226

(392 replies, posted in Bugs)

DEV Zoom wrote:
Phantomburn wrote:
DEV Zoom wrote:

Yeah, that wasn't the reason "people" got banned, and you know it.

Oh yeah I'm sorry.  They got banned because they showed people that players couldn't connect or were experiencing lag and the development team dismissed as 5 dudes?  I forgot anyone who disagrees with the holier than thou gets banned.

If that was true then all of the people in the lag topics would have been banned. The ban had nothing to do with it, more like with that "terrorist" stupidity that I didn't even understand what it was about.

And you wonder why people call you arrogant.

227

(392 replies, posted in Bugs)

DEV Zoom wrote:

Yeah, that wasn't the reason "people" got banned, and you know it.

Oh yeah I'm sorry.  They got banned because they showed people that players couldn't connect or were experiencing lag and the development team dismissed as 5 dudes?  I forgot anyone who disagrees with the holier than thou gets banned.

228

(28 replies, posted in General discussion)

Rex Amelius wrote:

Op 100% correct in both posts. One hundred percent. Requesting players "prove you wrong" with numbers only further unveils Zoom hyper stubborn-defensiveness.

Between speed patch and this latest one ...its a different game. Calling it "balancing" only reveals your incompetence.

Deleted post incoming.

+1

229

(392 replies, posted in Bugs)

Altera wrote:
DEV Zoom wrote:

...and if it would be the SQL server then it would affect everyone, not just a select few.

Just becasue everyone is not posting, doesn't mean they don't have lag issues.  Many folks in TS/GC have stated they get peroidic high pings (> 2000 to N/A).  You really have some issue(s) going on that is effecting game play.  It should be made a priority to look into.  Chemist has put in a lot of work to show you an issue (not sure it is the cause of everyones issues), don't over look what he is showing you just because you think it is only happening to him or his country.

People got banned on the Steam forum asking when the lag was going to get fixed.

230

(149 replies, posted in Balancing)

Can we take away the 50% yield increase yet for miners and harvesters.

I really like this patch!  We should have another balancing patch, like balancing Industry and production by changing ALL refining bonuses of the extension from 5 to 2!  This will add great diversity to the market place and discourage all those lazy production guys from doing the same old routine!  Also can we have time and efficiency for factory extensions moved from 5 per level to 2?

231

(28 replies, posted in General discussion)

@op your 100% right.

Jita said it best:  deploy terrible patch spend six monthes fixing problems, six monthes behind scheduled development.  GG.

232

(392 replies, posted in Bugs)

My ping was spiking last night and I was rubber banding all over the place.

233

(149 replies, posted in Balancing)

Perceptor wrote:
DEV Zoom wrote:

So as the first action that we seem to agree on, we'll try the separate anti-demob module and remove demob effects from armor and lwf. You'll see this soon on the test server.

You see this is what people mean when they say kneejerk.

The current lwf and armor penalties are fine and work with lwf giving you a boost for a risk and armor giving you a benefit for a penalty. The problem is your patch that added bonus to demob resistance to the arbalast and mechs. Your going to bandaid your terrible patch by breaking a working mechanic that was balanced. That's just nuts.

+1

No.  Gifted accounts are were people who no longer play the game leave their account details with said person:however, account sharing would be considered if two active, keyword, use one account.  There was a huge discussion about it.  Apparently its legal.

I mean hunter does have a point.  Can we atleast get a Beta tester logo under our forum avatars.  Also can Ville get "most Drunken bans"?

I have 9 currently.  It's going to be awesome, thank you gifted accounts.

If you act now!  for $59.99 you get:

http://tinyurl.com/n6k8de8

and

http://tinyurl.com/pmrr788

I'd like to see some things in the cash shop that can generate revenue:

Faction ammos.
Incubators.
T3- Gear.

I'm sure the Germans will disagree and state how they seen several highly success games become unfair battle grounds due to gold ammo... etc...

239

(1 replies, posted in Q & A)

1.  How long Is Ville Banned?

2.  When will you stop trolling us and give us a "New Adjusted Construction Schedule"?  When can we expect new content?

240

(3 replies, posted in General discussion)

Takes me to: http://cs.ent-games.com/landing/registration/europent

This right?

241

(73 replies, posted in Feature discussion and requests)

And people who died typically won't upload deaths.

The first thing a new player gets to experience is missions and guess what the number one *** up thing in perpetuum is?  Missions.  Want to know how many players constantly say in general chat I can't find XYZ mob in game.  In the older days when there was a GM in game during peak times, the GM would go out there find it and fix it.  Now adays, your lucky to get a support ticket answered in less then three weeks...

I agree and support all this.  I really agree with bleu.  I would shirts all day long.

244

(9 replies, posted in Q & A)

I been calling for self destruct for  a while, just have an alt run you a teleport beacon.

Wouldn't mind seeing most of these changes

246

(165 replies, posted in General discussion)

That's a theme park feature lahha and I don't want that in my sandbox.

Anyone remember ffxi crafting system?  That used to make me cringe.  Side note good post.

248

(4 replies, posted in Bugs)

-1  We need more commodities in things like ammo.  It should take all 3 plants and every ore possible to kake 1000 rounds of ammo.  That away we force inflation in the market and we force cross favtional mining ops!  So if me make most medium  ammo cost 500 nic a pop most people will start buying the infinite seed items and would give meaning to all those alpha one outposts!

249

(165 replies, posted in General discussion)

Option 2b is unsuccessful and perma jamming npcs is not viable seeing  how there is more then 4 mobs?  Can we get dynamic ore spawns under NPC spawns restricted on Beta and Alpha so the ores won't spawn there?

250

(71 replies, posted in Guides and Resources)

I thought Mark Zima did some kind of fitting tool from there or something?