Savin wrote:
Lupus Aurelius wrote:

Spurious arguement at best in that post, and also has no bearing on this topic.

Now, you really should have someone explain "spurious" to you in order to avoid future embarrassment. The argument was sound, and still stands: just because nobody was able to provide information to the contrary does not mean it is invalid.

Thanks you for your kind offer, but it is not necessary.  However, let me enlighten you a bit on the subject:

Spurious argument:
An effective spurious argument is one that sounds valid to the audience that is not.  Sadly, by definition there are many more arguments available to someone prepared to use spurious arguments. This is because a dishonest or ignorant debater can mix spurious and non-spurious argument. Spurious arguments are more effective the simpler or more concise the discussion as there is less opportunity to discuss the flaws in the assertions made.  This means that one can overwhelm an opponent with many spurious arguments before a single valid argument is presented.

Straw Man (Fallacy Of Extension):
attacking an exaggerated or caricatured version of your opponent's position.   For example, the claim that "evolution means a dog giving birth to a cat."  Another example: "Senator Jones says that we should not fund the attack submarine program. I disagree entirely. I can't understand why he wants to leave us defenseless like that."   On the Internet, it is common to exaggerate the opponent's position so that a comparison can be made between the opponent and Hitler.

Fallacy Of The General Rule:
assuming that something true in general is true in every possible case. For example, "All chairs have four legs." Except that rocking chairs don't have any legs, and what is a one-legged "shooting stick" if it isn't a chair ?   Similarly, there are times when certain laws should be broken. For example, ambulances are allowed to break speed laws.

Reductive Fallacy (Oversimplification):
over-simplifying. As Einstein said, everything should be made as simple as possible, but no simpler. Political slogans such as "Taxation is theft" fall in this category.

Argument From Spurious Similarity:
this is a relative of Bad Analogy. It is suggested that some resemblance is proof of a relationship. There is a WW II story about a British lady who was trained in spotting German airplanes. She made a report about a certain very important type of plane. While being quizzed, she explained that she hadn't been sure, herself, until she noticed that it had a little man in the cockpit, just like the little model airplane at the training class.

Causal Reductionism (Complex Cause):
trying to use one cause to explain something, when in fact it had several causes. For example, "The accident was caused by the taxi parking in the street." (But other drivers went around the taxi. Only the drunk driver hit the taxi.)

Argument By Repetition (Argument Ad Nauseam):
if you say something often enough, some people will begin to believe it.

Argument By Selective Observation:
also called cherry picking, the enumeration of favorable circumstances, or as the philosopher Francis Bacon described it, counting the hits and forgetting the misses. For example, a state boasts of the Presidents it has produced, but is silent about its serial killers. Or, the claim "Technology brings happiness". (Now, there's something with hits and misses.)

Argument By Generalization:
drawing a broad conclusion from a small number of perhaps unrepresentative cases. (The cases may be unrepresentative because of Selective Observation.) For example, "They say 1 out of every 5 people is Chinese. How is this possible ? I know hundreds of people, and none of them is Chinese." So, by generalization, there aren't any Chinese anywhere. This is connected to the Fallacy Of The General Rule.

Similarly, "Because we allow terminally ill patients to use heroin, we should allow everyone to use heroin."

Savin wrote:

You'll note that most successful armies don't make their own bullets.

But you should also note that most major corporations and megacorporations in RL do own or are invested in their suppliers (subsidiary corporations).

PS- We have diverged from the topic of this thread "Beta Islands should have no safe area"  I would recommend our time be better spent discussing the topic.

177

(72 replies, posted in General discussion)

Savin wrote:
Lupus Aurelius wrote:

Generalization and mostly inaccurate, but that's not surprising considering the source.  PVP for most real avid PVPers is about having a real challenge, not by fighting an AI, but by outwitting, out maneuvering, and out performing another player/gang.

You are correct that for many players, the challenge is the thing. And WoW can be just as challenging: only an idiot would claim otherwise (not surprising, considering the source), for only an idiot would think that such a claim was provable.

You are also correct that insecurity is rooted in fear. Thing is, it's easy to distinguish those who PvP out of fear, and those who PvP for the challenge:

- those who do it from fear need to believe things such as "WoW is for carebears" or are deluded into thinking that they are actually "risking" something in games like EVE and this one. They also get really bent out of shape when someone points out to them.

