151

(268 replies, posted in General discussion)

DEV Zoom wrote:

Lupus, a public response be it then:

Today I was surprised to find out that Mancs returned the money we removed from you during the downtime, because somehow you could convince him that you are innocent.

Like you posted before:

Lupus Aurelius wrote:

Actually, I got punished for something i did not do - my NIC was removed, when I never personally did any insurance.  My transaction log shows all my NIC was from selling kernals.  All of it.  No trasfers from anyone other than small tips for helping ppl out.

It's actually not necessary to buy insurances yourself to be guilty, since insured robots can be freely given around by corporation members via the storages.

Unfortunately Mancs made the mistake of only checking your transaction logs, but not checking your robot losses, which shows 38 corp-insured Baphomets (31 of them destroyed during an overall timespan of 35 minutes - a fine performance if you ask me).

I hope that answers your questions and we are sorry for this mishap.


Mishap!?!?!?!  Total B***S***.

EULA states:

* It is forbidden to use any kind of third party application or tool that interfaces with, mimics or interferes with any part of the game system in any way, including the use of macros, control scripts, bots, system time manipulation tools, memory access tools or reverse engineering tools;
* It is forbidden to use any trick, hack or exploit that allows the player to gain ingame currency, or anything that an ingame monetary value can be assigned to, or any kind of unfair advantage over the other players.

1)NIC removed from my account was from kernel sales and assignments - all transaction logs show that, no insurance payouts what so ever.
2) Any bot that I shot was not, nor ever, insured by me
3) No publication by the DEVS or GMs that this was considered an exploit
4) DEVS, when informed of the issue, during release ( yes, they were reinformed during release, not just during beta) stated that it was working as intended, and was not an issue
5) Insurance on the bots in question was performed thru corp, with funds going to corporation wallet.
6) No corporation funds were transfered to my character as part of this activity
7) Transaction logs show that the majority of the NIC I personally earned was actually earned prior to the event in question, and again, was not related to the activity
8) DEVS HAD ALREADY TAKEN THE FUNDS IN QUESTION FROM THE CORP WALLET, based on the published formulas in the blog, and from the corp officers

Please, DEV Zoom, be so kind as to address the above points, and show how the punitive action performed upon myself, just because I am a M2S member that shot 30 bots when told to by my corp, are justified and fair.

This is what I mean about due process and objective evaluation.  AT NO TIME< EVEN AFTER THE DEVS WHERE INFORMED, AND CONFIRMING THAT IT WAS WORKING AS INTENDED, WAS ANYTHING COMMUNICATED TO ANYONE THAT THE ACTIVITY WAS CONSIDERED AN EXPLOIT.

152

(268 replies, posted in General discussion)

Saha wrote:
Lupus Aurelius wrote:

Well, after my statement yesterday, about Mancs, after a long convo, agreeing that I was correct and that the NIC i had was legitimately earned, turned around today and arbitrarily removed it again, after a 2 hour convo trying to show that even though I had not personally earned NIC or advantage thru this, because of my association to the corp and the activity, i was guilty.

Well, this is ridiculous. Zoom, any comment? Or can we expect NIC randomly disappearing and reapearing for months now deppending on which cycle of the moon has what effect on the given Dev who did this nonsence?

I thought you said you guys have learned a lot out of this, yet you turn around and do another proffesionalism slip on the same day.

Well, I have emailed DEV Zoom on how this was handled with me personally by Dev Mancs, with no response yet.  But in the spirit of transparency, I think the community needs a public response.  So, respectfully, I request a response here as well Dev Zoom, as to this issue.

153

(268 replies, posted in General discussion)

Well, after my statement yesterday, about Mancs, after a long convo, agreeing that I was correct and that the NIC i had was legitimately earned, turned around today and arbitrarily removed it again, after a 2 hour convo trying to show that even though I had not personally earned NIC or advantage thru this, because of my association to the corp and the activity, i was guilty.

Of course, he proceeded to remove that NIC again.  Trolls, have your fun, I know the "Umads?" are coming...

People, all of us, the entire customer base, need to be concerned how these issues are dealt with and resolved.  When an individual can arbitrarily set a criteria, unpublished, and state that a paying customer violates that criteria, THEN ALL OF US ARE AT RISK!

