Topic: Refining and Reycling formula

Hi,

anybody has formula for Refining and Recycling? Or some better explanation then what is in guide?

Thank you

Scapogo

Re: Refining and Reycling formula

Recycling:

[Base recycling rate (rank of the plant) + (lvl of the Recycling extension * 3%)]  * [(Resources the Item is made of) * (Repairstatus of the Item)]

expample:
Recycling plant I (10%?)
Extension maxed (30%)
Standard light Armor plate (1000 Titan, 300 Vit), full repaired

= 400 Titan ore, 120 Vit

... that was it at least before release

Re: Refining and Reycling formula

Ok, thank you.

Its really low percentage we can get from items hmm

Re: Refining and Reycling formula

How does the relation ratio (i have there 3% for example) fit into that equation ?
The relation ratio is shown at the recycling plant window, right above the material ratio line, so it must have some kind of influence.

Re: Refining and Reycling formula

sorry, havent checked how standing affects recycling since the recycling mechanic was changed.

for Refinery i can say: 10% relation ratio = 1 rank Refining extension (3% better refining)
Refinery I = needs maxed extension for delta 0
Refinery II = needs refining 5 + 5% Standing for delta 0

6 (edited by Benos 2010-11-23 18:42:27)

Re: Refining and Reycling formula

Can someone give the effect of each plant level and their location ?

Recycling plant I  = 10% (On Alpha Terminal)
Recycling plant II = ?? (One of the 3 outpost in noob island right ?)
Recycling plant III = ??

impact of relation ratio ?

And for Reverse Ingeneering what is the impact of a plant lvl II and relatio ratio ?
Same thing for factory if someone knows it

7 (edited by Benos 2010-11-24 10:51:23)

Re: Refining and Reycling formula

I went on all Outpost of the noob island to check the bonus of the plants.
And on the reverse engineering II there were no diff on tooltip. With no indus skills it says a 50% CT with the same time than a plant I to make it.

What is the intereset of the reverse engineering II plant ?

Re: Refining and Reycling formula

RE standing only affect time and NIC

Re: Refining and Reycling formula

Most of IIIs are on PvP Islands and you supposed to be a member of the corp that owns that outpost me thinks. PvP Outposts have most IIs and IIIs in a single Outpost while Alpha outposts you can get II max and I think its only 1-2 of the installations are tier II per outpost on a given Alpha island. Like recycle and research are II the rest are one. Another alpha outpost would have production and repair II and the rest I.. etc.

Re: Refining and Reycling formula

The repartition of level II facilities among Alpha outposts is fixed or can change among time ?
Can the info "how to access to level II facilities in noob islands" is available somewhere ?
Thanks in advance smile

Re: Refining and Reycling formula

My indy guy gets a 34% relation bonus. For recycling it is 34% more resources gained. QUite nifty, though I realise not being able to "freely" access beta is going to hurt. Pretty much maxed out on alpha rep now.

12 (edited by Kruachan 2010-12-21 14:46:09)

Re: Refining and Reycling formula

I plane to specialize in recycling and would like some feedback before doing it smile

  • Repair only modules that would be provide Alligior/Espitium is a good approach ?

  • Repair every module before recycle it is self-defeating ?

  • How High-grade recycling works exactly ?

Thanks in advance smile

PS : I currently have 29% in Relation Ratio in my mega-corp terminals/outposts.

Re: Refining and Reycling formula

Vorgrim Scout wrote:

My indy guy gets a 34% relation bonus. For recycling it is 34% more resources gained. QUite nifty, though I realise not being able to "freely" access beta is going to hurt. Pretty much maxed out on alpha rep now.


You don't understand the %.  34% relations does not give you 34% more resources.

14 (edited by Naruby 2010-12-24 14:26:32)

Re: Refining and Reycling formula

Plz verify my refining formula :

waste factor = (material rate / 100) - (refining ext level * 0,03) - (RoundDown(Relation/10))
needed input = base rate * (1 + waste factor)

Example for refining titan in titanium:
Material rate(aka station rate) = 30,  Refining Ext = 3, Relation = 0
waste = 0,3 - 0,09 - 0 = 0,21

Base rate for titatium is 30 titan
input = 30 * 1,21 = 36

Re: Refining and Reycling formula

Naruby wrote:

Plz verify my refining formula :

waste factor = (material rate / 100) - (refining ext level * 0,03) - (RoundDown(Relation/10))
needed input = base rate * (1 + waste factor)

Example for refining titan in titanium:
Material rate(aka station rate) = 30,  Refining Ext = 3, Relation = 0
waste = 0,3 - 0,09 - 0 = 0,21

Base rate for titatium is 30 titan
input = 30 * 1,21 = 36

Did this formula get confirmed????
or is there a different one??

I Currently am the author of Perpetuum Fitting Tool - Continued..
EVE - bigsteve

Re: Refining and Reycling formula

Hi my first reply in 3 months !
So no, there is no conformation. All I can say is that it works for me.

Some small tweaking : lvl 1 station=0,316 modifier, lv 2 station=0,187 mod.
And instead of dividing and rounddown the relation is better to do (Relation * 0,002)

Re: Refining and Reycling formula

Vey good find, this formula. Unfortunately, not 100%. about a 2% margin in it.

I'm curious to know where it goes wrong. It's not in relation rounding. must be something to do with skills.

For example: Refining 123456 HDT and Liquizit to get Vitricyl.
With a refining skill of 3 and relation total of 13,71 in a lvl 1 refinery.

The formula says it should give 1030 of Vitricyl. The actual in-game number is 1049
Now, if I increase relation to a ridiculous number of relation, like 20, I get 1041. Still off and Obviously, I dont have that number of relation total. 

How did you come up with the Refinery number of 0,316?

Re: Refining and Reycling formula

I think there's a cap on how big of an effect the relations ratio can have, after increases above 10% I have not noticed any gains for refining.