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Perpetuum Forums → Posts by Phantomburn
Posts found: 176 to 200 of 261
176 2015-01-21 17:08:18
Re: Scheduled server downtime - 2015-01-22 (22 replies, posted in News and information)
177 2015-01-21 12:58:26
Re: New Player Experience. (44 replies, posted in General discussion)
We've said that already,three times actually. I'm banned or I'd find all three
179 2015-01-19 22:13:14
Re: More HP for Proximity Probes (49 replies, posted in Balancing)
Why so you can get banned for trolling?
180 2015-01-19 16:40:58
Re: LAGS! (392 replies, posted in Bugs)
I can't login any more. So I don't even try anymore.
181 2015-01-17 13:54:58
Re: LAGS! (392 replies, posted in Bugs)
After 9 or 10 pm, I can't connect to the datacenter. My time.
182 2015-01-16 20:47:23
Re: FreeToPlay (27 replies, posted in Feature discussion and requests)
their efforts need to be focued on fixing sheit and adding content
So True. So True.
183 2015-01-16 18:32:43
Re: FreeToPlay (27 replies, posted in Feature discussion and requests)
Look random forum alt dude. Perpetuum developers are indie based. They have hosted the servers themselves for years. The games not going to die yo low population. HELL, I remember days or single digits in general chat... For months! But we got new content and kept clicking along. So the doom and gloom talk is worthless.
184 2015-01-16 18:25:46
Re: FreeToPlay (27 replies, posted in Feature discussion and requests)
No. It's force projection. It's spark teleports. Back in the old days you had to walk to get there and engagements could last for hours and escalated to massive battles. Now. 6 on 6 is a massive battle.
185 2015-01-16 17:29:09
Re: FreeToPlay (27 replies, posted in Feature discussion and requests)
I don't think that's true Jita. And you know why.
186 2015-01-16 16:08:03
Re: FreeToPlay (27 replies, posted in Feature discussion and requests)
One of the defining problems is the map. It's too small. It's too easy for a major power block to just roll in and just camp a grouping of island.
One thing that the development team said that touched a nerve of mine was: "is it too hard to believe that warring factions can live on the same island?"
This bothers me on two levels. One it means the developers view the size of the game world by outposts while the player base sees it by island. And two it is very very difficult for warring factions to coexist on the same map. In fact it's fundamentally designed not to work. 2-3 entry points, login traps, escape to alpha, probes, scouts, dynamic ore fields, npcs not dropping good loot.
Well we have all these gamma islands? There's more land there.
We are two years into gamma launch and there's STILL no reason to go there.
The investment in kernals, prototyping and logistics to construct a t1 base reap no reward.
T1 gamma buildings should have been seeded on the market. Epi/Nora shouldn't be required to build t1 buildings.
My two cents.
187 2015-01-16 15:48:32
Re: Ah the Swiss..... (7 replies, posted in Open discussion)
Why what happened?
188 2015-01-15 17:04:36
Re: LAGS! (392 replies, posted in Bugs)
Not to mention the people who can't login aren't being penalized.
189 2015-01-13 17:08:49
Re: LAGS! (392 replies, posted in Bugs)
DEV Zoom wrote:It's the effin sharks! https://www.youtube.com/watch?v=XMxkRh7sx84
In other news the 3 day login requirement should be now off, we'll see the next morning if the change really worked.
Is not a shark!, the problem are the Voxel/Telia/Cogent technicians, they can only configure the routers/switches, but really, they don't know how the protocols work.
(Any resemblance to Perpetuum Development/Rebalance reality is purely coincidental).
The last part at the end made me lol.
190 2015-01-12 23:15:15
Re: LAGS! (392 replies, posted in Bugs)
We are considering removing the 3 day login requirement temporarily.
Customer service skills increase by .03
191 2015-01-12 19:08:03
Re: LAGS! (392 replies, posted in Bugs)
Zoom, can you lift the "have to login every 3 days to get EP" until this is over. This has been going on well over a month for most players. And if I can't login to get EP. Because I can't connect to the data center. I think it's a goodwill jester. Please.
193 2015-01-11 04:43:33
Re: LAGS! (392 replies, posted in Bugs)
I can't even connect to the data center atm.
194 2015-01-10 14:59:17
Re: hi (4 replies, posted in Open discussion)
195 2015-01-09 16:52:58
Re: LAGS! (392 replies, posted in Bugs)
Blocker wrote:So what you're saying is our internet in AU and NZ is not sufficiently fast enough to play Perpetuum ?
PS: I have 24Mbs ADSL 2
Of course it's enough. But something between the affected people and the server throttles back the bandwidth to dialup speeds.
I understand your frustrated Zoom, but what do you want us to do? Not pvp? Not participate in territorial warfare? Not grow noralgis? Not play the game?
196 2015-01-09 14:10:57
Re: LAGS! (392 replies, posted in Bugs)
I'm glad there was someone who told them 5 months ago there was a problem with speed and trees....
197 2015-01-08 22:00:32
Re: Jumping to Alpha when Flagged - Serious discussion (79 replies, posted in Balancing)
This was annoying pre patch. Now it's a problem post patch. 6 months to rebalance the rebalance...
198 2015-01-06 20:15:23
Re: Lower the Commodities in production of bots. (51 replies, posted in Balancing)
Bump, for great Idea.
199 2015-01-06 14:49:18
Re: Jumping to Alpha when Flagged - Serious discussion (79 replies, posted in Balancing)
RaceDrones syndicate protection and instability work off your connection...lol I know right...
As soon as the server sees you undock or teleport your syndicate protection starts. As soon as you LOAD your instability starts.
Meaning how bad the server is lagging determine how long you sit there. There's a lot of people who die before there even loaded on to terrain.
200 2015-01-06 14:43:02
Re: Seriously, this patch is dumb (71 replies, posted in General discussion)
He's spot on, good post mobios.
Posts found: 176 to 200 of 261
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