126

(13 replies, posted in Feature discussion and requests)

I was thinking abouth a module to counter teleports 

The module does not reset cooldown only prevents it from beeing used under the effect of scrambling

Teleport will still cool down under the effect of scrambling and will be  reddy to use if the scrambler was jammed/killed

Here is what i was thinking abouth stats for the mods smile



Head slot module

T1
25m range, Cycle time of 2 seconds,  10 AP

T2
25m range, Cycle time of 2 seconds,  8 AP

T3
50m Range, Cycle time of 3 seconds,  18 AP

T4
75m Range, Cycle time of 4 seconds,  28 AP


Module is not affected by Range exstenders.

Im not sure what wuld be a good fitting for it so il leve that out big_smile


Not sure how to bring the exstension part in here but maybe tie it to fittings?

5% reduction in CPU usage per lvl? or some like that tongue


Im sorry for my terrible english writing skillz

127

(26 replies, posted in General discussion)

Burial wrote:

Suggestion I had in another thread to somewhat fix Force Projection against SAPs and outposts:

Deliberately change it so matching outposts on different faction islands always have clashing SAP times: Laosura same as New Crimea and Brightstone. Nauwy same as Koykili and Karapyth etc. Good luck to anyone trying to hold more than one or two island of the same type.


Does not relly change any thing.     All u need is ur force to be docked and have a cuple of detector bots outside watching the saps.   this way u can spark to eighter of the saps if any one tryes to be brave.  smile

128

(6 replies, posted in Balancing)

All robots and mods needs a rethink in my opinion  some robots are just awfully broken same whit some modules

Its like they just came up whit random  numbers for fitting on robots.

129

(22 replies, posted in Balancing)

Lobo wrote:

This is so funny when the situation was reversed this whole alliance said nothing about plasma bombs and sequers on destro saps now they are on the defending side and its all fuuu fuuu fuuu

There already is a counter to the logged off sequer.... Just never got a chance to use it against ya burrial. yarr

Infact if I remember correctly I was told.... Working as intended deal with it.


Yes its how bad this game has become.     For a year this has been abused but just now the devs realize its broken? whit all the other abused mechanic that broke the balance of this game alredy 3 years ago. 

My oppinion only.   Wipe the game restart it.   EP wipe or not i think it will be good for a steam relese.

130

(1,455 replies, posted in General discussion)

Line wrote:
Number 1 wrote:
DEV Zoom wrote:

And I remember at one point even posting a cooldown idea that would not involve people staring at the terminal background for 10 minutes smile

The problem is that sparks allow you to project force instantly to ten different locations - which currently may as well be everywhere.

There has been several different ideas to how to make that less of an issue but the real focus seems to be how badly it effects beta gameplay.

afaik nobody is bothered about gamma sparks or alpha sparks right now.

Actuallym everyone have 1 spark set at Alpha-2 main storage base, then (optional) 1 at home/alliance Gamma base, other 3 optional could be Beta-1 main terminals to look for small-scale PvP, and 2-3 more (optional) at those Beta OP that are providing assignments (obsoleted with new system). In worst case that makes 8 targets and I hardly doubt anyone leveled that extension higher that at 9, which leaves one free target which is usually a Tellesis. That's how most of ppl use SpT (IMO) and I don't see a way to control all the Betas with that as you describe here. I mean, you don't see any instant force projections at Iisetsu and Laosura for example, ...


Small scale pvp whit who?   All i see is SAP Ops`s and soon that will die out aswell

131

(1,455 replies, posted in General discussion)

DEV Zoom wrote:
Estamel Tharch0n wrote:

Just tell me u agree that 1 corp shuldnt be able to deffend all beta SAPs just because they can blink (spark)  here and there..

I agree, but this is not because of spark teleports, it's because of low population.



lol relly low population?

I only gets alot worse.


Tell me in what way is spark teleport good?


