how much sub time we can add to a account ? 1 year ? 2 yr ? 3 yr ?
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Perpetuum Forums → Posts by Outlaw
Posts found: 101 to 124 of 124
101 2010-11-24 02:30:43
Topic: how much sub timewe can add to a account ? (11 replies, posted in Q & A)
102 2010-11-24 02:20:59
Re: [request] give money for training missions not a bot (11 replies, posted in Feature discussion and requests)
....
and is bad for the economy even more because lower the actual demand increase supply and if you recycle then affect the price for all components that is used on that bots and that will put a cap on the prices
the deal is simple when the prices go up train recycle extension to max if you can buy bots from n00bs that dont want then recycle and get some materials and by doing that there will be a cap for the price on said materials
103 2010-11-24 02:09:17
Topic: stuff get frozen (3 replies, posted in Resolved bugs and features)
some from time to time the modules on my miner stop responding, and other stuff remain frozen. i cant get in a terminal,i can more in the game w/ no problem and to fix this i make a instant relog and the problem is solved
IMO this is some kind of out of sync so the relog fix this
104 2010-11-23 08:13:25
Re: [request] give money for training missions not a bot (11 replies, posted in Feature discussion and requests)
So everyone should get half a mil at finish of tutorial to buy a better mech?
The mechs you get at the end of the tutorial is fine to get started with, my point is that those mechs are what everyone wants to get out of fairly soon, combat trained toons and industrials.
maybe ? they buy a better robot or not that is ppl choice
also remember arkhe mk2 can fit 2 mining laser so i dont know what miner wants a castel for example
like i said earlier that simple fact will be a influx of unwanted robots and that is bad for the economy
105 2010-11-23 07:41:22
Re: [request] give money for training missions not a bot (11 replies, posted in Feature discussion and requests)
which part about economy you dont get ?
106 2010-11-23 02:08:35
Topic: the PING and you (1 replies, posted in Guides and Resources)
if you have ping problem in the game before you start to blame Dev's make this
1 google pingplotter(if you know any alternative use it)
2 download and install the software
3 on the IP field put 195.228.152.152 or 195.228.152.153
4 put trace interval to 5 seconds and times to trace to 1000 instead of unlimited
5 on sample to include also put 1000
6 when is over export this like image and text file send the text file to customer support via email
7 you can post the image in the forums and search if other ppl from your location have the same problem
8 call your ISP if the route is "wrong" but in most cases they ignore you
possible solution a service like this http://www.cogentco.com/us/pns_ethernet.php
edit; i forgot to put a image http://i.imgur.com/TLEBT.png
107 2010-11-23 01:57:32
Re: [request] give money for training missions not a bot (11 replies, posted in Feature discussion and requests)
Outlaw wrote:you should consider changing the reward and give money because ppl who dont want to combat are stuck whit a robots that dont suit for mining, if the reward is money then ppl can buy what they want from market
They get both actually, you get well over 100k NIC for finishing the tutorial, and the bots you get are not bad to start in any role. Any of the specialized bots (even combat ones) generally cost a lot more than what you get for money.
castel cost 400k from infinite order
argano cost 360k from infinite order
anyone that wants to mine is stuck whit a bot that dont needs and that dont help the economy because that put a influx of unwanted robots in the game
108 2010-11-23 01:25:39
Topic: [request] give money for training missions not a bot (11 replies, posted in Feature discussion and requests)
you should consider changing the reward and give money because ppl who dont want to combat are stuck whit a robots that dont suit for mining, if the reward is money then ppl can buy what they want from market
TL;DR the 10th training mission should give money instead of a robot
109 2010-11-22 03:06:56
Re: Armor reps, made for combat usage or just repping in the sun? (19 replies, posted in General discussion)
I dont say i want to perma tank everything in the game, i just saying they are worthless.
there should be a downtime, you pve -> disingage -> rep .> you pve
if ppl are able to rep when in PVE/combat you wont have surprise pvp, if someone is in pve and you are going to engage someone in pvp he should never be able to be 100% repaired when you make the first hit, there should be some kind of "penalty" for already having a combat
110 2010-11-22 02:58:25
Re: Are we ever going to get an LOS fix? (21 replies, posted in General discussion)
Priority #1
player base raging at you.
