the BUG forum get plenty of threads that are not about BUGS so better set up a issue forums where ppl can put threads about connection lost, ping, GPU etc etc
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Perpetuum Forums → Posts by Outlaw
Posts found: 26 to 50 of 124
26 2010-12-03 20:59:51
Topic: new forum section for issues (0 replies, posted in Feature discussion and requests)
27 2010-12-03 20:55:38
Re: Client Needs Admin Privileges? Why? (14 replies, posted in Q & A)
why is this posted on bug section ? imo this should be on Q&A
28 2010-12-02 14:45:35
Re: How to make a pure combat char (7 replies, posted in Guides and Resources)
God I hate to be rude, but this is so worthless of a thread.
for who ? also read all the text
this thread is dedicated to Vant
29 2010-12-01 17:37:12
Topic: make tutorial more educative (1 replies, posted in Feature discussion and requests)
when you join in the game you get also in the tutorial and that is good but, imo the tutorial should make the player practice, the movement tutorial is OK imo there should be more focus on "learning stuff by doing stuff"
i want to see more teaching by doing that go and read the help section, ppl learn about how their smart phones/ipods/ipads/etc work by using them, most of the time ppl dont even read the device manual so dont expect ppl to read the game "manual"
after the movement tutorial ends, introduce the news and mail buttons, maybe even send player follow up mails based on their progression in game, a new player upgrade/buy a extension send him a email whit advice on related extensions (like hey you upgraded data processing extension you can upgrade reactor expansion because bla bla bla)
the next should be the chat channels and make the user join the help and general chat channels and maybe create a test channel where players need to join and then leave the channel how to copy text/links from chat channel can go here (they should copy the test channel MOTD)
and now the most important the Agent profile whit allot of details for the extensions part and maybe tell players:
how EP is gained, how any buy/upgrade make this EP to be used/lost for ever
what make extensions more cheap and more expensive from EP point of view, why specialization counts and attributes counts
how to pick the right extensions and maybe make them choose between few basic extensions to buy/upgrade them (data processing targeting reactor expansion)
the production tab should need more info and maybe a follow up tutorial when player produce some syn-tec items and after this a more detailed prototype/reverse/production tutorial
relations should be quite well explained how to gain more standings what access get a certain levels etc
explain that recycle is a way to get commodities
standings influence on recycle/repair/refine
add syn-tec armor hardeners so player need to equip the robot whit them and see the resistance change, same for speed using syn-tec frames
this sounds logic to you ?
30 2010-11-30 21:04:04
Re: Respec? (attributes, NOT skills) (16 replies, posted in Q & A)
why would you be against that whats wrong with being able to change the focus of your character ?
respects help more ppl archive the same and that result on less variety, more ppl do the same things or able to do same things, also make the game to have less specialization and this less player interaction and that is bad for gameplay/economy etc etc etc
also respects forgive laziness/ignorance/mistakes/stupid decisions
there need to be a better guid when you creat your character
not everyone came from eve, so i can see why people can be confused
+1
31 2010-11-30 20:53:45
Re: Cancel Sub? (5 replies, posted in General discussion)
Heya,
I was wondering how do you cancel your sub?
Or does it not renew after the game time?
Thanks in advance
first you need to be aware of a simple fact (you should because you already have a account )
this game dont have a subscription i know this can be a shock for some ppl but if you notice you buy a code and use the code to add more time to your account, is working on the same way prepaid mobile phones work, if you dont redeem codes your account will eventually run out of time and will be closed
32 2010-11-30 20:43:31
Topic: export current extensions to a file (3 replies, posted in Feature discussion and requests)
a basic feature like this should be awesome
33 2010-11-30 20:39:17
Re: Deleting your character (8 replies, posted in Q & A)
Yeah, I misunderstood your question sorry.
Deleting a character will cost 2880 EP beginning next patch but no EP spent on that character will be returned, as it is stated in the confirmation box.
plz add a line like this when ppl try to delete a char "if you delete the character all the EP spend on your current character will be lost plus a 2880 EP"
34 2010-11-30 07:45:56
Re: Respec? (attributes, NOT skills) (16 replies, posted in Q & A)
i am against any respect on attributes plz dont
the last thing we want is ppl training combat for a time and change to industrial then change to trade etc etc
35 2010-11-30 06:33:52
Re: [Request] What about a calculator ? (2 replies, posted in Feature discussion and requests)
yes plz put a calculator
36 2010-11-30 06:30:07
Re: Ramdisk: make the game load faster (10 replies, posted in Guides and Resources)
stuff
i dint try that yet, is working on win7 x64 ?