- those who do it for the challenge don't spend their time making false distinctions on the forum, or feeble attempts to turn an argument back on someone, especially someone who has the upper hand.

LOL, I never said anything about WOW, my statements were applied to your generalization of PVPers.

Suggest you take you last bulleted item to heart then, and stop posting, or responding to my posts.

PS - this convo has nothing to do with the thread - suggest it gets back on topic, the "Purpose of a Mech"

Savin wrote:

In another thread, I lamented that none of our existing corps is showing any creativity, and that their "reputations" were mere puffery.

Spurious arguement at best in that post, and also has no bearing on this topic.

Savin wrote:

IF any existing corps were a bit more creative, they'd spend less time whining about safe zones and arkhes, and more time creating a stranglehold on epitron. But they aren't, so I'm raking in the profits with absolutely no risk at all.

Actually, you have plenty of risk.  Your whole production cycle is based upon a material that you have no control of, and at any time, that faucet can be shut down, or jacked up so high as to make your production unprofitable. 

Currently, market PVP between those who do control the epiton flow is pretty fierce, so prices are low.  Also, there is an alliance that basically said, hey all y'all, come to our island to make your wealth.  So now, instead of 3 or 4 corps controlling the flow, you have multiple ten's of corps, all trying to fatten the wallets. But if, and when, that changes, and it will, you may be singing a different tune.

Savin wrote:

As independents, we should be forced either to join a corp OR strike a bargain with a larger corp in order to gain access to this stuff.

Well, you got one right.  Yup, really should be a total stranglehold atm, but as stated above, market PVP - who can grab most of the market share.  But I reluctantly agree with you here...

Savin wrote:

PvP-centered corps especially should be considering this: why should they mine and craft when others could save them time, and do it for them?

Because when you are self sufficient, you are not dependant on the market, and surplus can be used to add to the corp wallet.  Sound economic sense, in a properly run corp, there should be little to no need to buy anything, if you have a slice of the beta pie.

179

(72 replies, posted in General discussion)

Savin wrote:

But some people need to feel superior- note that most of them are PvP zealots, too, and you start to understand the mentality of insecurity.

Generalization and mostly inaccurate, but that's not surprising considering the source.  PVP for most real avid PVPers is about having a real challenge, not by fighting an AI, but by outwitting, out maneuvering, and out performing another player/gang.

Unfortunately, (and this is another generalization, but easily seen on these forums) those who are afraid to risk their assets, the carebears, are more concerned about saving their precious pixels, of having more NIC and more toys, with no risk to those assets.  What is the point of having gads of NIC and toys, if you are too afraid to lose them instead of enjoying them?

And by carebears, I do not mean industrialists and miners - just because you like to build things, and tyvm for that, otherwise we would not have bots to PVP in or kill, does not make a carebear.  I know plenty of miners and industrialists willing to combat bot up when needed.  No, it's the ones too afraid to lose anything, of risk, who want nothing but the rewards, and inflate their egos with "look at all my wealth" mentality.

The mentality of insecurity is FEAR.  Try looking in a mirror, you'll see a perfect image of it...

EDIT - spelling and revised isk to NIC ( yea, I know, stEVE infected...)

180

(72 replies, posted in General discussion)

Shinain wrote:

I have to disagree. Its not harder to hit with an "elephant gun" and on the other hand... your rabbit (light bot) could try to bite the elephant (mech) as often as he likes...the elephant barely would notice it (there should be no dmg).

When i want to get rid of a rabbit, i can use a elephant gun, a RPG-7 or even a M1 Abraham. Probably there is nothing left to loot but to hit...this is not the problem. BTW the rabbits we are talking about have the size of a big car up to a truck.

Its the same fault as in EVE....a cruiser (or two or three) should never have any chance against a battle ship, a Sherman (or 2...3) never against a M1 and a pack of light bots should not have any chance against a Mech...and a Mech with medium weapons should not have any problems to hit (..a truck).

Ever try to hit a moving jeep with a tank?  By the time you have aligned the weapon, the target has moved.  Granted, the jeep can't do much to the tank, but his "friends" might be able to.  Same with any weapon platform, just because it is bigger and has larger armament, does not mean it is suited for all situations.  Otherwise, why do we still need infantry?  And, btw, some of those infantry do carry "tank killers". 

