151

(0 replies, posted in Feature discussion and requests)

Why are utility mods so hard to fit on robot?

I supose i dont have alot of problem fitting utility on mech+
but when it comes to assults and lights its near impossible to work some thing out and the fact that Arbalest, baphomet, prometius, yagle, castel, Lacks any real utility slot its even harder

Is the small neutralizer relly supposed to be this bad at neutralizing?  i think this small mod is in need of some bost

think if the fitting was easyer and neutralized energy is morre efficent than having the t4 be the only real efficent neutralizer in its size....

and remove the 5 ap from drainers and lower drained amount to 15 for t1 makes no sense to spend 5 to get 20 its just confusing for most players

just me but maybe you shuld change how the energy transfer information works

Accumulator consumption 50 Ap
Transfered energy 40 Ap

I remeber this taking me a wile to understand whit the confusing specs

Also small Remote Repairs is quite hard to fit on to any robot 45 cpu? thats like 25% on light robot fitting capacity

i understand that you are not supposed to have free fitting space but some of these mods make no sense to fit on cause off the relly hars req they have and might be the reason no one fits robots any diffrent now then for 2 years ago

Sorry for the horrible spelling

152

(13 replies, posted in General discussion)

What about having Short range Communication window that will allow u to chat whit ppl that u can see on ur landmarks/radar maybe even have a Masker/detector value on it?

this way a detector or masker bot can be creapy big_smile

Can we also be able to separate chat windows to soon?

153

(117 replies, posted in News and information)

Can dev comment if this is helping the growth of perpetuum?

154

(117 replies, posted in News and information)

i hoppe this is good commercial:D

155

(9 replies, posted in Q & A)

Gremrod wrote:
Estamel Tharch0n wrote:

Lol thats pretty funny considering its me u walled  in   
Alto i think i shuld  be possible but  not whit out some sort of self destruct  mechanic

I think it is funnier from our side. big_smile

no its not i have a TP and i killed 2 of ur guys alone attacked ur base after that whit out u guys able to kill me u did all that work to wall me in and trie relly hard to greif me

156

(9 replies, posted in Q & A)

Lol thats pretty funny considering its me u walled  in   
Alto i think i shuld  be possible but  not whit out some sort of self destruct  mechanic

157

(11 replies, posted in General discussion)

What abouth lost minerals and plants that was harvested or mined ????

Sure becons are probably the only good farming u can do on beta but we arent talking abouth becons u most likely got from saps/alpha farming

talking abouth low lvl npcs crowding the beta islands and ofc the *** placement of their spawn location sins they mostly block entrances and exsits

Not only are there alot of spawns on those old beta ilands but spawns generaly on betas seems to have pretty ***  Ranks to now u find so much better spawns on alpha there is no point going to beta to farm them even shuld remove any thing below 3rd lvl even those shuld be rare!

160

(9 replies, posted in Selling Items)

Some how i dubt ur pricing for t4+ miners are any were near right i mean they are pretty rare to get

161

(9 replies, posted in Selling Items)

Hi  im just wondering what the price tags for t4+ miners are like on the oppen marked  as i have one t4+ from

escalation i wanted to know how much one can sell for smile

162

(44 replies, posted in Balancing)

That was not  just t2 fit that was a mix of ***  t4 shield t3 hardeners t2 neuts launchers t4 aux witch acualy i think gives better recharge at high bot/skill lvl then a accumulator recharger  the shield tank is bad caus of my skills in fitings and shield skillz 

i belive u can fit a tyrannos way better than i have

163

(44 replies, posted in Balancing)

Annihilator wrote:

while i would agree that the visual (chassis) module should also have a signature size modificator, i dont want it without default-modules filling at least half of those slot even if i dont have anythng equipped. Its already *** that we have to run around with armless robots because of the mass mechanic...

Estamel Tharch0n wrote:

this is what i chuld fit whit what i had at the time
and my skillz are not even that good in fitting


http://imageshack.us/f/6/perpetuum0061.png/

whats your AP/HP ratio on shields ?


its 0.203 ap/hp but my shield skillz arent that high and the fit is not specalized i can prolly fit better hardeners if i had t2 neuts eccm and some morre fitting skillz

164

(44 replies, posted in Balancing)

this is what i chuld fit whit what i had at the time
and my skillz are not even that good in fitting


http://imageshack.us/f/6/perpetuum0061.png/

165

(44 replies, posted in Balancing)

That picure is a *** fit tyrannos and 3 t4 w/e hardeners will never fit yes also tryannos is skill intensive to make work and fit

Proto t2 missiles and t2 2x hardeners t2 neut  t2 or t4 med aux insted of the recharger prolly be the way to fit it

166

(65 replies, posted in Balancing)

ChoRiz0 Balboa wrote:

How Many Modules You Need To Tank Like A Beast In A Shield Tank.. Hardeners, Shield And Injector.(3 Modules)
How Many Modules You Need To Tank Like A Beast In Armor Tank... Repair, Hardeners, Plated, Tunnings And Injector (5 Modules)

Shield Need A Big Change Or Armor Need One. But Right Now They Are Not Even Close To Be Equal



Um if im not wrong to make a beast shield tank u need

Shield/hardener/esvasive/accumulator Aux/injector
all these mods are aobuth the same as the ones ur mentoning for armor

167

(65 replies, posted in Balancing)

GLiMPSE wrote:
Alexander wrote:

I like how this comes from RG whom are part of the alliance who utilised shields the most.
Both before this event and during it.

Shields are impressive when used correctly but in large fights can be over-powered. The issue is that for each 2 people using shields you need about a 4 man team to take them down. Meaning 25 people with this shield setup is basically unstoppable. I hope the issue with micro-managing shields can be resolved to make them good tanks but not the best.

This is incorrect, 25 people shield tanked would just need enough people on the other side to burn one of them down quickly and that isn't very hard to do after the shield hardener nerf. The reason the tyranno's were so effective was because of their recharge and the inability to field enough dps to break that recharge and alpha quick enough.

8 gropho's would 2 volley that tyrannos, 4 mesmers would likely 1 1/2 volley them.

Doesn't matter if you have 25 of them, 30 or 50 you can kite and pop all day without issue once you have the dps to break them. This setup would be worthless in most large scale fights as it's too slow and has very small range.

I think ur underestimating the Gropho`s dps  also fited whit neuts shuld probbably kill a tyrannoses Acum in larger groups

168

(112 replies, posted in Balancing)

Personaly i think its just better to increase troiars base surface 

i also belive the mechanics for the shield is cool sins a shield of 3m  will have negative ration on a bot whit 4m surface but possitive on a bot whit 2m witch might be the problem combined whit the rechargrate.  i am not a troiar guy but possibly a injector will be a overkill aswell ??


Also wuldnt it be better having a accumulator exspansion bonus insted of recharge shuld fit better whit shield HP/buffer/tank  sins it whont last forever but for a shorter periode of time also lets player use their head insted of fiting 3 neuts and perma tank/neut

169

(112 replies, posted in Balancing)

may i ask what u offer as a fix pretty plz? smile)

Burial wrote:

Would really like to have the buff removed whenever it no-longer protects you, aka you activate something or move.

Other annoying thing is when you forget something inside terminal and you have to wait for the buff to wear out until you can get back in.


It does not protect you it prevents u from using teleporters or dock up in stations

171

(9 replies, posted in Open discussion)

If thats not obv to u now then Omg..... yikes