101

(4 replies, posted in General discussion)

What I meant was the, main player built tiers, the rest are balanced out of those. We can build P tiers, but is intended as a build component with added benefit at reducing cpu and reactor consumption if used or was it weight reduction. Plus or minus tiers are only found either on the field or in the syndicate shop.

Anyhow, that makes my point even better, too many tiers. Maybe there is another way which I suggested some time back to reduce the clutter and thinking on the KISS principle, we could remove most modules and just have sliders to increase or decrease stats in robots.

Now, module would not need to be removed entirely, if not there would be little to trade or build, but if the devs want to move to a 'random module route' they could make bots more to be build in different parts, legs, torso, head and have just 3 module slots that each can increase or decrease the sliders maximum or minimum amounts of say dmg or cycle time. No need for so many slots or modules and tiers would be removed as the sliders provide the stats that players requires.

This also has an added benefit of new players finding the items they need on market, less items in the game would mean that keeping the market supplied by others would be easier.

102

(56 replies, posted in Balancing)

Ville 2016 ~ Diplomacy doesn't work.

103

(4 replies, posted in General discussion)

I know you are still working on more updates but a recap and any changes during development since September?
Like you guys said you may remove the market system once t5 are introduced, which personally I like the market system as is. Having both should be ok auction house and old market system.

So is t5 is still on the table? Can't we just rebalance the 4 tiers we have already , I mean 4 tiers should be enough.

What about hybrid robots any development going on there?

Obi Wan Kenobi wrote:

I haven't logged into the game in a long time but... are you saying HM prices are nearing 1bill nic????

No, its around 300mil but it could rise in the future and what about if you want to sell black bots too. Anyways why the cap, remove it.

105

(1 replies, posted in Bugs)

From help icon:

If you’re not particular about your agent, or are just looking for silly ideas for their appearance, you can also hit the '''Random''' button.


Where is the random button?

106

(12 replies, posted in Q & A)

http://content.perpetuum-online.com/fee … h_1600.png

Even with the sales nothing significant has changed, the game desperately needs some marketing.

+1

108

(12 replies, posted in Q & A)

+1

Jita wrote:
Gekko wrote:
Jita wrote:

For a moment I thought Zoom might actually change his mind and do the right thing. Then I remembered the balance patch which everyone agreed was utterly idiotic and still hasn't had a single thing changed.

FML.

I haven't seen any game where players actually knew better than it's owners what's better for game. Although we're always think we do...
If they've always listened to vets here, there were only beta and gamma and dead robot DOtA.
So if we're screwed, we would be screwed anyway lol

You must play games where the developers know what happens in their own game. I play games where the developers get wrong mission payouts by a factor of ten.

This is golden. Just wait for the time when we will be swimming with black bots only due to the circumvention of the industry process. This not only breaks the immersion but leaves the door wide open for other kind of abuse.

Gathering and production just out the window, pretty much 50% of the game.

Rolafen Azec wrote:

The danger of this would be massive fragmentation, wouldn't it. That is if there becomes three dominant opinons how the server should be that means 1/3 the amount of players in each.


Maybe at first, but players will be more inclined to go with the most popular server. Not many 'admins' will be willing anyways to build a Perp server unless there are donations of some kind to maintain it.

I think the playerbase together can make good democratic decisions, just imagine how long would we have had spark teleport if it was on by default.

111

(10 replies, posted in General discussion)

Jasdemi wrote:

Would be totally cool of you to PM me all names who have endless riches and unlimited resources. Been trying to sell a Vanguard Mesmer for 2 days now, for 5b (cheaper than token shop). No luck yet.


No rich people drive those.

With one account I was getting around 80million/hr doing harvesting missions that is still a big improvement than before the changes.

I think is a good time to say, do what Wurm online has done, and give us a server client so we can balance our own game. Is this possible?

Ville wrote:
Perpetuum wrote:

This is some *** up logic bro.

So if they dont know about it, it must be ok?  I don't need another *** human to tell me that DUPING items is wrong.  That GAMING insurance is wrong.  I shouldn't need someone to tell me, that completely breaking the mission system, and exploiting the *** out of beacons is wrong.

No wonder our side did so much of it, I was pulled in as well. 

So if I didn't cheat enough its my problem?  Thats *** up bro.

Once again please understand, the developers knew it was going on.  They knew.  Therefore it's not an exploit or a cheat.

Ville c'mon. What are they supposed to do, ban the 20 dudes left on the server?

DEV Zoom wrote:
Jita wrote:

Now after even more posts Zoom is talking about nerfing mission income to 1/10th of its current value

I'm not, but for some reason you keep turning it into something it's not.

Mission income won't change a bit IF squad members actually show up and do something like it's intended.

Zoom: Please try not to spin the mistake, you're just making a fool of yourself.

I hate to say, but Perpetuum is right.

I wished I had exploited but it felt so wrong fuuu. Giving back to the new players will only make other more greedy vets richer as they will buy it all and mark it up at high prices, so again BS.

118

(4 replies, posted in Bugs)

Did I touch a nerve? Spouting BS as usual.

Perpetuum wrote:

What happens when you are at 600 rep, and try to run a lvl 5 mission?

Go try and and find out how many it will take for you to get enough rep for a Blackend bot.

The results are satisfying.

Oh no, not you again...

Tokens should just be a number on your 'token wallet'.

DEV Zoom wrote:

Ok, these two roughly give you the same rewards:

1. Doing 10 missions solo.
2. Doing 1 mission with 10 participating squad members.

Now tell me which one is easier and faster.

1 because finding 10 participating members is harder, and you know, the split.

122

(16 replies, posted in Selling Items)

Jita, where's that Vanguard Mesmer I left in the corp storage? wink

DEV Zoom wrote:
Ville wrote:

Then there's no reason to do squad missions.

There is no reason to do squad missions because all members of the squad have to do something to actually get rewards? It has come to this? Seriously?

Give us more incentive to do the squad missions, there is none compared to doing it solo now.

DEV Zoom wrote:

How else would people have gotten 30-50million mission payouts? That's happening due to non-participating members in the first place, cause the squad rewards are accumulated by a single member.


Just a bit confusing, but now it's clear. Never got those rewards because I never tried it in large squad or they were docked which i think didn't work. Now those 30-50million payouts, you can only get if each member contributes to the mission.

DEV Zoom wrote:

*edit: DEV Crm insists that it was out already on 12-28 smile


But it was not, is that correct?