Stop thinking in terms of 1 vs 1, or the " I haz the biggest toy, therefore i iz imperviouz!".  Tactics, strategy, teamwork, can ALWAYS pwn a more powerful opponent if properly applied.  Mechs should not be fielded without support, and that support should have the capablitiy of intercepting smaller and faster opponents. 

As far as stEVE, yes, smaller ships could take out larger, and should be able to!  That battleship has no business being out solo without support, and if he was, he deserved to die.

181

(88 replies, posted in General discussion)

Indian River wrote:

kids these days - i swear
can't you read?

Apparently not, since you continue to misread/spin the replys to suit your personal agenda.

Indian River wrote:

lets put this very simply

Well, that apperently lies within your cognitive capablities...

Indian River wrote:

the PVPers got a SPECIAL rule created just for them because they cried loud and hard (not all of them of course as some of them seem to agree with this point, just the most whiney)

No.  The Devs, based on player input, determined that the feature, as it was defined, did not take into account that a agent merely had to delete their cargo in order to deny it as a loot drop from their loss.  It was probably never considered an issue, since it did not occur to them that players would do such.  PVP requires a reward incentive, and currently, the only real reward incentive is loot drops.  Because it does not fit with what you personally want it to be, it's "whiney", but tht is your opinion that you are trying to sell to everyone else.

Indian River wrote:

this was handled very poorly by the devs - very poorly

Yes it was - their solution literally has changed nothing.  All a agent has to do is to keep an eye on the radar, and as soon as an enemy appears, delete all their cargo, since the "fix" is based on the target being combat engaged by another agent.  So you still have the time that it takes for them to go from 1000m away until they are within shooting range to delete your cargo.  It's a ridiculous solution that changed absolutely nothing, and added an issue to farmers when engaed by a spawn to delete crap cargo to pick up a drop. 

So you got one item correct, even if for the wrong reasons...

182

(88 replies, posted in General discussion)

Looting the field is the only NIC reward for PVP.  Most Dangerous Agent ratings just shows who does it more often ( if even that, due to the "arkie farming trick. is not accurate - Neoxx showed that with his post, and we all know Texnik was doing it, cause he loses more than he kills...) and is not a reward, it's a reputation.

In order to justify risking personal assets in pvp, there has to be an incentive.  Territory control, for assets and outposts, as an incentive, is not a reward, it's an ongoing risk.  There is no real benefit to controlling an outpost, merely a dangerous luxury, and slightly improved industry slots, and the only thing you can't get on alpha is epiton.

Pvp is a huge part of this game, and unless you want another Hello Kitty Online, it needs to be unrestrained and offer sufficient rewards to justify the risk.  Without loot drops from bots, and cargo, that reward is non-existant.  Yes, regardless, the target still loses their cargo, you still have an economic impact on your foe, and yes, you do it often enough, and you look good on the kill ratings.  But you make squat, and the time you spent hunting down that kill could have been applied to making nic, and been far more profitable.  There needs to be an incentive to pvp, other than incursion events, to keep the game interesting and dynamic.

183

(100 replies, posted in Balancing)

tRens wrote:

This really needs more attention than it is getting from everyone.

Jumping onto a beta island is completely safe.. there is absolutely 0% chance you will die on the other side.

When you jump through a gate to a beta island:

a) you should have a temp timer until you're not invul
b) if you activate a module on your bot/mech your invul should immediately drop
c) if you move your bot the invul should immediately drop
d) invul timer should be just short of the jump timer
d1) if you jump through a gate- if you're not paying attention you could die.

IE:

Jump timer - 45s
Invul timer - 40-45s

e) timer should be something that allows enough time so that even the slower computers can load. (just so no one can complain about loading times)

f) Arkhe should not have an invul timer when jumping into a beta island.

g) You shouldn't BE USING AN ARKHE ON THE BETA ISLAND..........

These are just suggestions and should be argued until we are blue in the face.

^^^^^^^^^^^^^^^^^ this!

I would even go so far as to say 1000m radius around the alpha side should also be a pvp zone, then you really have to commit...