Anyone of us, ANYONE, can have this applied to them.  There needs to be clear definition of what are exploits, communicated in a visible way, and transparent review and resolution process, that assures fair and equitable resolution of issues.

We pay RL money to be here, and at the same time we are the ones that provide the content to make it interesting, that draws more people to this game, and we need to know that issues will be handled objectively, in good faith, and fairly.

WE ARE ALL AT RISK IN THE FUTURE TO THIS BEHAVIOR, EVERYONE OF US, AND WE NEED AS PAYING CUSTOMERS TO KNOW THAT WE WILL BE TREATED EQUITABLY AND IN GOOD FAITH.

154

(268 replies, posted in General discussion)

Dromsex wrote:

Im not refering to anyone in specific - but the ones trying to spin things around that are clear since beta.

You keep repeating the same thing over and over, and never acknowledge the facts and data being presented, other than to refer to bits out of contextual reference.

Last I checked, that is the definition of spin.

The FACTS reman that the DEVs mis-represented that not only were they aware of it, but also stated that it was acceptable to perform, then pulled a 180 and retroactively punished people based on spurious associations, and with a less than thorough investigation, and published a parial list of who, instead of the whole list, which makes it appear to be targeting specific entities for them to blame.

It was not objective, factual, or thorough, and was extremely unprofessional in it's execution.

155

(268 replies, posted in General discussion)

GLiMPSE wrote:
Dromsex wrote:

Yes im talkingh of direct communication: dont spread it and keep it to a minimum.

That's a 50 dkp minus...

Damn, why didn't I get some points.....

Glimpse hates me, damn...

156

(268 replies, posted in General discussion)

Heard = rumor.  I heard today that you are gay, does not mean it is true...

I'm talking about direct communication with the DEVs.  Also, if you read the posts above, you would also see that other corps, not just M2S, also had the same communication.

Read the data in the above posts, not just the emo, and look at what has been done, and I doubt anyone can say that this was handled objectively, factually, truthfully, and professionally by the DEVS.

157

(268 replies, posted in General discussion)

Dromsex wrote:
bureaucracy wrote:

some rights some lefts

Bureau, we both seen enough to know how these things start and how they end. This thingy is ended now - so its good for the game and everybody. Lets get it over.

Excuse me, did you miss something here? The issue is not that the situation needed to be corrected, which it did, but that when asked months ago, the DEVs told us and others that it was OK to do it.  They were ASKED FIRST, assented, and people did it.

A month or 2 later, they turn around, point fingers, and shout "Exploiters, bad boy, bad!!!" and arbitrarily grab NIC out of peoples accounts based on merely having a minimal association with those they claim violated a non-existent rule / regulation.

1)  When informed, they approved the activity
2)  Later, they claim that it is an "exploit"
3) They accuse, by name, corps that actually communicated with them prior to doing it to make sure it did not violate any requirement
4) They then perform punitive action against those entities, and also individual member accounts associated with them, without looking at the transaction logs of where those players actually obtained that NIC, such as kernel sales or assignment rewards, and not by insurance, then claim the reason they did was because the player had over a certain amount of NIC, and associated with the entity the claimed were at fault.

People, if you do not see, not only the hypocrisy of the above, and the arbitrary actions performed, then you are blind.  Nothing prevents this from being repeated again in the future, and those currently praising the DEVS actions because it indirectly benefits themselves or hurts their "enemies", could yourselves be the victim of the same behavior.

Truthful reporting of what actually happened by the people who run this game, objective and critical investigation of issues, transparency of process, and factual reporting is essential to maintain customer trust, and the DEVs handling of this issue has seriously eroded that.   

This should matter to everyone, regardless of being affected by it, negatively or positively, because there has to be a clear process of evaluation and resolution, that is thorough, and respects client rights.

The DEVs have been strangely quite during this whole debate, and we all should be clamoring for them to acknowledge the statements in this thread, and to be objective and truthful in that response.

158

(268 replies, posted in General discussion)

Dromsex wrote:

And yes, you are the only ones who know how to make t4 items. Its serious business to know such a thing. Pls explain this secret to the rest of the community. You mean - there is a way to obtain items ingame legit? Elaborate pls.


Please to engage brain before activating mouth....

Yes, there is, if you use said brain.  You have your whole corp farm kernals, and give them to 1 or 2 people in the corp, and viola!  they now have the prototype skill for those items.  Granted, work is involved, 10's, if not 100's,  of hours farming kernals.

