DEV Zoom wrote:
Celebro wrote:

If you were doing that right now then yes I would agree, but as you have a schedule to run (other stuff is taking priority), you could at least minimize the power projection issue by nerfing or removing sparks, which only takes time for you guys to make a decision. This is not political reasoning. Both sides have been trying to tell you this since it was introduced, Ville started this, when STC ruled.

I'm still not convinced that this will help with anything (quite the contrary, I'm expecting even less PvP), but ok.

So how about we disable spark teleports everywhere but Alpha?

If you have to disable anything it's Beta. See my signature for the suggestion.

Blood sparks also have to go. Force players to tie home base to a spark location.

Its a tough request to ask the broken will to reform itself ...much less Lead and Organize Competently.

Stranger, you may see a dozen ways an enemy can strike, but that does not mean they see it.

78

(63 replies, posted in Feature discussion and requests)

I just keep asking for what I think is right, not politically expedient. But I am one voice and others in 77CIR may not think Sparks are an issue, or that nerfing them won't make a difference. It's debatable, but I know what side of that debate I have been on since day one.

But despite a few voices of opposition its Dev Zoom that is the problem on Sparks, not 77CIR

DEV Zoom wrote:

Sorry but we refuse to see spark teleport as an issue. Or if it is, it's at least equally helping the game.

http://forums.perpetuum-online.com/post/103058/#p103058

~helping the game~ how sir? Please give me an example or two...

See Signature for content

80

(63 replies, posted in Feature discussion and requests)

Jita wrote:

But in your irrational mouth foaming hatred you seem to overlook that your dooming the whole of beta and gamma will only ever be owned by whoever the winning entity is at the time.

It is a symptom, and yeah maybe 77CIR could play kumba ya with the server but like a wise man once said my philosophy is *** YOU ...PAY ME!

That is just plain wrong.

Yeah it may seem unfai for 77CIR to take it all over even if its only 15 dudes doing it. But why should they play Kumba Ya with the server in a GAME that is based on territorial conflict and war where mechs, ya know, shoot at each other?

Like brosef said above, it's a symptom of poor game mechanics.

As far as Beta is concerned it's clearly a Spark issue, followed a close second by the SAP auto-defense point accumulation.

As for Gamma, well base caps don't help, nor does the ability to control Beta. But more than anything, only releasing 6 islands doesn't help. 

Seriously Devs need to, like, TODAY
1.) implement EMERGENCY DELETE SPARKS FROM GAME or something significant with Sparks (see signature)
2.) Then upgrade the Intrusion system to REQUIRE some type of activity to increase SAP points. I don't care if it's a 2-3 second clickity-click either on the SAP or next to the outpost, otherwise NO POINTS for ~successfully defended SAP~
3.) I don't know what to say about Gamma ...should never have implemented base caps for one... but I don't think that would matter much holding all esle constant.

Start with Sparks Devs ...wake up and smell the ***.

81

(63 replies, posted in Feature discussion and requests)

Cassius wrote:
Syndic wrote:

What we do with our territory is our choice, we're using it as we see fit.

If you want it, come take it.

Or keep crying to Zoom to change the game and hand it to you.

God forbid you had to play the game.

Irony overload. We said the same thing to your alliance for 2 years when we controlled the game.

You only ~controlled the game~ for about a year max, probably more like 9 months.

82

(10 replies, posted in Balancing)

Celebro wrote:

Sparks won't go away until.

1: remote market is implemented

2: Beta/gamma island are profitable to live in

3: Beta/gamma can provide good fun without moving to alpha

That's what I think the Devs want first. Although I think they still need another nerf for now.

Devs have never, to my knowledge, discussed remote market and industry issues. If they have it was over year ago. Or I have just missed this huge issue. When are they doing that? And scrapping sparks after Beta/Gamma are profitable and/or fun ...that's just rubbish. If Devs want those things first they are both silent and smoking crack.

Here is Dev Zoom's last word on Sparks...

DEV Zoom wrote:

Sorry but we refuse to see spark teleport as an issue. Or if it is, it's at least equally helping the game.

http://forums.perpetuum-online.com/post/103058/#p103058

BLIND BLIND BLIND

And now with speed buff surely still BLIND to how badly Sparks are DESTROYING the game.

