Btw where did you run that tracert from? I want to use the same thing.
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Perpetuum Forums → Posts by Outlaw
Posts found: 51 to 75 of 124
51 2010-11-28 07:04:41
Re: High Ping and Packet Loss (20 replies, posted in Resolved bugs and features)
52 2010-11-28 07:02:27
Topic: Mobile teleport devices (7 replies, posted in Q & A)
is there any video how this things work ?
are this the solution to "teleport camping" ?
53 2010-11-28 06:08:05
Re: High Ping and Packet Loss (20 replies, posted in Resolved bugs and features)
Lets move the server into the center of the Atlantic Ocean, because thats right in between the 2 main subscriber bases!
GOGOGOGO!
that will be iceland but there internet there kinda sux
54 2010-11-28 06:04:51
Re: Any chance of a /respec account option? (47 replies, posted in Feature discussion and requests)
OP just buy a new account
55 2010-11-28 06:03:38
Re: Account expired on the first day? (6 replies, posted in Resolved bugs and features)
I had the same problem, not sure what the 'lolfest' was for on a valid question.
What a redundant 'feature.' I hope the rest of the game isn't like this. I paid for the game using their website, and their Paypal account, confirming it afterwords is a bit silly.
is not silly this way you can give the code to a friend because the code is not immediately applied to the account
56 2010-11-27 22:08:39
Re: High Ping and Packet Loss (20 replies, posted in Resolved bugs and features)
OP can get a vpn so he get another route
57 2010-11-27 22:04:28
Re: Account expired on the first day? (6 replies, posted in Resolved bugs and features)
u dint redeem the code :lol::lol::lol:
u dont have a redeemed code category
http://i.imgur.com/q6Pw2.jpg this is how should look
58 2010-11-27 20:41:18
Re: PayPal Error (5 replies, posted in Resolved bugs and features)
before you try to buy make sure you "upload" money on your paypal account
59 2010-11-27 18:37:47
Topic: [request]copy item names and info (0 replies, posted in Feature discussion and requests)
plz allow us to copy the item names/parameters/components/extensions this will make the life much easier
60 2010-11-27 18:33:55
Topic: Gecko D-1500 farlock info (0 replies, posted in Resolved bugs and features)
1 image=1000 words
http://i.imgur.com/591E8.jpg
61 2010-11-27 15:55:43
Topic: Daoden got some lags no ? (3 replies, posted in General discussion)
is just me that lags ?
i am on daoden the ping remain low but in last hour or so i get like 5/6 moments where the game was not responding for several seconds(gun dont fire repair armour dont repair locking targets dont lock etc etc )
i usually do a instant re-log when this happen is annoying so plz make it go away
tvm
62 2010-11-27 15:08:54
Re: Ugliest Avatar Competition! (64 replies, posted in General discussion)
i will give something, dunno what to the first loser (the second place)
63 2010-11-27 13:42:38
Re: om nom nom kernels (6 replies, posted in Q & A)
You generally eat less if you eat them one at a time.
because u get the blank results ?
64 2010-11-27 13:34:00
Topic: om nom nom kernels (6 replies, posted in Q & A)
is there any difference between eating kernels 1 by 1 or just eat all stack at once ?
65 2010-11-27 13:25:57
Re: devs i know u make some music so plz post links (9 replies, posted in Open discussion)
66 2010-11-27 09:38:00
Topic: named frame & named suppressor (1 replies, posted in Selling Items)
2x Eizbiogh-dfg20 lightweight frame
1x MSD m#15 'Filch' sensor suppressor
post ur bid here
edit all sold
67 2010-11-27 09:05:13
Re: Ugliest Avatar Competition! (64 replies, posted in General discussion)
/entry
68 2010-11-27 06:15:15
Topic: [request]battle scenario saver (1 replies, posted in Feature discussion and requests)
the priority for this should be low but is a awesome stuff to have
what should to this thing
save the position and the interaction of all robots around the player robot for a rage of 1000m
then a external software (perpetuumBSS.exe:P) use the saved information and load all the textures mech all the interaction recorded
give the user a free to move camera so one can make awesome PvP videos so you dont have a mech on the middle of the screen
re-render all the actions based on camera position
save the awesome PvP video on a file so ppl can encode it add music effects etc etc etc
to use this should require to log in
also users can send the saved information to GM so they can spot better explots cheaters etc etc
69 2010-11-27 05:52:32
Re: why some MMO marketing is bad (2 replies, posted in General discussion)
develop->test->ship the feature-> get feedback->make it better and never ever build a feature on a feature that is not tested and you dont have feedback
That makes game development impossible. You cannot isolate and test every mechanic before putting a game together.
are you sure ? because that is what agile development is doing
http://en.wikipedia.org/wiki/Agile_software_development
70 2010-11-27 04:47:57
Topic: devs i know u make some music so plz post links (9 replies, posted in Open discussion)
71 2010-11-26 20:58:29
Re: Photos from the office :) (64 replies, posted in General discussion)
awesome, now go back to work :D
72 2010-11-26 20:50:08
Re: A word on the launch-day rollback (9 replies, posted in News and information)
thx for the update:)
73 2010-11-26 15:47:08
Topic: How to make a pure combat char (7 replies, posted in Guides and Resources)
some ppl want to make a pure combat char and dont know how this is a little tutorial how to do that
FOR THIS EXAMPLE I USE A FACTION YOU CAN USE ANY FACTION YOU WANT THE STEPS ARE SIMILAR
1 the area in red is relevant to your char creation
http://i.imgur.com/Os5MN.jpg
2 is time to pick you school
http://i.imgur.com/ex1LI.jpg
3 now your specialty
http://i.imgur.com/7eDnX.jpg
4 now you have to pick a NPC corporation (if you made a char and you are alone in the NPC corp u got a problem)
http://i.imgur.com/eXNcf.jpg
5 the final step pick ur spark
http://i.imgur.com/Nqxqh.jpg
the final stats that are most relevant to a combat char are in green
this thread is dedicated to Vant
74 2010-11-26 15:27:34
Re: try to keep a GM on help channel 24/7 (6 replies, posted in Feature discussion and requests)
Outlaw wrote:Benos wrote:Can we turn off the online/offline stuff in channels ? it is unreadable atm in help
plz take a look here http://forums.perpetuum-online.com/topi … from-chat/
Yeah saw that but can you configure it per channel ?
I want to see when a corpmate log in/off but i do not care about the guys in general or help channel
you should ask that on a separate thread
75 2010-11-26 15:13:43
Re: try to keep a GM on help channel 24/7 (6 replies, posted in Feature discussion and requests)
Can we turn off the online/offline stuff in channels ? it is unreadable atm in help
plz take a look here http://forums.perpetuum-online.com/topi … from-chat/
Posts found: 51 to 75 of 124
Perpetuum Forums → Posts by Outlaw
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