you forgot detectors too btw
They nerfed them to the point that it doesn't matter any more.
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Perpetuum Forums → Posts by Gremrod
you forgot detectors too btw
They nerfed them to the point that it doesn't matter any more.
on a related note what balances happen on Alpha when a plant gets destroyerd Lets say for instance someone with a history of abusing mechanics just to be a *** .. lets for arguments sake call him peanut .. decides they want to get twenty guys together and destroy every racial plant on the yellow islands and then control the market.
What stops that happening?
Nothing?
Subject states it all. The game was a bit harder, but more fun when these did not exist.
Remove sparks, mobile TPs and probes. Done!
Remote orders only allows you to buy remote and place orders remotely. If you want to sell an item at a specific station in eve you still have to move it there.
Flip this switch, turn this knob, push this button.
Gremrod wrote:This would also cause a change for the extension or removal of it and EP refund, right?
If you're all for this particular change then of course.
I would put it to some type of survey / poll.
You can use Google docs/forms they do very well for this sort of thing.
Jita wrote:Allow one spark to any station you own and one to any alpha.
How exactly would that be different compared to now? Correct me if I'm wrong but practically this is already the case since you can only spark to a station you own, because the others are mostly closed for you.
edit: oh you mean 2 sparks total.
This would also cause a change for the extension or removal of it and EP refund, right?
Better hope they don't lose any database transaction logs........
Gremrod wrote:Jita wrote:occupational based sovereignty and the need for a stepping stone - npc owned stations - to help new and emergent entities.
I didn't read anything about station locking being an issue. I did read about npc owned stations being a stepping stone.
Perpetuum has three beta terminals that are npc owned and can be used by any entity as a stepping stone.
Gremrod, those terminals are useless for new players, it get blobbed quick (made easier by SPT ofc) whenever there is an outpost to defend. We need beta island with just NPC terminals, and much more of them.
I will agree there needs to be more beta islands. I have no issue with some beta islands being added that have no intrusion outposts only npc controlled terminals.
Celebro wrote:The only relevance I see is the : Occupancy based sovereignty. Which SAP 2.0 was supposed to have at least minimized that problem, but looking at the map, I can conclude it did nothing of the sort.
occupational based sovereignty and the need for a stepping stone - npc owned stations - to help new and emergent entities.
I didn't read anything about station locking being an issue. I did read about npc owned stations being a stepping stone.
Perpetuum has three beta terminals that are npc owned and can be used by any entity as a stepping stone.
Yeah they have no logs of nic being spent on TF charges. Community was told no refund.
Dev Zoom?
Most likely but the new movement speed made the game smaller so i think a STP CD would be easy for most to swallow
But they also have made the game world larger with gamma and moving the islands further apart so IZ don't get you where they use too.
The point system in place limiting number of sparks are going to become more precious now with gamma in place. While power projection is something that is there it will become more limited as we move forward with more islands.
I see no reason to have a cool down because the above will limit power projection to a specific amount of islands or island.
I think with the speed boost no one should complain now about walking its pretty fast.
The people that come newly into the game now after the speed boost will say: "Movement is so slow in this game."
Am I right?
Good video, it has some ... errors in the facts though, like for example, everyone has their own artifacts you're not ever racing someone before they get their first...
I noticed that too. I was going to make a comment on the video. But the guy said it is an early review.....
What is the issue you're seeing. You posted specs and then referenced internet and location. You're system specs should have no issue running the game. You may need to turn down some settings.
tbh, i was to lazy to dig up my old topic, that is even older then yours...
I didn't post here as a contest. I was posting it to combine the two together.
http://forums.perpetuum-online.com/topi … p-feature/
Merge the ideas together and BAM!
Thanks for listening Zoom!
Ville wrote:But alas, we still play this game...
You do? The killboards don't support this statement, and we logged in the other day to provoke a fight, waited around for a half hour or so outside tellesis, and on the gate and only 3 people showed up and wouldn't engage. Jita and I shot each other under tellesis and neither of us fit a rep so we were both on fire and I even said as much in general chat and no one even bothered to undock and check.
I don't consider playing other games and being on jabber to be the same as playing perpetuum.
Just because we don't bite the hook a couple times doesn't mean we are not there. We are just currently full and spawning.
Gremrod you said you were in favour of account transfers and gifting. They are not the same.
Accounts playing the game doesn't equal success.
Yeah you're right. I must of been thinking it and just typed it.
If one maxxed miner account is gifted to 3 different players in a day and is continuously used to mine a resource at peak efficiency, the net effect is a higher yield of resources and wealth. And this yield is done with a 1/3 of the account cost if each player was required to max their characters in the same field. This is why account "gifting" can be used and abused.
You have convinced me even more. I don't think account sharing should be aloud.
If the character is sold, transferred publicly, and cannot be returned for a reasonable period of time, then theoretically newer enthusiastic players can purchase experienced accounts and dive into a deeper level of gameplay sooner than 1 EP a minute. In this scenario, the Devs make money on the transfers.
Agree.
How convenient, everyone in CIR/PHM are a bunch of nomads.
Accounts on 24hrs for days -red flag 1
Accounts changes hands at roughly the same time consecutively for a period of days/week. red flag 2
Both IPs are on 5-6hrs+ different time zone ( between London and Poland there is only 1 hour difference)-red flag 3
Who said anything about accounts changing hands?
Gremrod wrote:I don't care who is using the account. If it is active it is good for the game. If it is active and spending money on the game even better.
I say allow character transfers or account gifting. +1 to OP
So you find it ok that high end miner accounts can change hands 24/7?
I said allow character transfers.
I don't think I mind high end miner accounts changing hands 24/7. You still need to spend the time to get the minerals.
But I would rather see something in place for character transfer for NIC.
I don't care who is using the account. If it is active it is good for the game. If it is active and spending money on the game even better.
I say allow character transfers or account gifting. +1 to OP
Norrdec wrote:CIR is not the biggest corp in the game, yet we are on everyone's lips.
http://www.perpetuum-online.com/~gargaj/Join PHM and find out why.
We already know why, its because of winning at perpetuum ofc and taking it all as very srs bsns
Disclaimer: by winning I mean basically copying Styx and M2S
Imitation is the sincerest form of flattery
All Styx did was copy too.
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