Topic: New Player Experience.
There is something most games have but perpetuum does not. A sweet *** intro video, upon the first time the client is installed and activiated. Now what would this intro video be for? I would kind of like to see something similar to the video on the website, but I would like it more based in a Lore type setting. where it shows each of the bots for the specific factions in play.
Intro 1 shows the Numiqol High Command in legions marching to a rally point (insert major structure) with a massive Numiqol design on the structure. Then being ambushed by a group of Thelodica bots, a 1 to 2 minute cut scene of bots exploding things going and some scratchy radio fequency. Then out a teleporter land the pelistal counter fleet. But show the new players some of the larger robots in game and show them crushing their enemys. Make it look bad ***.
Then when the cut scene ends, you pick your robot class. But a little more well rounded then what we have. Introduce the robots strengths/weakness. Added with a sub section that shows actually robots in their equipment screens. With a dumbed down setting of like "range", "% damage increase of weapons", and "speed". Now we are assuming these are fit bots and the values are assumed such as
Range
Thelodica (best) -> Pelistal (better) ->Numiqol(good)
Speed
Numiqol (best) -> Thelodica(better) -> Pelistal (good)
% damage increase
Numigol (best) -> Pelistal (better) -> Thelodica (good)
Special abilitys-> Numiqol(speed, damage), Thelodica (Range, tank), Pelistal (No LOS restrictions, low accum usage of weapons)
These are just examples not literal values.
Then once you get the bot and the spark set there needs to be a prompt that is a set up GUI which shows the radar with impassable terrian and all the typical terrain windows already open sitting there waiting. Then there needs to be an in terminal tutorial that shows how to use the market and how to sell and buy goods.
Which leads me to my last and final thing. These missions need to be a little more involving, some of the missions Mancs did was good but new players need to continue working in the missions to have a goal for not just rep and money. At certain rep levels missions need to actually grant the player something. Like an assault bot or a Mech Or even access for spark teleports "free" to specific alpha terminals. Also let the low level missions gain a better reward. Like 1 token or 2. Make things in the syndicate shop more accessible, like possibly adding some T2+.
The new players have to get hooked with some juice, and people have to feel like their in an environment were there is some action. I know Anni has been saying this for a while but add some actually scripted conflict battles players can interact with.
--------------Side Item!
A new feature in the game which could lead to some tokens or other types of things could be some Alpha Wars between factions. At random intervals NPC of the superior faction spawn and run to a static group of NPCS that are guarding a reinforcement area, that is fueled by (whatever). These superior faction NPCs attack the static NPC then attack the strucutre and attempt to kill it. Players interact with this by killing the Attacking NPCs. But if a reinforced area is properly defended a few times in a row (kind of like Saps, would teach alpha players about Saps) there would be a island wide Aura like 1 or 2% bonus. But if they were attacked and the things fall no auras and possibly a debuff is applied.(I dunno about negative aspects of a game function just an Idea.) At the end of the Sap within the reinforcement a container could drop if the Sap was defended, with some goodies in it. If not the structure could lose points. Now there can be different phases like a destruction sap or a passive, or an active hack. Regardless this would be a fun little mini game on alphas that couls create some sense of conflict.
I envision it similar to this:
ICS-A has a reinforced timer guarded with a static syndicate arbalest spawn which is friendly to players and non attackable. A group of (red NPCS) Seths from the thelodica clan enter through a teleport and move to the sap location and attempt to take it. The Arbalests engage the seths and possibly a group of remote repair termis arrive from the syndicate side to assist in the battle and repair players. Meanwhile the seths steamroll the arbalests take the sap and the station loses a certain percentage. The attacks can scale in difficulty and maybe zone pop ups could war when a battle is taking place.
Actually after typing this I think that about which is a scripted event could be fun as hell and would add a little life to a static environment.
Anywho my two cents feel free to pop holes in it all day long.
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