehow. Like if a NPC corp sells or trades T4 equipment make its price equal to the markets or place a limit. Example One time mission from a corp would be bring a T1 sensor amp and some fragments to an out post reward is a T2 sensor amp. This would repeat for T2 -> T3 at a higher rep then again from T3-4 at max rep. Or have a one time Mission to Get a T2 Mech only at max rep.
Mining missions sould receive rep and the NPC corp giving the missions should offer mining equip/ charges at discounts at higher lvls.
1.Make the Payout for mining bigger and supply the mining charges at the start of the missions give multiple locations or make it a 2 part mission scan then mine.
2.Make scanning missions a 2-3 part mission ie. scan 4 locations and make the payout the mining charges for what was scanned, some nic and a decent rep gain for only one corp
3.Make bounty hunting missions longer 10-20 bot kills or make it spawn a special bot when you reach the area IE. bounty on a observer reach the bounty area and use a special mod to spawn the bounty bot. Reward Good nic, choice of ammo and decent rep gain
4.Make Recon missions "chassis scan" lower payment and possibly a premission to bounty hunting maybe a choice of ammo as reward.
5.Make Transport missions leave the idea alone, but reduce the payment drasticly but improve the rep gain.
High Nic low Rep -> High Rep low Nic rewards
Bounty / Recon / Mining / Scaning / Transport
22 2011-02-02 09:22:42
Re: Production Spreadsheet (9 replies, posted in Guides and Resources)
I think your spread sheet got hacked its deff no longer work safe nor is it appropriate for a gaming site please fix or delete it!
23 2011-02-02 08:36:04
Re: NPC Farming maps ALPHA islands only (17 replies, posted in Guides and Resources)
Thanks took me the better part of 3 days to finish off and I still rushed threw Daoden.
24 2011-02-02 08:06:54
Topic: NPC Farming maps ALPHA islands only (17 replies, posted in Guides and Resources)
Read recent posts Maps may be updated if interest is high enough.
Donations appreciated!!! I'm poor and need a t4 chassis scanner for my new project maps!
25 2011-02-02 07:59:10
Re: CYBERDINE INC (41 replies, posted in Recruitment forum)
Back to top
New Player Friendly - Cyberdine is currently recruiting motivated combat and industrial agents 25 years or older. Organized PVP training and other group activities in US and EU time zones. Join us for fun, friendly, grownup gaming. Start out in the right corporation. Visit our public channel "Cyberd" for info.
Posts found: 25
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