All it takes is teamwork, and time, and effort.  And trust / co-operation, which is why M2S and Infestation corps have been successfull, because if 1 guy can prototype something, he makes several, and every corp in the alliance can get a proto to make a CT.

And that's why we're tight and small alliance...we actually work together cooperatively...

159

(21 replies, posted in General discussion)

Wraithbane wrote:
Vortigon wrote:
Syndic wrote:

If its in-game its a feature. big_smile


When a game mechanic is used to gain an advantage in a way not intended - it is an exploit not a feature.

wink


Exactly. With the Dev's being the final judge, jury and executioner.

Hey, MODERATOR, how many threads do we need on this subject, 3 going atm.  Anyhow, this is reposted from other thread, lets get a little logic going here:


Here are the facts people:
A) Devs put in an insuance system, that had short term(16 days at max skill) life, and payouts that actually allowed you to make significantly more than the actual cost to build the bot.

B) Before the announcement that insurance was being turned off, there was no statement on the forums, in the EULA, in the game description of insurance, no where in game or out that this was designated an exploit or a fraud.  People, GMs and Devs, when asked in the past, stated that it is working as intended.

C) Devs were informed, from multiple sources, how this system potentially was "broken", and took no action.

In RL, when you do a Root Cause analysis, you start off with with:

1) What is the issue?
2) What procedure, standard, regulation, etc., that it violates

If you find that there is no regulatory or procedural requirement that the issue violates, you implement corrective action by creating a new requirement to cover the issue.  You cannot at that time claim it is a violation of a requirement, only that your system did not anticipate the need for control of something that at the time was not an issue.

There was not exploit or fraud.  Because there was no rule / requirement / procedure that it violated.  There was no hack, becuase someone did not use out of game mechanics to affect in game performance.  The only ones that are at fault here are the Devs, everything else was done according to the at the time published game rules and functionality.  Corrective Action at this point would be to declare it an exploit, create a mechanic to prevent it, and publish it in an easily referable source, such as an Exploit Forum or list, and state from this point forward, it is not allowed.  To retroactively punish people for something that was not a violation prior to that point is inherently wrong, logically, and ethically.

160

(268 replies, posted in General discussion)

Crosshair wrote:
Lupus Aurelius wrote:
Crosshair wrote:

Please CRY EVEN MORE .

Try to twist the truth in every possible way to try to convince people that you are poor victims.

The usual tools of cheaters and frauds.

I luv comments like this...it shows that despite 6.5 million years of hominid evolution, that many people still do not know how to use a brain.

Here are the facts people:
.

As I said, cheaters and frauds twist the truth trying to convince people that they are the poor victims.
YOU GOT CAUGHT face it !!!

Actually, I got punished for something i did not do - my NIC was removed, when I never personally did any insurance.  My transaction log shows all my NIC was from selling kernals.  All of it.  No trasfers from anyone other than small tips for helping ppl out. 

So, still not using that brain... go back, read posts, study the data, and try and say something intelligent.

BTW, when I got ahold of the Devs and GM, and went thru the situation with them, I got my Nic returned.  My complaint here is how it was handled, and communicated, and anyone, you included, could be the victum of that in the future. 

Only one I see here twisting facts and data, or rather ingoring it, is you.

161

(268 replies, posted in General discussion)

Dromsex wrote:

No, of course not LA. You used the insurance in an unintended way. There doesnt need to be a law against this ;D These ingame/eula rules are not there for legal reasons but to ease up the process - but of course they are not needed in a game...

WHere is the INTENDED USE defined?  Who decides what is intended, and not?  And how is that criteria communicated to the players, so they know?

Still have not shown it as exploiting ot violating anything, other than your opinion.

EDIT:  Don't get me wrong, I thought the system was poorly designed and defined, and needed to be changed.  However, my issue is with the way it has been handled.  To out of the blue accuse people or corps of violating the rules, and summarily issuing judgement/punishement, without discussion or a thorough investigation, is not justice.  It is a knee jerk reaction, and to retroactively punish people for lack of the DEVS listening to advice in the past about this issue, and they having stated to several people tht it is working as intended until it is changed, is logically and ethically wrong.  Everyone who plays this game needs to understand, that when you allow people to use arbitrary decision, and make accusations, not based on the facts, is not in anyone's interest, regardless how it might or might not benefit someone.

