26

(112 replies, posted in Balancing)

Naismith wrote:

Newcomers don't review the game based on changes, they review it based on their current impression.


In a nutshell, it's not 2010 anymore, but with a few thousand players, many would be willing to overlook that.

27

(112 replies, posted in Balancing)

There should be a cap fixed amount every 24hrs regardless of EP accumulated. I just don't find it reasonable..
;;;

DEV Zoom wrote:
DEV Zoom wrote:

Legatus: the Seth head is not compatible, and if I use the Mesmer head you'll say it's Mesmer Mk3 smile Same thing if I wanted to change the legs.

But I admit this looks good:
http://i.imgur.com/ZLmQtuw.png

The head is clipping a bit with the collar when it turns, but it's nothing serious.

Meh, the combination you chosed are quite cool looking. Slap a mk2 variant for each and you can say 20+ new bots ingame on the steam news page.

Annihilator wrote:
Celebro wrote:

The bottom row of bots should be Nian Industrial faction or you will make the factions completely unbalanced in terms of choice and really it just makes much more sense.

Why should one combat faction have more bot choices than the other 3?

are you nuts?
syndicate is no nian faction... its the human one. why should it have more choices? because its no faction you choose, its the one you are by default, always and forever in this game.

Who said there won't be no skill requirements or research needed in the future?

Do I need to say half of them are indy bots?

Edit: If that is the case, what's the point in spending  EP on an argano if you can buy a cronus straight out and save EP.

The bottom row of bots should be Nian Industrial faction or you will make the factions completely unbalanced in terms of choice and really it just makes much more sense.

Why should one combat faction have more bot choices than the other 3?

http://forums.perpetuum-online.com/topi … perpetuum/

This worked for me but thats a while ago though.

32

(112 replies, posted in Balancing)

DEV Zoom wrote:
Celebro wrote:

Progressing faster will just make player leave sooner

We are not subscription-based anymore, we don't gain anything by locking content behind timewalls.


That's all well and good to remove timewalls as long as you add at least monthly content to keep players interested.

I don't see this happening with so little resouces A.C has. I couldn't care less if new players can get advantages vet never had in the past, I also see were vets are right now, were getting more EP is pointless so we stop playing.

33

(112 replies, posted in Balancing)

Progressing faster will just make player leave sooner, or the whole EP progression needs a complete overhaul bearing this new changes in mind and a target progession timer guide. Like mine for 5 hours to get into a termis or something along those lines. In any event, there needs to be more smaller stages of progress but more EP needed to get there, or content will be eaten faster than the devs can add new, hell evening with time based progression new content has not caught up yet.

The progession could be improved further as afk mining for EP is too much , split between Indy and combat EP maybe?

34

(112 replies, posted in Balancing)

Another perfect example of the Devs trying to change the goal posts yet again and ignoring new content.

Will you ever learn from your mistakes?

DEV Zoom wrote:

everyone seems to have different opinions about balance.

Not really, every player agreed the last balancing patch was bad. Deny all you want. So sad your barely ever own up to your mistakes. How can anyone expect the game to change if you guys don't change your perspective?.

36

(36 replies, posted in Q & A)

Hulk_Hogue wrote:

  WE should make it exciting and thrilling.

I think most corp leaders have tried that, then they get dissolutioned about the amount of promises and poor delivery by the Devs. If the Devs had concentrated more on giving leaders the right tools to build up coporations like easier corp management tools etc and then leaders can get their members more enganged, it might have been a different story.

Most good corp leaders have just burned out IMO. The amount of work involved is outstanding.

DEV Zoom wrote:

Honestly the balance patch has been blown up to be the sole scapegoat for the current low number of players, because that's convenient. Even if it had some bad decisions in it, I think the majority of the changes was good (light/assault boost, role bonuses) so there is no need for a rollback. That said, with the introduction of Syndicate robots I will take a look at overall robot balance again and make changes if necessary.