184

(4 replies, posted in Open discussion)

Cake or Death?

http://www.youtube.com/watch?v=rZVjKlBCvhg

185

(26 replies, posted in Feature discussion and requests)

omfg, +1, yes!

186

(93 replies, posted in Balancing)

And again, F- , and your comments still have nothing to do with any factual data or analysis to support the arguement of the thread.  This is the "Balancing" Forum, not the BizzyFatBoy forum...

187

(17 replies, posted in Feature discussion and requests)

No intention of diminishing Archimedes achievements, neither in the defense of Syracuse, nor in mathematics.

Rather, it was to dimishish the OP, for a blatantly ridiculous idea based on a total misunderstanding of classical history.  So i suggest you go back and reread the posts, and obtain a better comprehesion of the English language, before reading into my statements what you want them to say...

And yes, you are a nitpicker.  Go find some nits to pick.

nit·pick (ntpk) intr.v. nit·picked, nit·pick·ing, nit·picks
a) To be concerned with or find fault with insignificant details.
b) Nitpicking is the act of removing nits (the eggs of lice, generally head lice) from the host's hair.

188

(17 replies, posted in Feature discussion and requests)

Warwick wrote:
Lupus Aurelius wrote:
Artem Blue wrote:

A new technology, siege mirrors, inspired by Archimedes's legendary defense of Syracuse.

Uhmm, you realise that Syacuse still fell during that battle, and Archimedes got spitted on a gladius ( despite the commander's orders that he was to be taken alive), right?

You do realize the Roman commander ordered Archimedes taken alive because of his ingenious devices used in the defense of Syracuse.

But not because of the "mirrors"...

According to the popular account given by Plutarch, Archimedes was contemplating a mathematical diagram when the city was captured. A Roman soldier commanded him to come and meet General Marcellus but he declined, saying that he had to finish working on the problem. The soldier was enraged by this, and killed Archimedes with his sword. Plutarch also gives a lesser-known account of the death of Archimedes which suggests that he may have been killed while attempting to surrender to a Roman soldier. According to this story, Archimedes was carrying mathematical instruments, and was killed because the soldier thought that they were valuable items. General Marcellus was reportedly angered by the death of Archimedes, as he considered him a valuable scientific asset and had ordered that he not be harmed.

Valerius Maximus (c. 20 BC-c. AD 50 ), Memorable Doings and Sayings, Book VIII.7.ext. 7
"I should say that Archimedes’ diligence also bore fruit if it had not both given him life and taken it away. At the capture of Syracuse Marcellus had been aware that his victory had been held up much and long by Archimedes’ machines. However, pleased with the man’s exceptional skill, he gave out that his life was to be spared, putting almost as much glory in saving Archimedes as in crushing Syracuse. But as Archimedes was drawing diagrams with mind and eyes fixed on the ground, a soldier who had broken into the house in quest of loot with sword drawn over his head asked him who he was. Too much absorbed in tracking down his objective, Archimedes could not give his name but said, protecting the dust with his hands, “I beg you, don’t disturb this,” and was slaughtered as neglectful of the victor’s command; with his blood he confused the lines of his art. So it fell out that he was first granted his life and then stripped of it by reason of the same pursuit."

UNIVERSAL HISTORY by Polybius (c. 200-118 BC)
" But Archimedes had constructed artillery which could cover a whole variety of ranges, so that while the attacking ships were still at a distance he scored so many hits with his catapults and stone-throwers that he was able to cause them severe damage and harass their approach. Then, as the distance decreased and these weapons began to carry over the enemy's heads, he resorted to smaller and smaller machines, and so demoralized the Romans that their advance was brought to a standstill. In the end Marcellus was reduced in despair to bringing up his ships secretly under cover of darkness. But when they had almost reached the shore, and were therefore too close to be struck by the catapults, Archimedes had devised yet another weapon to repel the marines, who were fighting from the decks. He had had the walls pierced with large numbers of loopholes at the height of a man, which were about a palm's breadth wide at the outer surface of the walls. Behind each of these and inside the walls were stationed archers with rows of so-called 'scorpions', a small catapult which discharged iron darts, and by shooting through these embrasures they put many of the marines out of action. Through these tactics he not only foiled all the enemy's attacks, both those made at long range and any attempt at hand-to-hand fighting, but also caused them heavy losses.  "

The first mention of it occurs in Lucian (c. 120–180 AD), who only states that Archimedes was able to burn the ships by artificial means. One variation tells of Archimedes using an elaborate combination of mirrors or polished shields to focus the sun’s rays on the Roman ships like a giant magnifying glass. This version, however, can be traced back only as far as to Galen (130–200 AD).