Also Burial yes its athe deciding factor to who hold what because once game grows the bigest alliances will be able to hold of other corps/alliances whit out having to live there they can just spark when its SAPs come out.

Imagine CIR still playing none of u wuld ever own a outpost....

132

(1,455 replies, posted in General discussion)

DEV Zoom wrote:
Estamel Tharch0n wrote:

There is also diffrence in maybe having some one log on than have ur wole corp spark just because they can from were ever they are.

Yes, and what can they do if they don't have any equipment/robots there? Spark teleport still does not bring over any of that...

Estamel Tharch0n wrote:

Wuldnt this mean that ppl wuld acualy have to be there? Live there? doing stuff?  and not spark in when some thing happens? or a sap oppens up?

...and if they indeed have suitable robots and equipment there to put up a fight, doesn't that mean that they live there, just a little bit?



U only need to bring stuff in once in a wile like most corp now have 100s of bots lying around 1 scarab run wuld prolly have u sorted for a month or morre.



Oppen ur map and ask ur self do these corp relly live all over BETA and dont forget their gamma bases aswell.......    So no if they have stuff there does not mean they live there.  Just means they are reddy to gank or take saps.


Just tell me u agree that 1 corp shuldnt be able to deffend all beta SAPs just because they can blink (spark)  here and there..

133

(1,455 replies, posted in General discussion)

DEV Zoom wrote:

That's pretty much what I had in mind, thanks for the example of "perceived as more than it is" smile

Dont u understand that ppl do not whant to even trye to engage any one because u never know how many or what will spark in to that station ?

How did they know before spark teleports?

Are u sugjesting ppl wuld have loged off at all their alts at the betas just in case some one is outside?  if ppl are at gamma or alpha or in a diffrent outpost on the same beta iland they wuld have to walk over to ur location.
Isnt this spreading ur forces tiner?

There is also diffrence in maybe having some one log on than have ur wole corp spark just because they can from were ever they are.

Wuldnt this mean that ppl wuld acualy have to be there? Live there? doing stuff?  and not spark in when some thing happens? or a sap oppens up?


The wole sparking is a lazy lazy game mechanic.

134

(1,455 replies, posted in General discussion)

DEV Zoom wrote:

Haha, thanks Inda big_smile

In all seriousness though, I still have the feeling that people perceive the spark teleport system as much more than what it actually can do.



Dont u understand that ppl do not whant to even trye to engage any one because u never know how many or what will spark in to that station ?

How are ppl suposed to mine at beta now?  all u need to do is spark in to a beta outpost and undock in a light do a scann dock and go on whit w/e u did before.


There is currently no NO pvp outside of saps and even thats broken as ppl just spark in to the outpos that has a intrusion going and spark away again after its done its broken.


Btw wasent the wole point of the saps to have those who ACUALY lived or whanted live on them to have the advantage to keep them   Right now all u need is 1 spark in those outpost now 1 corp can hold all the outpost whit out having to do much effort to keep them logistics u only have to do once a month if u die...   broken like all the other things thats broken whit the game.


Sparks do not make ppl engage or pvp it does the exsact opposite

135

(1,455 replies, posted in General discussion)

Line wrote:

Look at this at next angle: right now, to defend your SAP, you sparking there, wasting a hour, sparking back. Without  SpT you're walking there for a half of hour, wasting a hour, walking for a half of hour back - that already makes 2 hours just trashed Taking into account that average workday's online is about 4 hours, that makes a half of them spent for nothing. You might say that one might live on Beta and spend the same hour as if there was SpT but hey why do we need Gammas there if we don't have any time to spend there, nor defend it? Then you might say that if you need Gamma - live on Gamma, but hey...Epriton...


Your exsamples arent making any sense the hole point of removing or making a cycle timer on spar tele is so that if u relly relly whant to keep or take that outpost u will have to "waste" ur time moving there and not be there instantly when ur needed or if some one is trying to have a smaller skirmish.