Zoom: It is called balancing for a reason. When one faction hold all the strengths (red/yellow) there is a clear inbalance. When the heavies have little to no weaknesses (ewar nerf) we get another inbalance. I look foward to hear on a review blog on this matter.

The starter experience is a boring wall of text that only the most patient aand dedicated will go through it. Perfect example of the kart before the horse. Players needs to get motivated first on a fun experience then they will invest time and dedicate it to learn by playing and enjoying the game.

I have tried the newbie island there is too much text to much to learn at once, add more visual cues and become more intuative otherwise just remove it and players start out on the main alpha  islands.

Naismith wrote:

At this point re-doing the game engine for better graphics (the least important aspect) would be a better and more productive idea then giving more EP to people who don't want to play your game for more then 1,59 hours in the first place.

There's 5 people posting there, and out of those 5 theres only 1 who actually plays the game anymore.

Right on the money here. I have been saying to update the GUI at least, for the past year or so. Grinding for EP is just a desparate attempt to please a few whiners who never have a clue what a sandbox mmo is all about-
-Inequality creates need and connects people

Yet again another failed atempt to cater for non-existing new players than would never come until the game is enjoyable to play and has more players.

Time base progresion it's what made the game somewhat unique and that has now been lost.

41

(23 replies, posted in Q & A)

Well, logging for EP is pretty lame tbh, adds nothing to the game. Maybe mining/using market daily for EP can boost  market player activity a little and move away from corp supplies or the jack of all trades players with 10 accounts.

Just don't add missions for EP, hell no, it should be something that supports the game, ie pvp/market/lower material prices.

42

(23 replies, posted in Q & A)

I don't see anything wrong with the EP system....

Yes sure, can we get new Devs too, that actually give a *** and add new stuff regularly. That would be great

Jita wrote:
Celebro wrote:

The best thing about this game has always been the players.

I hope your joking. The players are the reason this game failed. It's appeal was to a niche and instead of making that appeal wider it pandered to that niche which got steadily smaller as the game got steadily ***.

The devs stopped listening years ago but by then not only was it too late but they were too disconnected from the realities of the game. Every change has shown how staggering their lack of knowledge is. And it was the player base who caused this, witchhunting devs and GM's to score political points in a dead game for micro millimetres of advantage. They made the devs not play and that was the end.

What are you talking about, the Devs never listened to the playerbase and never communicated properly, we told them the the Sparks TP is not going to work, the robot balance was all wrong, the gamma island 1.0 was a carebear island for ages, the beacon pit farming was broken, we asked them if insurance fraud was part of the game, they said yes and people got their stuff taken from them. They didn't listen. Communication now is worse than ever now, because they still think they know better, and can't admit they dont know *** about the game.

Like any game, there were a few bad apples but everyone I have met in this game has been a joy to play with.

I've stayed here since the start, for the good atmophere from the playerbase in general, that what I was trying to say.

The best thing about this game has always been the players.

46

(1 replies, posted in Open discussion)

Nice find!

Inda wrote:
Celebro wrote:
Inda wrote:

Seems like no way to revert it back anymore, so I think this is invalid question.

We could ask some balance change instead.

If possible
/signed

Why not?

Too much change after that, too much work to implement again the "old" balance.

Is it the coding or the balancing, I hate the too much work excuse getting used over and over. You have got to do the work to improve the game. This is not a lot of work.

Have you seen recent reviews on steam is all quite negative reviews like don't waste your money, skating robots and a god awful tutorial.

Inda wrote:

Seems like no way to revert it back anymore, so I think this is invalid question.

We could ask some balance change instead.

If possible
/signed

Why not?

49

(18 replies, posted in General discussion)

RSA, RSA and RSAs.

50

(15 replies, posted in General discussion)

It's crazy to invest in this game now, maybe 4-5 years ago, no problem.
It's not only the game that is suffering, is the change in shift of this particular age group of niche gamers that in the early 20s had all the time in the world to play now 10 years later they have little to no time at all (kids family etc) or they are burned out, and this sandbox niche is dying slow death. Eve has survived, but it's still struggling with this player shift.