Point being, despite all that, Syracuse fell to he Romans, aftr a 2 year seige.

189

(93 replies, posted in Balancing)

Just for future info, Biz. my mom has been dead for 30 years...  try to be more inventive.  Oh, btw , SLacks, I've seen pictures of you, LMAO. 

Hmm, wobbly legs, lol, hardly, and i serously doubt you are ex military, as am I...

Trying being a real man, Slacks, before you try the above.  Also, kiddo, since you are a kid compared to me, work abit on your creative writing, really suxs....

PS: You also get a F- for marshalling facts and data to support an arguement...geez, don't they teach you kids critical thinking anymore?

190

(21 replies, posted in Balancing)

Neoxx wrote:

Sitting in the enemies station should be danagerous if they have the supply to keep coming out in bots and kill you.  If you kept undocking in new assaults we wouldnt have stood a chance past the first wave probably.

You can just have a swarm of 50 noobs all set beta outpost as home and swarm anyone that gets close.  Just because you live there doesnt mean you have the capability to defend it.  Defending with free stuff shouldnt happen in a game like this where economy is the backbone to the entire game.  If you dont have the bots/players to defend it you probably shouldnt be there.

Exactly - no risk PVP should never be allowed to exist.  Risk=Reward.

Easiest solution might be this - 1)Arkies only spawn at the Alpha terminal of that player's megacorporation and 2) Arkies cannot activate teleports to Beta islands.  Now if someone brings one in as cargo, they still have to risk a bot, get to destination, and if it subsequently gets destroyed, well, you end up on Alpha, and have to do it all over again. Or, if arkie is in cargo hold of another bot, that bot cannot teleport to Beta either.  Then to go to beta involves NIC risk, to get those pewpews

191

(93 replies, posted in Balancing)

franko wrote:

lol ok again so deep, you should write a book. i though that we are playing game that should be fun for everyone. but i see that some people want to compensate flaws from reality, and feel little better by playing uber hero.

Wow, I'd call that a perfect case of projection ( applying one's own issues to another ) and cognitive dissonance...  still an F-  on marshalling any valid arguement on this topic.

Neoxx wrote:

He already wrote a book.  Its a little known one called The Bible.

No, that was my learning disabled nephew.  He was wanting to write a fantasy trilogy, and tried to build a backstory to it, similar in concept to Tolkien's Silmarallion.  We tried to tell him it would be taken out of context, considering the publisher, but no, he never listened...

????? Why, they can run it, not extract it.  Still no effect.

Diificult issue.  Granted, the cargo is the property of the owner, and has the right to do with it what they want.  However, the attacker is risking potential retaliation, and therfore his risk should have a reward.  Personally, I find it lame that someone would delete their cargo, because, frankly, if I did not take proper precautions I deserve to lose it.  Also, though, if I can deny my foe their reward in retaliation for them attacking me, I at least have the satisfaction of "flipping them the bird".

Here is a possible concept that might work as a compromise.  If a bot has been targeted, is under attack, and taking damage, then some of it's storage access might also take damage.  Other than ammo, for obvious reason, maybe the way to work this is that whatever percentage of damage that bot has, that percentage of cargo cannot be accessed for deletion or use.

This still leaves the bot under attack the ablity to deny it's attackers a portion of his/her cargo, yet still leave some to drop.  Depending on how hard and fast you are able to apply damage, will determine how much of the cargo cannot be deleted.

EDIT:  Perhaps this should be worked starting with targeting.  If a bot gets targeted, 25% of it's cargo immediately cannot be deleted.  As damage is applied, for every percent of it's total hp damage, that percent of the cargo, in addition to the 25%, is not deletable.

194

(93 replies, posted in Balancing)

Lol. Skill is how you play the cards, the only limit is your intelligence, which seems to be really limited...

Experience is learning from mistakes, and improving how you do things.  Of course, you have to be capable of learning...