136

(1,455 replies, posted in General discussion)

Line wrote:
Estamel Tharch0n wrote:
Line wrote:

Still, I'd like to see any changes inspiring mass fights rather than helping single ppl to kill Arganos.


........


Its a pvp game were u can do what ever u whant.  sandbox right?   some ppl whant gamma and mass fighting some ppl like to play it smaller whit lesser ppl.

Blobwarfare shuld only be when *** goes down and not when some random ppl whants to have some funn (small skirmish)  and get overrun by ppl sparking inn from all over the map

Thing is, that atm SpT is a switch with two possible states - Blob Warfare and Small Warfare. Turning that switch in one state hurts other in one or another way.

Someone might think that removing SpT will force alliances/corps to sit on single islands/OPs only, but actually only one side will own something, because current SAP system gives more advantage to attackers than to defenders.

IMO, changing SpT system should change Intrusions system aswell - maybe some mix of Intru 1.0 and Intru 2.0 could work.



Removing or have reuse timers on spark will force larger alliances to chose to defend what iland is morre important

And lets just face it whit out SAPs  there wuld be very little fighting in perpetuum witch again gets very repetetive and boring in the end.


Also spark makes ppl think about hostiles sparking in soon as they flag them selfs up and stopps them from even trying to have a smaller engagement.   ppl just dock and log off or hey! sparks to alpha and do their stuff there.... and then there is relly nothing to shot at other than sap timers and again boooooooring...............

137

(1,455 replies, posted in General discussion)

Line wrote:

Still, I'd like to see any changes inspiring mass fights rather than helping single ppl to kill Arganos.


........


Its a pvp game were u can do what ever u whant.  sandbox right?   some ppl whant gamma and mass fighting some ppl like to play it smaller whit lesser ppl.

Blobwarfare shuld only be when *** goes down and not when some random ppl whants to have some funn (small skirmish)  and get overrun by ppl sparking inn from all over the map

138

(1,455 replies, posted in General discussion)

Line wrote:
Smokeyii wrote:
Line wrote:

True, but that would stop people from insta-restoring looses deploying bots after bots which will make small scale PvP more manageable.

IMHO that doesn't bother me. If your bot gets blown up and you undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up and undock in another bot and get blown up.....



you just lost a *** of bots.


OR, you brought like 5 bots, killed 3 lost 2, then next 3 killed your remained 3, in total you killed 3 and lost 5

OR, you come alone killing an argano and in a next moment the same player deploys his big badass bot and buttsex your nice shiny assault

OR, *here goes any other situation where you're outnumbered by waves not by players*





Or,  he kills the aragano and runs away from the big badass bot and does not get run down by 10 sparked takle

139

(1,455 replies, posted in General discussion)

Line wrote:
BeastmodeGuNs wrote:
Zortarg Calltar wrote:

because they dont have the numbers and this is their only way left. ^^

As you can probably tell, our fleet sized has increased....

the result....

BLUE BALL! BLUE BALl! BLUE BALLLLL!

You mean that fleet you're deploying only when we are at work or sleeping? Ya sure I've heard about it lol


Its called living in a diffrent time zone...

140

(1 replies, posted in Selling Items)

Wuld u consider mining Titan insted? for trade in epitron or nic?

141

(2 replies, posted in General discussion)

Im having issue whit lag on my 2 clients.
Got 2 clients up and runing at the same time but when i do this one of the clients Ping bounces up to 2.5k ms and even 8-12k once,  wile the other one is at 150ms.  When i run the clients by them selfs they run just fine but once the second client runs it lags the other client

And once the other client is closed ping drops down to 69ms

I have copyed the client folders once and ran both clients at the same time.
I also deleted and redownloaded the client in the copy folder, but the problem is still here!

142

(7 replies, posted in Q & A)

We shuld be able to separate these windows from each other i dont understand why we are still not able to do this??

