The more data you give to the community the more fansites and tools they will make for free
Forum
You are not logged in. Please login or register.
Search options
Perpetuum Forums → Posts by Benos
Pages 1
Posts found: 19
1 2010-12-08 16:38:13
Re: [Request] API Interface for use with websites (11 replies, posted in Feature discussion and requests)
2 2010-12-03 11:57:38
Re: General Speed. (32 replies, posted in Balancing)
Gain a temporary speed boost when you undock and use a teleport would be great.
3 2010-12-03 11:50:49
Re: Double EP for accounts created after launch. (43 replies, posted in Feature discussion and requests)
And someone who buy the game in 6 month should have 6month of double EP ?
For a competitive specialized Assault combat char you need ~50k EP total. It is less than a month of playing, i think i is balanced for new players
4 2010-12-03 11:24:31
Re: [Request] Combat log update/configuration (6 replies, posted in Feature discussion and requests)
+1
And see the resist of each damage would be great too. Atm the ship name is writen, would be better if name was written.
atm: Benos > 46.94 damage > Prometheus
to: Benos > 46.94 damage > Rookie Mantis
Log exemple:
[20:10:11]:You hit Rookie Mantis with laser#1 for 100(-32)Dmg [60(-20)T ,40(-12)K]
[20:10:11]:You miss with missile#2
[20:10:11]:You hit the ground with laser#3
[20:10:12]:Rookie Mantis hit you with missile#1 for 40(-45)Dmg [30(-25)S, 10(-20)T]
5 2010-12-02 16:33:24
Re: Client Needs Admin Privileges? Why? (14 replies, posted in Q & A)
Benos wrote:The game need admin privilege because persistants data are not in "MyDocuments" you need admin privilege to acces to "program files" folder inside an app
if that is true, then installing the game in any other folder should do the trick, right?
No, the prompt will still be there cause the game is asking for admin privileges. You can make an elevated shortcut http://www.sevenforums.com/tutorials/11 … reate.html
You can also use programs like "UAC trust shortcuts" to create the good shortcut
6 2010-12-02 09:52:35
Re: Client Needs Admin Privileges? Why? (14 replies, posted in Q & A)
The game need admin privilege because persistants data are not in "MyDocuments" you need admin privilege to acces to "program files" folder inside an app
7 2010-11-30 16:52:39
Re: Tutorial 3-b need to be changed (12 replies, posted in Balancing)
What would you propose? Should we somehow force the players to read the mission briefing?
The data console will be placed into your 'Private storage' here after you accept this assignment. To transport it, you need to open your robot's cargo hold (right-click on your robot) and drag the data console into it.
Mission 3-ba can putting the dataconsole inside the cargo and 3-bb for the old 3-b
8 2010-11-30 14:11:15
Re: cycle time of miner modules = x/(1+bonus) (15 replies, posted in Q & A)
it is the same formula than the resist.
with 100 resist you take 50% of the damage
with 100 cycle bonus you have 50% les time
with 50 you have 33.33%
with 100 you have 50%
with 200 you have 66.67%
with 300 you have 75%
formula : 1/(1+(x/100))
with fact = 100/(100+x)
it should not be name cycle "time in %" but "cycle time bonus" like the resists
9 2010-11-29 14:29:53
Re: Remote Market / Item Database Viewing (7 replies, posted in Feature discussion and requests)
+1 on seeing the market outside the station.
We also need to see a graphic whith the number of transaction for each item in the terminal.
10 2010-11-26 15:16:17
Re: try to keep a GM on help channel 24/7 (6 replies, posted in Feature discussion and requests)
Benos wrote:Can we turn off the online/offline stuff in channels ? it is unreadable atm in help
plz take a look here http://forums.perpetuum-online.com/topi … from-chat/
Yeah saw that but can you configure it per channel ?
I want to see when a corpmate log in/off but i do not care about the guys in general or help channel
11 2010-11-26 15:10:18
Re: [UI] Inventory Scaling/Window Management (18 replies, posted in Feature discussion and requests)
I would like the option to show list view instead of large icons. Preferably sortable by column.
+1
And if in list style make the folders look like in market with a "Expand All" and "Collapse All" function
12 2010-11-26 15:00:16
Re: try to keep a GM on help channel 24/7 (6 replies, posted in Feature discussion and requests)
Can we turn off the online/offline stuff in channels ? it is unreadable atm in help
13 2010-11-25 12:00:20
Re: Remove Arhkes from Kill Count (24 replies, posted in Feature discussion and requests)
/signed
14 2010-11-24 17:30:47
Re: Missiles vs other (49 replies, posted in Balancing)
So when you are talking about the LOS problem, are you talking about the current state, after yesterday's fix?
It is better but direct damage weapons still have problems, you can see your target and still hit the ground, while with missiles it works perfectly even over small hills.
15 2010-11-24 10:51:10
Re: Refining and Reycling formula (17 replies, posted in Q & A)
I went on all Outpost of the noob island to check the bonus of the plants.
And on the reverse engineering II there were no diff on tooltip. With no indus skills it says a 50% CT with the same time than a plant I to make it.
What is the intereset of the reverse engineering II plant ?
16 2010-11-23 18:41:51
Re: Refining and Reycling formula (17 replies, posted in Q & A)
Can someone give the effect of each plant level and their location ?
Recycling plant I = 10% (On Alpha Terminal)
Recycling plant II = ?? (One of the 3 outpost in noob island right ?)
Recycling plant III = ??
impact of relation ratio ?
And for Reverse Ingeneering what is the impact of a plant lvl II and relatio ratio ?
Same thing for factory if someone knows it
17 2010-11-23 14:57:32
Re: [Request] API Interface for use with websites (11 replies, posted in Feature discussion and requests)
Is there any way to explore the Perpetuum.gbf file to get maps, item stats and so on ?
18 2010-11-23 12:52:02
Re: Assault robot (17 replies, posted in General discussion)
Did you get or have any Industrial bots unlocked, because it could be that you need to get them first (not sure at all about this)?
Yeah i unlocked riveler with T3 kernels. I think it was a waste of T3 kernels, you should eat T1 kernels until 100% riveler and then begin to eat T3 kernels.
19 2010-11-23 11:26:42
Re: Assault robot (17 replies, posted in General discussion)
I ate near 100 T3 thelodica kernels (light and assault) and i just get some "named" stuff
I ate some T1 thelodica mech kernels and i got standard medium stuff
Do you need to know at 100% all Nian Trust robots before having a chance to get faction spécific robots ?
Posts found: 19
Pages 1
Perpetuum Forums → Posts by Benos
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.056 seconds (76% PHP - 24% DB) with 6 queries