For the record I have only come across one person that tried to ruin this game and he even stated it in his speech to the the M2S corp after he was caught duping.

Okay I failed. You know you have failed when it is taken as a troll.

Annihilator wrote:

Didn't Syndic list it in his greatest achievements to succesfully shut down any interaction between DEVs and Player?

for me pot calling kettle black topic...

I think you are confusing the post of one individual with another.

Here is another blog post that got the game some front page coverage for about 2 weeks.

Jelan wrote:
Gremrod wrote:
Jelan wrote:

You aren't that naive!  I'd be proud of that troll thread, you've even got me posting from my phone!

If it isn't a troll thread then it's a disgraceful post on mmorpg, your call

I think it is a great post on mmorpg that lets people know about the gaming commmunity here and how we are trying to work with a dev team to make a game they can be proud of and one we love to play.

Like sometimes a cigar is just a cigar... sometimes a post is just a post.

Let me correct you then, it is not a great post..

Okay.

Jelan wrote:
Gremrod wrote:
Jelan wrote:

Well what do you expect when you post troll threads!

Its not a troll thread. I don't know how to troll.

I do blog posts on mmorpg.com about the game all the time.


You aren't that naive!  I'd be proud of that troll thread, you've even got me posting from my phone!

If it isn't a troll thread then it's a disgraceful post on mmorpg, your call

I think it is a great post on mmorpg that lets people know about the gaming commmunity here and how we are trying to work with a dev team to make a game they can be proud of and one we love to play.

Like sometimes a cigar is just a cigar... sometimes a post is just a post.

Jelan wrote:
Gremrod wrote:

And the poison I speak of in your post here in this thread.


Well what do you expect when you post troll threads!

Its not a troll thread. I don't know how to troll.

I do blog posts on mmorpg.com about the game all the time.

Jita wrote:

If you hate the game and it's players so much then leave already.

Now we know this is not true. Does anyone think this is true? If so I will leave.

And the poison I speak of in your post here in this thread.

Smokeyii wrote:

I fail to see what you seek to garner by posting this topic on mmorpg.com.


Are you trying to bully the devs into your way of thinking? You're right though, this community is poisonous, with the most vile and disgusting being either in your corporation or allied to it. So, congrats on that, I guess.

Did you read what I wrote or did you only see what your eyes/mind would allow you to see?

Because you must of skipped right over this part at the end.

The developers need to convey their vision for the future of Perpetuum. Once this is done I think a lot of the poison seen in the communities posts will subside and the game will start to see successful strides.

I invite you to come and become part of this very passionate and exciting community and team of developers and players in Perpetuum!

Read here

Jelan wrote:

Spin doctor: a person (such as a political aide) whose job involves trying to control the way something (such as an important event) is described to the public in order to influence what people think about it

https://www.youtube.com/watch?v=cXWbMu4PtpE

Annihilator wrote:

Assaults have been a bit OP, especially masked waspish with range extender. with a good macro you could lob an alphastrike on someone without beeing seen for more then a millisecond (just like shooting with shields, but easier)

Just can't remember if the light-weapon nerf came before or after.

I don't think the assaults have been OP. It is more the fact that people now have enough EP to make them more powerful than they were 3 years ago. Taking basics to lvl 10 and all the other skills that apply to weapons etc. to lvl 10.

Jelan wrote:
Gremrod wrote:
Celebro wrote:

This ^ and lol at forgetting the extra L on Ville's name, priceless.


Well there is another way to look at it. If you have something to do with all the areas (islands in this game) you are bound to be part of everything in game. PvP, resources, battles etc.

The spin doctor is in da house!


Not a spin. Just another way to look at it.

Celebro wrote:
Jita wrote:

if you dont want to own the game what possible reason would you have for putting three bases on every gamma.


This ^ and lol at forgetting the extra L on Ville's name, priceless.


Well there is another way to look at it. If you have something to do with all the areas (islands in this game) you are bound to be part of everything in game. PvP, resources, battles etc.

Jita wrote:
Ville wrote:

So its Ok if a Cam mk2 can get within Demob range without you knowing?  But its not ok to see a miner at 2K Meters?

yes because the cam needs to do the work to find the miner whereas a detector can sit at strategic points under a station or gate and see everything.

This is something that has been missing from the game for a long time. Well since detector modules were introduced. They should have left the assault masking alone and left detectors out of the game.... But some people said that the assaults were too OP.

So the more I think about it the more I am for removal of the detector module!

DEV Zoom wrote:

People ask for dev blogs but when there is finally one it seems they don't read it.

Your question is answered in the "What comes next" part of the most recent blog post.

people read it they don't remember it.

Ville wrote:

So its Ok if a Cam mk2 can get within Demob range without you knowing?  But its not ok to see a miner at 2K Meters?


I spent a lot of time in null sec under constant threat of stealth ships. I mined and did other things. For me it added to the fear factor...... I only know they were in the system but I had no idea where they were.

But tbh I don't think detectors need to be removed.

44

(3 replies, posted in Feature discussion and requests)

yes they need to bring this back.

I don't want to see masking disappear. As long as maskers are kept if they remove detectors.

46

(63 replies, posted in Feature discussion and requests)

Jelan wrote:
Gremrod wrote:

Remote orders only allows you to buy remote and place orders remotely. If you want to sell an item at a specific station in eve you still have to move it there.

Is it me or does Gremrod look more like Syndic lately?

edit: missed Gremrods troll post, this post was unaffected by Gremrods downright rudeness lol

LOL

47

(63 replies, posted in Feature discussion and requests)

Jelan wrote:
Ville wrote:
Jelan wrote:

All this says is "its all about me" and you clearly haven't got a clue lol

If one person can choose to do everything all the time then you remove the requirement or need for many other people.  Our wars in EvE used to take weeks of planning and logistics (back in early 2000, don't know what its like now)

Shifting sales goods to multiple trade hubs, not a chance, too time consuming which enabled others to compete in different markets.

If you weren't soo self-centred and blinkered you'd see the bigger picture over your damn pudgy eyes!

Maybe you never noticed there were only two to three industrialist seeding the market to begin with and most of the time they move to where ever the goods are being off loaded on the market.  What happened is that numerous other Alpha 2s were being neglected and some even had less on them than Alpha 1 islands.

Yep and because it was easy for you to undercut any new budding industrialists they never got a chance, again, its not all about you ffs.  Stop admiring how great you are in the mirror and consider something outside of your little world.  Narcissism alive and well in the form of Ville!

Jelan. No longer a troll. He is now a whiner. wink

Celebro wrote:

+1 , not for proximity probes though, they can be tweaked.

Sure. I still say remove probes too.

Burial wrote:
Gremrod wrote:
Jita wrote:

you forgot detectors too btw

They nerfed them to the point that it doesn't matter any more.

They still see a mech at ~2.3km.

And the detector can be seen too.

Burial wrote:

Proximity probes can be balanced. Just don't allow them to be placed right under teleports.

No. Just remove them.