And wtf does my corp have to do with the validity of my statements, or the spurious rhetoric of your's, and this topic?  Last I checked, this is the Balancing Forum, not Corporate Discussions...

F- on marshalling facts or data to support an arguement.

195

(93 replies, posted in Balancing)

franko wrote:

But none of them have huge 3 week  exp gap in first day... yikes sorry but i play on dayly basis and i see less and less people... we will see how many players will stay after first month.

Every single one of them has new players who do not have the skills of older players. Start a stEVE account today, or WOW, or whatever, and that is evident. Your arguement is spurious.

The real issue here is not the game as a whole, it's you, and others like you.  You either heard about the game after release, or knew about it before release and did not keep up on developements, did not see the EA offer, or knew about the EA offer and decided to wait, and not take it.  Because of this, YOU PERSONALLY do not feel you can play with those who did. You come up with all sorts of rhetoric about how unfair it is, why you should get more or they should get less.

It's called life, and it rarely is ever the way you want it to be.  What matters is how you play the cards you are dealt, not complaining that someone got better cards than you...

196

(11 replies, posted in General discussion)

It's not "weapon" based.  It is either a bonus of the bot/mech itself, and/or skill dependant.

Example:  Baphomet gets the following bonus' per level that basic robotics is trained:

Effect                  Bonus
Critical hit chance    1 %
Small laser damage    5 %
Accumulator capacity    5 %

If you have Basic Robotics to 4, the bot gives you a 4% bonus to critical hit chance.

Second is the Critical Hit skill:
"Each level of this extension raises the chance of causing a critical hit by an additional 1%.
Primary attribute: Tactics
Secondary attribute: Mechatronics"

Having Critical hit trained to 5 will give you a 5% increase in crit hit chance.

How so?  I'm talking about corp manufacturing, not for individuls.  Most corps at this time that have been around awhile now have dedicated researchers/prototypers/manufacturers.  The only change to any of the workload is that instead of that corp individual being the only one that can run that CT, now, anyone with the assigned roles can run it for the corp, at their specific skill level.  That's the only difference, and I seriously doubt a corp installed CT would be availabloe to just anyone, because if you give the roles to unskilled people, the damn thing degrades, and you get less product for more material out of it.

198

(93 replies, posted in Balancing)

franko wrote:

Dont worry there will be less and less topics about this, because there are less people that are playing...
If people will be few times blow up in beta islands or few times griefed on mission spot, most will quit. Because there is no fun when you dont have chance to retaliate, cant do missions or cant sell goods...

That's a load of crap - every MMO out there has new people not as skilled as older members.  And, it is a MMO, really, the idea is to work with other people, not solo.  As has been said many times before, join a good corp with lots of people, and work as a team, you will have no issues.  As time progresses, and we have seen this already, the EA vs regular access EP means less and less.  And what about new people who join today?  Should regular access people have to give up their 20k for that?  How about when the Devs remove the 20K starter EP, which they have stated that they are planning on doing?

Don't be an idiot, use your brain, work with others, and stop ya biatchin'.

PS - For those who have bothered to look, membership is increasing.  So much for fewer people and/or people leaving...

199

(93 replies, posted in Balancing)

omfg, all y'all still crying about this?!?!?!?!  How many threads do ppl who did not sign up for EA have to start and keep alive now?  It's like a kid told "no", they keep thinking that if they keep asking someone will say "yes" finally just to shut them up....

200

(17 replies, posted in Feature discussion and requests)

Artem Blue wrote:

Yes, this would be more bureaucracy UI. Yes, I was trolling you before - complaining that the game doesn't support mutually untrusting cooperation better, when you chose to join the most explicitly treacherous, griefer corp in the game, seemed utterly ridiculous to me.

What corp anyone choses to join, for whatever reason, has nothing to do with trying to help the game get better, nor the validity or logic of an arguement.  This forum is about features and requests, and I think it behooves all of us to keep this area non-political, and non-personal.  The appropriate area for the trolling is Corp Discussions, or possibly General Discussion.

As far as trusting each other, tbh, M2S members do, we have a communist/socialist structure.  But my posts in this specific forum section are concerning game mechanics, and that affects everyone who plays this game.  They have nothing to do with my corp, nor should anyone elses posts in this section, but instead should focus on providing Devs with data to consider for game improvement.