Topic: why some MMO marketing is bad
most MMO out there have a stupid marketing approach, this usually is spend several months building features put them together and call them expansions and if developers spend 6 moths doing this the feature developed on month 1 stay 5 months whit no real feedback from players and even worse developers add new features on top of that untested feature
i give you a example for this
some developer add fishing to their fantasy mmo and then on top of that add cooking, some will say if they only release fishing will be a half implemented feature but wont get real feedback about this because ppl will make it to get materials for cooking
so first release the fishing get feedback is this exploitable if boring can be boted what stuff can make this more interesting like crafting the pole etc
after you get this done work on the cooking feature, so there will be a market for raw fish maybe some one wants to be full time fisher if the cooking is not done rigth that profession wont exist and that means less economy and less sand on the box
tl;dr: develop->test->ship the feature-> get feedback->make it better and never ever build a feature on a feature that is not tested and you dont have feedback