83

(63 replies, posted in Feature discussion and requests)

Jita wrote:

another couple of hundred islands would help, I really think the devs just are not thinking big enough. Alpha should be 40 islands, beta a hundred and gamma another 200. Peple would naturally converge around trade hubs but think how many problems this would solve.

alt scouts

spawn camping

sparks

emergent gameplay

power projection

The game would have scale and scale would provide space for the kind of growth the game needs. Even if you procedurally generated them based on copies of current maps (or old maps) it would be better than currently. I know it seems like this would make the world seem empty but thats what made early eve 0.0 so exciting.

Is there server contraints that would prevent this?

BINGO

Game will not grow without more islands and PVE super revamp. All other issues chump change to pacify tiny population.

Nevermind,  Gremrod said it.

Sure I'd love to see more islands, some with only NPC terminals. Will the devs ever create them?

Exactly what "some" are you talking about? The only thing I get out of reading that link is that we are desperately short on islands.

Not a word in there about eliminating station locking. And the power projection issue we have here in Perpetuum relates to sparks, nothing like eves issues.

86

(44 replies, posted in Bugs)

Cassius wrote:

Long ago, Kent had no harvestable plants, the Devs fixed it but it had to spread naturally from highest elevations to lowest, it's possible you have the same effect on Gamma Ville. Check and see if the elevated points have more plants. It will probably take a month or 2 for the island to be covered.  If the same system is still in effect.

BEFORE Devs fixed it Kent only had harvestable plants on the mountain tops. We complained and they said we would have to wait for natural growth which never happened. Finally when they introduced incubators for all plants not only did players plant them around outposts but also harvestable plants suddenly appeared everywhere on kent.

Natural growth was a joke. It never happened. Gamma needs intervention.

87

(25 replies, posted in Feature discussion and requests)

Stranger Danger wrote:

yes yes make sparking a pain, give it a huge cooldown.

you imagine the world will be full of noobie corps with stations without the means to defend them and life will be good.

what will really happen is nothing will change other than the ability for you to defend your station is now nerfed.

because youll still want to farm on alpha where its safe.

the problem with the game world and the political map isn't power projection, its that most players in the game are unwilling to take significant losses. 

Even making the stations have immense value, and making it nearly impossible to do more than attack and defend one station at a time...your still stuck with the nagging issue of a playerbase so terrified of pvp and a vet population more concerned with protecting their ego, that nothing much will change.

Numerous times the other side had the option to take a station, they would rather not have than risk having then losing it since no one is apparently able to defend against 10-20 players who know what they are doing.

You're right that nerfing sparks will not change attitudes or aggressiveness in pvp playstyles. It only makes it harder for dominating power to be everywhere ...and thats the whole *** point. The idea is to open up Beta to more people not change their playstyles or make them more effective pvpers. Otherwise Beta is only available to the very strongest. What kind of *** up game is that for all but the very strongest?

Sparks are broken so bad that the game is broken with it. Aside from the PVE disaster it's the single worst problem in the game.

88

(4 replies, posted in Recruitment forum)

Where is the forum drama!? The accusations, history rewrites, tears and propaganda? Which side is ~ruining the game~

Or is this friendly v friendly thing?

Active flags on Alpha?

Whatever it is, hope it provides content and fun.

89

(25 replies, posted in Feature discussion and requests)

Supremacy wrote:

I use Sparks, teleports, interzones, speed everyday to easily move around the server where needed for PvP.


Told Zoom 10,000,000,000 times Sparks are 1,000,000 x overpowered


nope

he dont care


too bad for you guys I guess

Please point to evidence on the map that sparks are overpowered

90

(25 replies, posted in Feature discussion and requests)

Never liked cooldown for it's annoyance factor. Plus Sparks do have use but we have TOO many, even with introduction of Gamma. With multiple accounts you can have your dedicated gamma characters while still leaving room for other characters to spark around Beta.

Beta needs limit to 1 spark max and only in corp owned outpost. No sparks in friendly outposts. No sparks in Beta II terminals.

Frankly, my sig still applies to my opinion.

1 Spark Aplha
1 Spark Beta
1 Spark Gamma
Choose one of the above for your Home to eliminate blood spark.

If Devs put in cooldown they may as well just remove sparks completely.

91

(45 replies, posted in General discussion)

Welcome thread derail EP topic now.

I'm neutral on idea of trading EP as not sure its good or bad. But I suspect vets would more likely trade with their own alt accounts, possibly back and forth in an unfair advantageous way, long before selling off to 3rd party noobs.