162

(268 replies, posted in General discussion)

Dromsex wrote:
Lupus Aurelius wrote:

There was not exploit or fraud.  Because there was no rule / requirement / procedure that it violated.  There was no hack, becuase someone did not use out of game mechanics to affect in game performance.  The only ones that are at fault here are the Devs, everything else was done according to the at the time published game rules and functionality.  Corrective Action at this point would be to declare it an exploit, create a mechanic to prevent it, and publish it in an easily referable source, such as an Exploit Forum or list, and state from this point forward, it is not allowed.  To retroactively punish people for something that was not a violation prior to that point is inherently wrong, logically, and ethically.

Thats simply not true. Something is an exploit as soon as it gets someone an unintended advantage. Declared or not. No need of hacks, bugs or declarations.

If u use the insurance to make money by intentionally blowing the insured item up - you dont use the insurance to insure yourself against pityful losses, but to actively gain money.

And by this you do something not intended. And by that you exploit. End of story.


Nope, wrong.  First question that no one has answered - what requirement does it violate?  Until you can answer that, there is no violation. Period.

EDIT:  You can not prosecute someone for an activity if it does not violate a law.  You cannot claim someone violated a rule or requirement, if no requirement or rule exists to cover that issue.  A general rule that could be applied to cover unanticipated situations still has to have some criteria to which it applies.  Until you can show such a rule / requirement, you cannot state that anyone violated anything.

163

(268 replies, posted in General discussion)

Crosshair wrote:

Please CRY EVEN MORE .

Try to twist the truth in every possible way to try to convince people that you are poor victims.

The usual tools of cheaters and frauds.

I luv comments like this...it shows that despite 6.5 million years of hominid evolution, that many people still do not know how to use a brain.

Here are the facts people:
A) Devs put in an insuance system, that had short term(16 days at max skill) life, and payouts that actually allowed you to make significantly more than the actual cost to build the bot.

B) Before the announcement that insurance was being turned off, there was no statement on the forums, in the EULA, in the game description of insurance, no where in game or out that this was designated an exploit or a fraud.  People, GMs and Devs, when asked in the past, stated that it is working as intended.

C) Devs were informed, from multiple sources, how this system potentially was "broken", and took no action.

In RL, when you do a Root Cause analysis, you start off with with:

1) What is the issue?
2) What procedure, standard, regulation, etc., that it violates

If you find that there is no regulatory or procedural requirement that the issue violates, you implement corrective action by creating a new requirement to cover the issue.  You cannot at that time claim it is a violation of a requirement, only that your system did not anticipate the need for control of something that at the time was not an issue.

There was not exploit or fraud.  Because there was no rule / requirement / procedure that it violated.  There was no hack, becuase someone did not use out of game mechanics to affect in game performance.  The only ones that are at fault here are the Devs, everything else was done according to the at the time published game rules and functionality.  Corrective Action at this point would be to declare it an exploit, create a mechanic to prevent it, and publish it in an easily referable source, such as an Exploit Forum or list, and state from this point forward, it is not allowed.  To retroactively punish people for something that was not a violation prior to that point is inherently wrong, logically, and ethically.

164

(268 replies, posted in General discussion)

DEV Zoom wrote:

I'd like to clear up some misinformations:

  • There were no players or corporations who have owned over 1 billion NIC all by themselves at the time of our investigation.

  • We certainly didn't remove any items from any storage.

  • We didn't remove any money not associated to the suspected frauds. The 0 NIC accounts some of you see are because those corporations simply didn't have enough money on their account to cover it all. In these cases we went on with the private accounts of those corporation members who have actually executed the frauds or were connected to them.

  • Asking "how can we have 0 NIC, didn't we do anything for 3 months?" is very short-sighted. Ask yourself how much money you have spent on items and raw materials, how much money you have currently in assets and market buy orders, or how much you have traded or simply transferred to your own members.

I logged on today, found wallet empty. Every bit of it I earned thru assignments and thru farming kernals.  None of my nic in my personal wallet came from any othr activity.  Basically, this was theft, for whatever motivation, just because an individual was in a corp suspected of the activity.  If you check your logs, or did a thorough investigation, you would have seen that. 

To just remove personal isk from a player just because they are a member of a corp, regardless of it being legitimately earned, is totally unacceptable, and should be to any player in this game.  WE ARE THE CUSTOMERS HERE!

