1

(9 replies, posted in Feature discussion and requests)

Aer wrote:

I'm fed up of cheap market outbids either in buy or sell orders. Either you are ok with the current price and offer your buy/sell advert at the same price, and then enter the queue (which would imply to remove the recent change about the biggest number coming first and come back to a first here first served) OR you want to have the best price and then it has to be at least 10% over/5% under the previous local best offer.
The 0.01 NIC changes are just boring...


It's called trading. And yes, it's not easy. 0.01 bid wars are the price you pay for your profits. Learning to deal with updating orders is an essential part of being a trader.

2

(19 replies, posted in Feature discussion and requests)

http://forums.perpetuum-online.com/search/560430193/ <-- that's the one - The earlier link lists DEV threads (threads where they have posted), this one lists all their posts.

3

(19 replies, posted in Feature discussion and requests)

http://forums.perpetuum-online.com/search/1697087849/

That's all the Dev tracking you will need, hopefully.

Zoom - it's a page that lists all the forum threads that Devs have posted in, players use it to keep track of "official" info.

4

(2 replies, posted in Feature discussion and requests)

+1 except make it color, not colour smile

5

(19 replies, posted in Resolved bugs and features)

Go to landmark settings, turn off agents. You don't need to see other nubs anyways. I agree its a cheap hack, but it upped the fps, and lowered the lag for me.

Well, I think I have stated the reasons amply well. Don't have any more to say about this anymore.

7

(19 replies, posted in Balancing)

This is not just a problem for the kill missions. For geology missions, the level 3 mission I did had me scan in three spot (as opposed to 1 with level 1), travel 2x farther - right on top of level2/level3 npc robots who want to gank me, and this is the best part, the relations I receive are +0.01, +0.0, +0.0!! The monetary reward is 22500 as opposed to 18000, and I receive bullets instead of energy cells.

I wish it yield at least some better standings, and did not involve risking a bot to complete a scan.

Jita wrote:

All npc sell orders do is keep people from robbing their buyers. You can produce ammo at a LOT less than that, people just don't want to.

Let's try a different take on that:

"All npc sell orders do is keep people from making the profit they deserve to. You can sell ammo at a LOT more than that, the DEVs just don't want you to."

Neijek wrote:

naa, as is i think it's fine as is. just the most base things  (mining charges, geo scan, amo) or better the "crap" kind of things which are seeded nothing else really.

But ammo, and charges, can be produced by players now - been long that way. The trouble with this issue is that for laser ammo, the BUY orders for all other ammo, besides the small sonic energy cell, exceed the NPC sell order for the one ammo that is NPC sold, showing that the demand far exceeds how much players produce.

If you remove the incentive for miners and industrialists to make a profit, there is not much of a point in the game.

If they DO remove the NPC sell orders, then they will see how stupid the current PVE combat reward system is. If you run combat missions as a Laser (asintec) toon, you LOSE NIC by buying the ammo needed to do l1 assignments in a prometheus with 5 laser guns on it.

Denying that the problem exists will get us nowhere, so let's let the game play out as it was meant to, so the Devs can achieve the right balance - not some twisted half-assed NPC bolstered fake sense of right-ness.

Neijek, by the same reasoning, then, surely, it is good to have some cheap modules, robots, charges, ore, commodites, herbs, and everything else sold by the NPCs, right? Let's all give up the 'P is a sandbox game' ideal then.

11

(44 replies, posted in Resolved bugs and features)

If you are just running courier missions, or ore, or something, try turning off NPCs and Agents in the Landmark settings. Seems to improve the situation a lot.

12

(2 replies, posted in Resolved bugs and features)

GLiMPSE wrote:

He must have a lot of EP saved up...

<maybe he deleted his character?>

~G~

See the chat window to the side - he was logged in and had been logged in for an hour+

13

(47 replies, posted in General discussion)

Purgatory wrote:

Huh that's weird, didn't think this would work. I turned off agents from overview on all characters and my lag instantly went, and i remained stable at 50ms.

That should help you guys narrow down what is causing such huge data transfer. Maybe the updating of agent distance.

Would hate to think how bad it will be for people at the next 100+ man fight, gonna be even worse than last time (can it get worse?) Updating the distances for 100+ people... if several clients can bog down a connection with 15 guys on overview.... well 1 client is gonna kill the connection with 100 plus.

+1 Nice work!

14

(2 replies, posted in Resolved bugs and features)

See screenshot for an example of a member who was last online 13080 days + ago.

https://dl.dropbox.com/u/11963947/perp/ … m_0006.png

15

(11 replies, posted in General discussion)

Recognizer wrote:

...

every fraction of standing already counts. that you just see it for every 10% in the refinery is due to the rounding on Titanium. ....

