Syndic wrote:I am not arguing Alpha corps/new players having access to T4/5 NPC's on Alpha islands. That would indeed be silly and completely nullify the idea of going to Beta, which is why I've never said that T4/5 kernels should be available on Alpha.
I never said you did say that. I also never said that T4/5 NPC's should be available on Alpha islands. No offence, but invest in reading comprehension. You've just started off your entire post on something I didn't say which you appear to insinuate that I did. At this point I'm debating on whether to even respond to the rest of your post seeing as it seems to be a response to a variety of things that I never even said. However since you've brought up some more fallacies I'm quite happy to dispute them.
Syndic wrote:I am arguing that with -50% kernel drop rate it makes kernel incursions into PVP islands less worthwhile because:
a) Less kernels are required
b) Longer time investment is required
c) More danger for less return
Incursions are not less worthwhile at all. Something only becomes less worthwhile if another, better option becomes available. Not because the ending point got moved. Again, longer time investment is also not required if you use the market. You can farm T4/5 NPC's on beta the entire time saving the kernels for when you have T3 research completed funded by selling beta gained Plasma. Just because you've said yourself that you're very isolated from the market doesn't mean that you can completely remove that aspect from the argument, as hard as you seem to try.
Syndic wrote:On top of that, my argument still stands that instead of "progressing" through the 6-9 month kernel grind - and it is that, no corporation that joins the game will bring the sort of numbers required to steamroll through it faster then that - its simply easier and more convenient for people to join already established corporations.
And you think this is a problem? M2S has been a corporation IN Perpetuum for nearly a year and a half. Despite most of that being in Beta we had all the people right from the beginning in live, that's one reason why we completed our tree so fast. I don't see an issue with brand new corporations having to wait 6-9 months to complete their technology tree because in reality that's how long it would have taken us if we'd have been a new corporation in live. I just don't agree that this is unbalanced. Research is one of the most integral things in the game and you seem to think it should be completable in a few months by a rag tag group of individuals with very little effort nor organisation.
Syndic wrote:Starting a discussion on who can't or doesn't use anything but T4 is not even a discussion, so I wont get into that.
But it's still something you continue to insinuate in your arguments hence is relevant.
Syndic wrote:New corps joining the game simply cannot be a threat to current Beta alliances for the simple reasoning:
a) They have no experience
b) It will be 6+ months before they're at a technology level to compete
c) They have no stockpiles
In short from the beginning everything is now stacked against the new corporation. Yes, we agree it shouldn't be easy to progress to a competitive level in the game. I am arguing that its nonsense to make it downright impossible in a reasonable time-frame. Reasonable is not 6-9 months, mainly because the few people playing the game will get bored & leave in 2-3 months tops if the population doesn't climb upward.
I never said new corporations would be, I said Alpha corporations. Once again you've created an entire response to something I never even said. However as I said just above I don't see 6-9 months being an unreasonable time frame to complete T4 research on EVERY ITEM IN THE GAME. Capitalized to highlight the importance of this fact.
Syndic wrote:What is relevant is the impact on new players and new corps.
As I've mentioned multiple times in my post I simply disagree that the situation new corporations are in is unbalanced or unfair using the evidence or arguments I've shown.
Syndic wrote:The main reason the market is dead, is because there is no incentive for corporations to amass NIC. For communist corps NIC becomes a laughing joke, as they are by far and large completely independent from the market.
Speak for yourself. I fail to see how you can give an accurate opinion on the market from someone whose corporation is self proclaimed to be very isolated from it. I'm quite active in the market and know for a fact that it is getting better.
Syndic wrote:Yes, you have however not proven why making it a downright pain in the *** for new players will benefit the game in any way. There is progression, then there is korean farming. Perpetuum is a korean farming game at the moment, with optional PVP.
You call it a pain in the ***, I call it a balanced curve relative to the benefits gained at the end when research has been completed. As for Perpetuum being a grind, it doesn't have to be. No one is forcing you to kernel farm every time you log in. I'm fairly sure this isn't what the developers are wanting you to do. You're supposed to do other activities but just kernel farm, maybe this is why you think it's such a grind. Because it's what you're doing the most of.
Besides, I don't agree that it's a grind anyway. An organised effort with a sufficient number of people utilising all game and social mechanics available will see your technology tree completed in a reasonable time frame.