Before you condemn someone for some percieved issue, you are obligated to do accurate investigation, instead of just punishing by decree.

*edited* I'm being civil here, I'm only asking the same of you. Thanks. - DEV Zoom

Jita wrote:

Stupid idea without any thought to what would happen. How short sighted can you be? The only reason there are teleports is to instance the islands for lag purposes and if they were not there then alliances would be based around areas and bottlenecks which would be exactly the same as teleports. At the very most you'd need another couple of people for scouts. You telling me if you lived on hokk and wanted to scout a station's area from another station you wouldn't know where to put people?

THINK!

At previously pointed out, apparently you did not read the original post...THINK, yourself!

The idea is to DECREASE the extent of territory that can be locked down, while expanding tha amount of landmass, and creating multiple access lanes beyond the 3 current per island, and give individuals and individual corps the ablity to get into beta areas, and in such a large landmass that they actually could "hide" out there and have to be found in order to do anything about it.

This gives access to beta for everyone, and reduces the ablity of the current alliances to monopolize beta.

There needs to be a tectonic shift in the landscape - literally.  With Perpetuum only in release for 2 months, we have seen a significant amount of stagnation to the beta islands and alliances dynamics, and non aligned corps and player's access to beta islands.

Right from release, we saw an immediate "takeover" of the 3 beta islands by the 3 strongest corps at that time, and immediately with that, the formation of the Norhoop and Darmalan alliances, with Hokkagaros forming an alliance only after its first intrusion defense.  Since that time, with some minor shifts in those alliances, nothing has changed, and the islands themselves have been locked down from any non alliance aligned corps and players.

PVP has become predictable. Intrusions are scheduled, so everyone knows where the defenders and the aggressors will be, and when.  Random PVP is a matter of 1 scout on each tele giving warning, with response teams forming in a matter of minutes, and able to engage relatively quickly to a roaming gang.  Same applies to anyone trying to farm kernels or mine epiton on beta islands that is not aligned to an alliance. There are only 3 access points onto each island, which translates into needing only 3 ppl to tell your island where, when and what, entered the island.

-GET RID OF THE ISLANDS.  Instead, call it what you will, sea level dropped, tectonic activity raised new landmass, whatever, but make beta a super island or small continent, connected to the alpha islands.  Maybe with the alpha islands now as peninsular in an inland sea or gulf.  Leave the teleports as quick access lanes, but now you also have a land route of significant area that players can move thru, including “between” the current beta islands.  Also, there would be a significant increase in landmass that would make it almost impossible for anyone to lock down an entire “region” to control.  And not just connecting the beta islands together, but actually adding landmass around them. 

Populate the landscape with significant amounts of spawns and landscape features and resources, including random location/time spawning events, and give incentives to people to explore those regions.  The current system, even with our current population, is overcrowded.  We need to spread people out more, especially the beta regions.  Because of the increased landmass, and the multiple access points beyond the 3 teleports, what will happen is those people in beta will condense into smaller “defensible” areas, leaving a large expanse of territory that an adventurous individual or group might be able to sneak out to to exploit or explore.  At the same time, teleport scouts are no longer the early warning system, nor travel of a large group in a direction on alpha islands an indication as to where they are going/attacking.

-PLAYER OWNED STRUCTURES -  We all know where everyone’s outposts are, where the miners are likely to be mining, or people farming spawns.  With player owned structures, now the issue becomes more complex.  With a greatly increased landmass, you’ll have to find it, scout it over time to find where the activity is, and plan accordingly.  Anyone potentially could put up a structure, aligned to an alliance or not, if they want to risk the investment in some out of the way corner of the continent.

Potentially, we could see the whole alliance structures that have formed over the past 2 months even breakup to a certain extent.  Without the need to lockdown and island, and with significantly greater landmass to expand into, there would no longer be a need to “blob up” to defend an island, nor access to beta resources being dependant on being part of one to the island controlling alliances.  Add enough landmass, and it even gives people something that might be fun to explore.  Add content into those areas, bizarre landscape features, ruins, spawns, resources, that a small exploring party properly skilled could exploit, but leave the areas as PVP territory, so there is always the risk vs. potential reward.

Discuss.

