Please rename all teleports to match. Example: All internals end in 2, externals in 1. Their mismatching is confusing to all players.
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Perpetuum Forums → Posts by Tund Bungler
Posts found: 126 to 150 of 244
126 2014-04-25 23:37:48
Topic: Renaming the teleports (8 replies, posted in Feature discussion and requests)
127 2014-04-25 23:34:36
Re: [SUGGESTION] Reimburse all TF charges, beacons, etc. (31 replies, posted in Testing server)
DEV Zoom wrote:Reimbursing charges based on the market is not possible. And the reason is not that we don't have the data, but that it would be near impossible to track all the transactions a single item went through.
Player A buys charge, sells again to player B, player B sells again to player C, etc. Each of these players bought a charge from the market and each of them would want a reimbursement, but we're only talking about a single item. And we don't even know whether the charge has been used or not, ie. a reimbursement is warranted or not.
1) You don't have to track individual items. All you have to do is calculate the net number of charges that each player bought and sold. Then you can reimburse based on the cost of each charge. Besides, how many terraforming charges were actually re-sold by players on the market, can you give us a number on this?
Also, this is something that you have already done once:
http://blog.perpetuum-online.com/tag/pbs/Issue: Gamma reimbursements required due to changes.
Reimburse the price difference of all purchased terraform ammo in proportion to the new market price.
Reimburse the price difference of all purchased construction blocks in proportion to the new market price.Finally, what makes you think that a terraforming charge that was not used and is sitting in someone's inventory does not warrant reimbursement? What other in game assets do you consider to have zero value? I want to make sure I don't store too many of those items.
2) The point of reimbursing players when you wipe out their work is to maintain player confidence in the fairness and impartiality of those who run the game. By not appropriately reimbursing players when you decide to delete their efforts, you are making the statement: "you are at the mercy of our whims".
EDIT: and yes BOS should get a refund, it makes no sense that they didn't in the first place. (This is like walls all over again)
Does your greed know no ends?
128 2014-04-25 22:06:10
Re: [SUGGESTION] Reimburse all TF charges, beacons, etc. (31 replies, posted in Testing server)
Well all reaped the benefits of the NIC spent on terraforming. No need to ask for our money back now. Its like requesting a refund for a fully eaten steak.
129 2014-04-25 01:16:44
Re: PLEASE code changes so we can trade fitted bots (7 replies, posted in Feature discussion and requests)
I pledge buying 5 months of sub time if this change goes live.
10 months if you add the market changes.
130 2014-04-24 03:12:27
Re: WTB ICE (21 replies, posted in Feature discussion and requests)
+1 This is a super important change
131 2014-04-23 19:17:01
Re: We made it woooo! (12 replies, posted in General discussion)
Why you need some more diplomacy done?
132 2014-04-23 17:00:49
Topic: We made it woooo! (12 replies, posted in General discussion)
I never dreamed this game would actually hit steam, but there it is.
133 2014-04-23 14:32:42
Re: Why Perpetuum? (27 replies, posted in General discussion)
Bobo reached for the stars....
134 2014-04-23 14:02:46
Re: Bring back old network (27 replies, posted in Feature discussion and requests)
Just needs some long range teleports. Moving enough junk just to do alittle pvp elsewhere is apain in the arse.
Haulers, despite their tiny cargo area, are still useful for this.
135 2014-04-23 13:55:15
Re: cant connect to perp even thos erver says online? (10 replies, posted in Bugs)
I really advice to DeVs: DO NOT SLEEP TODAY!
And nerf ERPs!
136 2014-04-23 13:44:04
Re: lag notification (7 replies, posted in Feature discussion and requests)
Why not just use Skype? Worked for M2S.
137 2014-04-23 13:41:50
Re: Base game (5 replies, posted in General discussion)
How many months of sub did you pay for back then?
138 2014-04-23 04:58:08
Re: Upgrade your server before steam (79 replies, posted in General discussion)
RIP Zoom's ticket inbox. Not like you had anything big planned for the 23rd anyway right?
139 2014-04-22 23:06:01
Re: Upgrade your server before steam (79 replies, posted in General discussion)
Is the server gonna be up tonight or can I stop on the way home and buy a box of wine?
140 2014-04-22 17:38:28
Re: New devblog: Full Steam ahead (53 replies, posted in News and information)
Also .....
Why not make the starter island free .... no purchase required - having completed the starter missions and getting ready to TP into the game proper, the new player has to pay the $20/$30 or whatever to actually move on - gives people a 'taster' without having to commit, and if the start experience is interesting enough will lock in account purchases ...
They said trials are on hold until the server/ISP are at least up to 1994 internet standards.
141 2014-04-22 17:27:30
Re: Any chance of new mechs? (14 replies, posted in General discussion)
Or even a dedicated freighter.
142 2014-04-22 15:52:37
Re: Lemon AMA. (ask me anything) (23 replies, posted in Guides and Resources)
If I'm looking to begin weed smoking what strain would you recommend? I don't want to go all crazy with the super strong stuff, just something akin to chilling and drinking a six pack of beer. Thoughts?
143 2014-04-22 03:32:22
Topic: Contributing to new hardware (4 replies, posted in Q & A)
Let me know if you guys need a hand, we'll crowd source this ***. Here is an upgrade I've picked out to save you guys the time.
144 2014-04-21 20:34:36
Re: WTB Noralgis (1 replies, posted in Buying Items)
It better be more than what the market has to offer.
145 2014-04-21 17:56:21
Re: Gamma Revamp Testing ??? (55 replies, posted in Testing server)
Wipe gamma, lock it down. Devote your resources to more important things like new player tickets, getting the server to run without spikes, and new content. (aka things Steamlings will want).
146 2014-04-18 20:44:05
Re: Dissapearing NPC's (151 replies, posted in General discussion)
Not sure if you've noticed but this topic has gone 7 different ways to Sunday. I think Burial was replying to Tunds troll of Azyre, with maybe a valid point.
Back on topic, since its important, orange spawns should not be in game period.
Cassius what happened to you man? You've become everything you used to hate. Disagreeing with an opinion isn't an automatic troll, you should know better.
147 2014-04-18 20:38:10
Re: Dissapearing NPC's (151 replies, posted in General discussion)
Tund Bungler wrote:Azyre wrote:May need more Alpha 1's though. People have already begin moving to alpha 1 to avoid the aspies and special snowflakes who are dragging NPC's to people.
Ore is infinite on all islands, we hardly need more risk-less mining added to the game.
By that logic NPCs are infinite too. So what?
Ore used to be finite AND you had to deal with roaming red NPCs. Now they've gotten rid of both of these drawbacks on alphas and given no additional consideration to betas. That was my point.
148 2014-04-18 05:18:02
Re: Wheres da Cash Shop? (33 replies, posted in Q & A)
Ability to rename another player for 2x the normal price.
149 2014-04-17 03:09:30
Re: Mining balancing (92 replies, posted in Feature discussion and requests)
There should be some tangible benefit to mining on gamma or beta rather than alpha (aka 100% immunity to death).
150 2014-04-16 03:57:15
Re: Mobile teleports and PvP flags (189 replies, posted in Feature discussion and requests)
Another Fight where teles would of done nothing!
Shocking!
Except avoid the fight completely
Posts found: 126 to 150 of 244
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