37 2010-11-29 18:12:11
Re: Houses and Vendors? (7 replies, posted in Q & A)
Outlaw wrote:well you have remote control of robots on a distant planet from your home planet there is little or no need for homes
Oh really? Hmm wonder how that works? Sounds neat and I look forward to reading some guides on it when someone figures it out haha.
Using the theory of a few zealous IT specialists, the Syndicate’s army made a breathtaking discovery: by hacking the alien civilization’s information system – reminiscent of the internet –, it could “infect” it and take over control of a couple of devices. The actual break-in was accomplished with tiny robots similar to space probes.
http://www.perpetuum-online.com/The_Project
38 2010-11-29 17:57:51
Re: Houses and Vendors? (7 replies, posted in Q & A)
well you have remote control of robots on a distant planet from your home planet there is little or no need for homes
39 2010-11-29 17:42:27
Re: Ramdisk: make the game load faster (10 replies, posted in Guides and Resources)
If you look hard enough there is a free application that does the same thing.
dear sir or troll plz next time make a constructive post where you add a link to said app
40 2010-11-29 17:34:52
Topic: thx for ... (7 replies, posted in General discussion)
thx allot of the new forum feature that show corp info
41 2010-11-29 13:12:08
Re: mmorpg.com rating (40 replies, posted in General discussion)
Everyone loves a new game, it seems that everytime I play a new game I think "wow this game is awesome".. what determines if it IS actually a good game is if I still play after a few weeks.
So, Im going to reserve any voting or recommendations until at least the first month is out. If I re-sub, then usually an mmo is worth voting for.
Since the dev studio is small I'm more interested in knowing how they will cope. It may be good now with only 500 players, but what will it be like with 5000 players? how quickly will the devs re-prioritise and deploy changes in the face of big problems. What expansion plans do they have?.. there are just too many unknowns at this point.
you want to have more criteria that some ppl had when give Nobel prize to obama
42 2010-11-29 11:14:00
Topic: w00t hamster upgrade (1 replies, posted in General discussion)
Dev will feed THE hamster whit steroids now
*\0/* yay
*\0>
43 2010-11-29 10:33:34
Re: mmorpg.com rating (40 replies, posted in General discussion)
User Rating: 9.1
So far, so good.
User Rating: 9.0
my fault
44 2010-11-29 10:23:26
Topic: Nippon /file #2 (0 replies, posted in Resolved bugs and features)
on this assignment spawn several type of NPC but half of them get stuck and ppl exploit them all day
can you make this NPC to be unstuck
45 2010-11-29 09:06:45
Re: Perpetuum Planner (114 replies, posted in Guides and Resources)
IMHO this desevers a Sticky
yep
OP good job, also OP do you accept NIC donations ?
46 2010-11-28 21:30:24
Re: Mobile teleport devices (7 replies, posted in Q & A)
Outlaw wrote:but the exit point have to be a existing teleport gate ?
Correct, an existing teleport tower on the same island.
well that dont do much thing
there need to be some stuff that allow the teleport from island to island so player can make a invasion avoiding gate camps
47 2010-11-28 18:41:56
Re: devs i know u make some music so plz post links (9 replies, posted in Open discussion)
BTW how they fit all that stuff in a 64k exe ?
48 2010-11-28 18:32:09
Topic: sequer dont wake up when target players (0 replies, posted in Resolved bugs and features)
after some time sequer go on sleep mode but when i start targeting a player should "wakeup" imo
i know that this is a minor bug but this awesome feature is there for something and zoom even put it on a video
49 2010-11-28 18:06:41
Re: Mobile teleport devices (7 replies, posted in Q & A)
but the exit point have to be a existing teleport gate ?
50 2010-11-28 18:04:45
Re: Ginger Magician (10 replies, posted in Open discussion)
we really do need Ginger now as well
do not want the dwarf drama queen can stay in darkfall
Posts found: 26 to 50 of 124
Perpetuum Forums → Posts by Outlaw
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