167

(19 replies, posted in Feature discussion and requests)

Rather than shields that blobs can huddle behind them, which forces an attacker to approach them close range (within the shields) to engage, learn to PVP effectively as a mobile group, utilize the terrain, and actually have to use tactics during an engagement.

I think this video shows why Adom wants a shield generator - http://www.youtube.com/watch?v=B9ewK9qYLZU

This video shows what happens when you DO USE TACTICS.  If you have a shielded area, that you have to enter to engage, it eliminates ranged combat, and allows a group to blob up safely at one point, without consequences.

168

(19 replies, posted in Feature discussion and requests)

Right... the blob bois what a more effective way to protect their blob from being engaged....

There is a general mutual prejudice between those who play MMOs for PVP content, and those who play for PVE content.    Accusations fly, such as "carebear", or "you'll drive the majority of players away" if a game mechanic favors nonconsenual PVP, or there "should be no reward without risk". 

There seems to multiple flavors in between the two extremes.  Some "PVP" beta rsidents are more concerned about "PVE" activity, and safe guarding it.  Other "PVE" corps will sometimes go to beta islands to stealth minerals or kernals, and are willing to accept the risks involved.

The surprising thing, if you look at the dynamics involved, is that there is significant crossover between the two "poles" of PVE and PVP.  Organizing groups of ppl, logistics of transporting raw materials and product, production and research, require the same coordination regardless of corp orientation.  Beta island "PVP" corps still have to mine, ship and produce just like the "PVE" corps.

The difference that really defines a PVP corp from a PVE corp is this - the PVP'er activitly like to compete against another player, instead of against an AI.  Now, there are lots of forms of PVP, not just shoot the other guy.  Market PVP can be brutal, with trying to dominate the market, or some niche of it.  But this still involves conflict with other players.

As Hemingway stated:

"Certainly there is no hunting like the hunting of man and those who have hunted armed men long enough and liked it, never really care for anything else thereafter. You will meet them doing various things with resolve, but their interest rarely holds because after the other thing ordinary life is as flat as the taste of wine when the taste buds have been burned off your tongue." (from 'On the Blue Water' in Esquire, April 1936) .

Yes, an MMO should have PVE content for those who prefer teamwork that does not involve direct conflict with other players.  But in a sandbox MMO, the greater the risk, not just from NPCs, the greater the rewards need to be.  PVP is what adds that risk, and also provides fodder for epic forum posts, and adds that level of excitement.  PVE provides the materials that supplies the PVPers.

Discuss!

NOTE TO MODERATORS AND POSTERS - please leave the trolling at the door, keep discussion based on non-spurious arguements, back up assertions with data.

reposted from this thread:  http://forums.perpetuum-online.com/topi … ar/page/2/

Lupus Aurelius wrote:

Well, sounds like lot of butthurt going on from ewars, so of course, the easy response is nerf them, so you do not get owned by them...

The problem is not fast ewar groups, the problem is "you" and your choices. 

Yes, ewar is fast, and other than demob, has long range effects.  However, ewar has a paper tank, a speed fit ewar that does get demobbed is basically dead, and the dps from 2.5 ewar = 1 assault bot at best.

How "you" should handle ewar gangs - have scouts at teleports.  Forewarned is forearmed. Respond with fast ewar groups, with demob, and assaults for dps on demobbed targets.  Look at your intel channels to see when gangs have come onto your island, drop what you are doing, get in gang, and help hunt them down.

Ewar are EASILY killed, when handled appropriately.  Need to go faster to catch them?  Get Nav to 10 and equip a T4 lightweight frame.  But you too will also have a paper tank then, and be on equal footing with the enemy ewar.

Pppl need to understand that they have to think abit, and put effort into it, in order to respond to a fast ewar gang, instead of responding with "it needs to be hit with the nerf bat" because "you" have either gotten pwned by it, or unable to engage them because you are trying to chase them in assaults or light bots.

BTW, most fast roam ewar setups for wolfpacks usually are just sensor amp, demob, and tunings.  Start fitting a full ewar setup, lets say amp, demob, and 2 ewar mods based on bot bonus', and the first thing you see if it has guns and rep, is that it is going in the mid 90's at best .  At that point, if you want speed, you have to sacrifice the guns, and do no damage..

So all this crap about op and unfair is just that, crap, by ppl who either do not think about how to counter, or do not want to have to train the skillz and go to the expense to properly fit a bot to counter them.