Edit: I take it back. Only the evil 77CIR would exploit such mechanics while the brave and honorable folks in Joke and STC give away EP to noobs. lol yarr

92

(45 replies, posted in General discussion)

Hallfrom wrote:
Rex Amelius wrote:

SELL you plasma to the infinite buy orders. Plasma is Nic.

I have not seen here NPC merchants which the could be sold garbage. And if it is purchased in the market - so they need for something ... And where is the description of why it is needed?

PS. I have noticed that many players are trying to keep all the idiots and trade for real money in the game. And apparently in this behind the scenes support administration of the project.

Plasma, garbage? Are we talking about the same thing? That stuff that drops from every NPC kill.  Not sure what conspiracy you're referring to ...just trying to be helpful in the Welcome thread.

93

(9 replies, posted in Q & A)

Sigras wrote:

I guess what I dont understand is why a level 0 mission would require a skill that I cant afford in order to complete

Unfortunate side effect of poor balancing on the new player side of the EP / Nic aspects of the game. Ask around for help on this issue in general chat and help channels. You may be surprised how eager Vets are to help out new players suffering under the zero nic zero EP restrictions.

Geoscan balancing issues are well known problems to many vets even if Devs are slow to find long term solutions. They are busy though.

Ask a vet for an Argano and at least t3 geoscanner. Or message my character in game and I'll set you up ...If you catch me online, which is rare.

BTW  Zoom, contract system soon? I'd love to put items on contract to exchange while not online. Huge QoL need in game.

94

(20 replies, posted in News and information)

So, Ville, just tell your boss that you're 90% sure your kids are gonna get you sick on Thursday, and if not then Friday. wink

95

(45 replies, posted in General discussion)

SELL you plasma to the infinite buy orders. Plasma is Nic.

96

(8 replies, posted in Bugs)

Nexonic wrote:

There are a few inaccessible spots in that area. Maybe it's intentional.

While I find any inaccessible areas in Perpetuum annoying and useless this particular area is just silly. It's especially inconvenient for artifacting and should be fixed.

Little fixes like this may help the retention issues, Zoom. Is it so hard to wedge into your next patch?

Might make for good stat on our profile page.

# topics
# posts
# deleted posts
# edits for offensive remarks
# forum bans

Somehow I've never been banned nor edited for offensive remarks. But I've had dozens of posts deleted. It's almost worse.

98

(23 replies, posted in Bugs)

Maidden wrote:
Ville wrote:

Can you stop trolling the Bug forums?

A bug would mean that there is something wrong with a program that causes the end user's to not allow a function to run properly. A function changes due to new parameters or dynamics to said program regardless if it is advantageous or disadvantageous to the user. Does not mean it is a BUG!

Your entire post Ville is nothing more than complaining over a parameter that takes away a advantage that you had in gameplay. That again does not mean it is a bug. It just means your gameplay must change.

As to lag? There is none. In fact the performance has improved quite a bit since the patch. Besides lag is often associated with Pre-DSL/Broadband. Lag existed within the modem era.

As to trolling. Telling the obvious truth about a situation is not trolling. But making "false" claims in a original post could be considered trolling.

I personally prefer to "flame" and not troll. Which is what I did considering your misunderstanding of what a bug is. So I am glad I helped clarify your current situation within the game. While the new gameplay is disadvantageous to what it was pre patch for you. Does not mean a developer needs to revert or change back a patch because of it. Especially when many players outside of yourself really like the changes.

Sincerely Maidden

WTF is wrong with you?

99

(8 replies, posted in Q & A)

From recent patch notes

New: Unlocking targets will now also work without the need to select them beforehand, so you can quickly empty your targeting computer this way.

Now that there is a new "unlock all targets" mechanic do you think you can revert the change that destroyed a great fluid QoL PVE mechanic as described in this thread.

Hmm Zoom?

100

(12 replies, posted in Feature discussion and requests)

Maidden wrote:

Now to the orange bot deal. Many combats do not like the idea of a repper being targeted and attacked. I watched two people quit yesterday using that as a excuse. Reality is they were probably going to leave anyways. But still I can understand the E-Z mode(Solo Beacon) players with complaints. They now have to actually manage the bots they use :-).

I think Zoom likes pain. With all the deficiencies in PVE, bug or no bug, the support aggro mechanic should have been left alone for the short term. But no, Zoom likes to watch new players quit.