Just a request - It would help if you listed the relation ratio with two decimal places, as with the other ratios, since, for example, when I have an average of 6.52 relation ratio, it shows up currently as "7%", throwing calculation off just a bit, and this effect accumulates, especially with production calculations.

Ignore this, I am an idiot! The market buy orders must just have run the course of it's life - in that I must have placed it 1 day ago.

So let's change the bug to:

Please update the Type description for expired buy orders to "Expired Buy Order" instead of "Returned Buy Order".

Thanks.

I was out running missions. I docked back into the terminal, and two buy orders were cancelled.

See the attached screenshots that show that I just finished a geo-scanning assignment at 17:39:20, and how the transactions log shows the returned buy order at 17:40:28. I was still out on the field. In case you think it was me who docked and cancelled the order, there is no way you can travel from where you finish "Lavender" /File #1 to the Asintec Alpha terminal in a minute and 8 seconds. Lack of a more detailed event log prevents me from posting when exactly I docked.

Could someone explain how a market buy advert could get automatically cancelled?

Edit: Screenshot urls removed, see below

18

(12 replies, posted in Feature discussion and requests)

+1

CTs can be traded in station, using a corp hangar, between corpmates.

You cannot get maxed out in everything, so focus on the skills that provide the best benefit for EP spent.

For a solid example, let's say you want to create a toon who mines (and then refines/sells the ore). I would place some importance on NOT specializing into a specific ore at the get-go, who knows, it could well be worthless in a day/week/month!

So, you are a miner, and you want to figure out where to spend that EP!
Spend it on Extensive mining, focus on getting that to 7 or 7+ to start.
Keep some EP in your pocket to spend on fitting skills (to increase CPU/Accumulator/Reactor as needed), and some for Roboting skills for the mining bots of choice. A Mech miner (termis) is a huge EP investment, so always keep that in mind. Getting in a Mech sooner will increase your mining output per hour faster than the last three levels on Extensive Mining, for sure, but to get a Termis, you need NIC, and for that you need to mine. So just don't be in a hurry to spend that EP.

Also - no one else can mine for you instantly - however, someone else can REFINE for you instantly, especially if you pay them for their services, or if you are in the same corp. You can also see the ore you mine for a decent profit.

Ultimately you'd want to be self-sufficient, but that is way down the road, like 6+ months from now, for now, try to figure out what will enable you to be self-sufficient with respect to NIC generation, AND helpful in the big-picture of the corp you join.

Just to make this sorta more useful, here are the skills that are not related to industry that are useful to have. These are things that I felt I could have used more of:

Data Processing- more CPU
Long range targeting - what it says
Targeting
Reactor Expansion
Accumulator Expansion
Energy Management
Basic Parallel Assigment
Diplomacy
Basic marketing
Basic purchasing

You don't need to start with more than 2-3 in the above skills, use your own judgement and see what you need. Don't spend that EP unless you are hurting without a skill, or stuck.

20

(11 replies, posted in General discussion)

As far as I can tell, 10% relations gives you +1%, or something like that, for refining, recycling and production.

The BUY prices of the majority of the small laser ammo is now higher than the NPC sell price of Small sonic energy cell. Come on devs, cancel that sell order!

In trying to work out the formula for how much materials are needed for the factory production jobs, I run into errors where the calculated value for the amount of commodities need to produce something is +/- 3 or so off, almost consistently. The only reason I can think of is that the CT efficiency ratio, the relation ratio, and the amount of materials needs are been rounded in some fashion before being displayed. The last part, where the amount of materials needed is rounded (I believe it is rounded down) is okay, since you can' thave 0.4 of titanium, say, but if I knew what the relation ratio, and the CT efficiency ratio were, down to two decimal points, or how many ever decimal points are significant in your code, it would be a lot easier for me to judge which items to reverse engineer for profit.

With regards to the CT efficiency rounding, see the other bug I reported for details on how this can be a pain.

One of the things I absolutely love about sandbox games is the ability to number-crunch. I know, won't be long before someone mentions spreadsheets, but hey, that is fun smile Please fix things so that what I "see" in game in what is the real thing, not some truncated, almost meaningless number smile

Cheers!

23

(6 replies, posted in Feature discussion and requests)

+1

24

(1 replies, posted in Resolved bugs and features)

Placing an order for 264000.01 nic makes it an order for 264000 NIC, which is exactly the same as the order I was trying to beat by 0.01 NIC, and what's better, I can't cancel my order for a few minutes.

Thanks

Recognizer, as long as there is at least one ammo of each type, then the market is seeded, isn't it? Or is that too complicated to comprehend? You act really surprised and all.

Anyways, please unseed that item, and make it player controlled. As long as that one item per type is seeded, prices will stay artificially controlled.