How ever i acualy like the vicinty chat

143

(18 replies, posted in General discussion)

Burial wrote:

I used to farm gamma spawns for a bit. They were a lot more fun then anything I could find on alpha but the constant running around and chasing them in my slowbot just grew into an issue. Shooting observers here and there is and will always be fun. smile More observer spawns please.


Please dont even think abouth adding morre observer spawns.   Its no secret that they are bugged to hell and back.
They are not funn to kill they are just supidly easy to kill,  whit their current *** AI witch will make them stand their ground no matter were you shot them from or what obstacles u hide behind.


Tbh i dont even like the Observer consept,  its ment as a group activity whit fairly *** reward.   I think Observers shuld be rare spawns and have a Random factor for witch they spawn and despawn
And remove their supidly hard to kill and omfg im Dying dps factors.  ppl shuld feel that they found some thing awsome that they can reward them selfs whit for finding.

Atm u find them in artifacts whit diffrent size spawns they alredy run around the ilands 2x spawns whit 24h respawn rate on all ilands

144

(47 replies, posted in Feature discussion and requests)

I for one dont like this design.  It will probably lag like hell whit morre than 1 account and have leaks bugs and what not.

2nd it looks like eves design


3rd. dosent fit the lore?

4th its flatt out ugly and not a pretty design

the only thing i like is the fitting window and the old menu on the topp of the screens it looks cooler than what we got now

MetalThunder wrote:
Estamel Tharch0n wrote:

showing of kb links dosent relly prove any thing since there are many factors involved in pvp and kills

This one is from back in FEB. but...

http://www.perp-kill.net/?m=view&id=131


And what does this exsplain?  il say it again There are many factors to pvp

geting lucky whit a super plated light bot happens on a rare occasion very rare...

But sinse we all are trying to act relly cool and *** here is some thing for u

http://oi47.tinypic.com/2agj6lf.jpg

http://www.perp-kill.net/?m=related&id=248943

I only died because i took my shield down whit 70hp left....

showing of kb links dosent relly prove any thing since there are many factors involved in pvp and kills

147

(0 replies, posted in Feature discussion and requests)

Why is there low lvl npc at beta islands?

Not only are they there but they are there in numbers there is no reason to go to beta to farm rank 2-4 since they now are spawning on alpha islands

the only reason i wuld see in low lvl npc on beta is if they were linked to alpha/beta missions of higher lvls

i supose u chuld remove any thing below 5th tier and maybe ad a rank 6 npc


And serriusly add bounty or w/e u wuld like to call it on npc insted
no one is gona go to beta and farm unless they know they can make their money even if they died out there

personaly i think assults are fine i have no problem fitting up a assult bot to fight,  also i dont think assults capability shuld be killing mechs but kill light and other assults  maybe there shuld be morre of a speed diffrence btw assult/lights then mechs  right now a wasp is as fast as a kain witch makes u wonder why??

but light bots just cant do any thing they have 2 lows and 1 high what can u do whit these s 3 slots?? u cant do any thing efficent

but relly to ppl thinking lights shuld be good against mechs is not understanding why they are ***

Doek wrote:

Number of slots are fine, speed is fine, demob is fine. Lowering the surface hit size of player lights would be an interesting addition though.

They are not fine i understand that they are supposed to be some kinda stepping stone but they are completly usless as they are now

the mk2 variants have a role the mk1 are just not usable fo any thing

as a demober the light bots have like a 150m lock range and 12.5 sec lock time that makes them HIGHLY inefficent demober 

lowering hit size only helps it a little bit but makes shields even morre efficent on a certan bot type and maybe esvasive mods fitted on to these just makes them impossible to kill witch is not what u whant

I belive the main issue is the slot numbers on lights asfar as i can tell the higher tier bot the morre slots they have
light bots cant relly do any thing whit their current slot layout

Also mk2 lights (not Ewar) have the slots t1 lights shulda had to start whit

but a change like this wuld need change of bonuses and stats and possebly removing/changin module fitting