why ? from a logical point of view even if is bad for you when "attack" but is bad for ur "defense". Or you are telling me that ppl are so ....(i dont going to say stupid because that can be rude) and they dont understand that los affect their enemy
111 2010-11-21 18:13:26
Topic: let players take a side (0 replies, posted in Open discussion)
devs if you are ever going to make something like this features in game dont leave players and add meaning to the feature http://www.youtube.com/watch?v=ejX0Rym0NZw (eve last trailer so dont cry about link)
there is the perfect example for a fail:
this NPC faction seek the revenge but all their revenge sum up to "go in place and stay there until players are able to form a zerg large enough and kill them" -purpose failed
there is supposed to be sandbox so if i want to destroy and help other destroy sandcastles i should have the freedom to do that, players cant join this "cyber zombie matrix" faction and help them, again players dont have the option to take a side
i hope this example of fail will help yo dev in the future
/rant off
112 2010-11-20 03:04:11
Re: [exploit] scaning missions (3 replies, posted in Resolved bugs and features)
the mission say scan 10 NPC not scan the same npc 10 times
113 2010-11-19 23:38:38
Re: best icon ever :D (9 replies, posted in General discussion)
Take a chassis scanner
Scan a dev or a Gm
receive lulz
can u post pics i dont get any dev near me
114 2010-11-19 21:40:25
Topic: [exploit] scaning missions (3 replies, posted in Resolved bugs and features)
example you have to use a chassis scanner on 10 npc
steps
1 target the NPC
2click on scanner icon
3close the window that show up whit the results
the exploit: you can get the 10 scans whit only 1 NPC so u can repeat the steps 2and 3 until is over
the missions is intended to scan 10 different NPC not the same NPC
mission: Daimio file #1
115 2010-11-19 21:24:03
Re: Bounty Hunting assignments and "kill hijacking" (9 replies, posted in Resolved bugs and features)
this thread should be closed because this is fixed
'''Change:''' Assignment objective kills will now count for the player who tagged the NPC, not for the player with the killing shot.
116 2010-11-19 15:00:23
Re: [Request] Container filter option (8 replies, posted in Feature discussion and requests)
accessible container should be green
117 2010-11-19 14:59:23
Re: Station to bot teleportation (3 replies, posted in Feature discussion and requests)
i am against this any steps on making player move faster helps blobs
118 2010-11-19 10:15:06
Topic: [request] character creation info for ppl that are abit special (5 replies, posted in Feature discussion and requests)
some ppl dont even know what they are choosing when they make the first character, they dont consider the attributes and the free extension they get
can you put a confirm window on each step something like are you sure that you want to put X points on Y attributes and Y attribute have a influence on combat/mining etc
119 2010-11-19 07:46:41
Re: Pre-Creation? (8 replies, posted in General discussion)
Zorac wrote:I was the first character in game with my character Zep. He was created exactly 18.00.
This was the first character created, it seems. The one before is "Not a GM", which was created before the server was opened.
under the picture say DEV
120 2010-11-19 07:31:42
Re: [request] additional icons filter (3 replies, posted in Feature discussion and requests)
nonon look at the menu bar the last icon (after radar)
121 2010-11-19 07:19:05
Topic: [request] additional icons filter (3 replies, posted in Feature discussion and requests)
when i do r click on that button i cani pick what to remove and what to keep on screen
for example i want to remove all player robots and leave NPC + waypoints
122 2010-11-18 23:46:04
Re: Bounty Hunting assignments and "kill hijacking" (9 replies, posted in Resolved bugs and features)
+1
ninja kills is bad thing and need to be fixed
123 2010-11-18 22:10:20
Topic: best icon ever :D (9 replies, posted in General discussion)
epic icon is epic
124 2010-11-18 21:12:08
Topic: [request]media forum section (3 replies, posted in Feature discussion and requests)
a forum section for movies and picture will be awesome
Posts found: 101 to 124 of 124
Perpetuum Forums → Posts by Outlaw
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