DEV Alf wrote:

EW light bots' strength is not the EW itself, only their speed (and that will be nerfed a bit), and only the speed matters, you can engage in combat when you want to engage, you are not forced to fight, until you want to. And if you got ganked by nonewar light bots,  actually you would  die even faster, their dps is about the double of the ewars, and they could still run behind cover, or run out of range when get targeted (and much cheaper!).
I remember a time when there were really strong EW, and there was a Kain without LWF restriction.

The proper counter to an ewar group is ANOTHER EWAR GROUP with LIGHT AND ASSAULT BACKUP!  not reduce ewar speed.

Alf, you may be a dev, but making PVP a concensual thing on beta islands is the worst possible idea which only a carebear could conceive.  Beta = risk, you can be attacked at any time, or attack at any time.  This is what makes it exciting and dynamic.  If PVP ever becomes a matter of mutual consent on beta, or just arena based, the first thing any avid PVPer will do is quit this game.  It would be the worst possible decision if you want a dynamic, exciting, and sandbox environment...

172

(35 replies, posted in Balancing)

Well, sounds like lot of butthurt going on from ewars, so of course, the easy response is nerf them, so you do not get owned by them...

The problem is not fast ewar groups, the problem is "you" and your choices. 

Yes, ewar is fast, and other than demob, has long range effects.  However, ewar has a paper tank, a speed fit ewar that does get demobbed is basically dead, and the dps from 2.5 ewar = 1 assault bot at best.

How "you" should handle ewar gangs - have scouts at teleports.  Forewarned is forearmed. Respond with fast ewar groups, with demob, and assaults for dps on demobbed targets.  Look at your intel channels to see when gangs have come onto your island, drop what you are doing, get in gang, and help hunt them down.

Ewar are EASILY killed, when handled appropriately.  Need to go faster to catch them?  Get Nav to 10 and equip a T4 lightweight frame.  But you too will also have a paper tank then, and be on equal footing with the enemy ewar.

Pppl need to understand that they have to think abit, and put effort into it, in order to respond to a fast ewar gang, instead of responding with "it needs to be hit with the nerf bat" because "you" have either gotten pwned by it, or unable to engage them because you are trying to chase them in assaults or light bots.

BTW, most fast roam ewar setups for wolfpacks usually are just sensor amp, demob, and tunings.  Start fitting a full ewar setup, lets say ap, demob, and 2 ewar mods based on bot bonus', and the first thing you see if it has guns and rep, is that it is going in the mid 90's at best .  At that point, if you want speed, you have to sacrifice the guns, and do no damage..

So all this crap about op and unfair is just that, crap, by ppl who either do not think about how to counter, or do not want to have to train the skillz and go to the expense to properly fit a bot to counter them.

173

(23 replies, posted in Balancing)

Melia wrote:

Yes, I know that alpha islands have like 1-2 mechs each, but with 5min repop timer, it's not a place to fight them. They exist there, prolly to allow some testing of weapons ;-).

And about storyline, where to read, what we might expect next? Anyone got a link?

You forget the dynamic respawn ... faster you kill them the faster they respawn.  Ppl, this is an MMO, and as much as you keep trying to solo even PVE, it's set up for ppl to work together.  Bring more friends, kill it faster, get faster respawn...

174

(27 replies, posted in Balancing)

Neoxx wrote:

The surface size of assaults needs to be raised in order to give mechs more effectiveness vs assaults.  I would recommend 5m, but even 4.5m would be a good improvement.

Right now, Mechs are basically crap against anything smaller than a mech.  Sure, the smaller bots need to not just be *** by everything bigger, but there has to be some "rock paper scissors" between each bot type.

Mechs should be able to kill Assaults fairly well, but not Ewar lights.

Assaults can still stand up against a mech decently because it is getting full damage, but its main purpose is to kill other bots and especially ewar lights (think waspish 2 volleys an intakt).

Ewars are there to take out nearly any target out of the fight, barring troiars focusing on draining bots of accumulator.

...

Heavy mechs can eat mechs for lunch, but have very poor sensor strength so bots can ewar them very effectively.
Current bot surface sizes:
e-war light: 2.75m
light: 3m
assault: 4m
(big f*cking no-mans-land)
e-war mech: 7m
mech: 8m
heavy mech: 10m

/signed

175

(27 replies, posted in Feature discussion and requests)

/signed