51

(48 replies, posted in Balancing)

Campana wrote:

I wasn't planning to post in here because I haven't actually tried out any MkII robot, and haven't specced into Pelistal at all, so consider this a question rather than an argument.

If the Tyrannos Mk II has one extra head slot and you fit a CPU booster in it...doesn't that render the extra headslot a bit pointless? Because then you are back to the number of headslots that the MK I has.

And that's leaving aside the argument of fitting CPU boosters on combat bots at all.

You've got the additional leg slot not to mention that fitting that CPU booster might allow you to fit something into one of your previous 4 slots that you might not have been able to before.I use a co-processor on my Artemis MK2 as it lets me fit modules I wouldn't otherwise be able to fit due to prior cpu constraints, I also get to fit another module in the low slot.

DEV Zoom wrote:

Someone should enlighten me though how this is such a gamebreaking issue, are you guys changing your window configuration every minute?

Styx wrote:
  • Revert back the icon selection in the top right corner. The new incarnation is absolutely terrible and shows just how little the person who made it plays Perpetuum.

  • Name Plates - They're useless in anything over 20 vs 20 engagements, all they do is block parts of the screen. I used to solve this problem by turning them on and off quickly in order to judge LOS however with the new icon selection as stated above this simply isn't possible.

As I said in the second post of this thread I used to turn the name plates on and off every couple of seconds when determining LOS in large engagements.

53

(31 replies, posted in Resolved bugs and features)

I'm getting this more often. Sometimes one client will be effected whilst another client in exactly the same position in-game won't be.

  • Revert back the icon selection in the top right corner. The new incarnation is absolutely terrible and shows just how little the person who made it plays Perpetuum.

  • Name Plates - They're useless in anything over 20 vs 20 engagements, all they do is block parts of the screen. I used to solve this problem by turning them on and off quickly in order to judge LOS however with the new icon selection as stated above this simply isn't possible.

  • Landmark Refresh - It's very, very buggy. Most of the time the corp of someone who's just come on my landmarks will not be displayed, sometimes the standings colour, their name, bot type. Friendlies often bug out and appear on the landmarks when they shouldn't.

  • Multiple distance markers on the radar with customizable colours would be handy.

  • When locking someone you should be able to see the effects that are currently on them such as ECM, Energy Warfare and Remote Repairing. You should also be able to distinguish which ones are yours should you be applying one of them. This should be on the landmarks as well as the targeting computer. Optional of course.

55

(190 replies, posted in Recruitment forum)

Although it has been for quite a while, it's "M2S" Vs "The Server" once again.

Welcome to Kernel research. And lol at researching 1 at a time. Does no one read the forums...

Crepitus wrote:

I don't think any of the kernel/plasma changes were necessary at all.  Easy to see why you're the leader of the biggest Troll factory in game.

It's besides the point whether you think they were necessary or not. What's relevant is the impact that they had which you completely neglected to factor into anything you've posted.

Crepitus wrote:
Styx wrote:

I don't think this at all. I simply want everyone else to go through as much effort as we did. If the kernel drop rate wasn't reduced then it would become easier to get technology research by a not insignificant amount.


How does it get easier by staying the same as it was for you?

Did you just choose to participate in a discussion about the recent kernel change and plasma addition without reading the patch notes regarding said changes.

Edit: This is a great discussion, please keep it extraordinarily civil. Thanks. - DEV Calvin

Crepitus wrote:

As is obvious from Styx's commentary, they feel like they've earned the right to sit on the tech superiority throne and want to extend that lead for as long as possible (to the detriment of .. basically everyone else wink).

I don't think this at all. I simply want everyone else to go through as much effort as we did. If the kernel drop rate wasn't reduced then it would become easier to get technology research by a not insignificant amount.

Crepitus wrote:

Some people have posted defending this saying "not everyone is supposed to be in t3/t4" -- of course .. so you can have fish in a barrel or keep them in alpha amirite?

Styx wrote:

Not every corporation is supposed to have T3 / T4 research

There's a difference between using T4 equipment and having the research. Sure everyone can use it, they just have to buy it from the players and corporations who put the significant amount of effort in to get the research.

Syndic wrote:

I am not arguing Alpha corps/new players having access to T4/5 NPC's on Alpha islands. That would indeed be silly and completely nullify the idea of going to Beta, which is why I've never said that T4/5 kernels should be available on Alpha.

I never said you did say that. I also never said that T4/5 NPC's should be available on Alpha islands. No offence, but invest in reading comprehension. You've just started off your entire post on something I didn't say which you appear to insinuate that I did. At this point I'm debating on whether to even respond to the rest of your post seeing as it seems to be a response to a variety of things that I never even said. However since you've brought up some more fallacies I'm quite happy to dispute them.

Syndic wrote:

I am arguing that with -50% kernel drop rate it makes kernel incursions into PVP islands less worthwhile because:
a) Less kernels are required
b) Longer time investment is required
c) More danger for less return

Incursions are not less worthwhile at all. Something only becomes less worthwhile if another, better option becomes available. Not because the ending point got moved. Again, longer time investment is also not required if you use the market. You can farm T4/5 NPC's on beta the entire time saving the kernels for when you have T3 research completed funded by selling beta gained Plasma. Just because you've said yourself that you're very isolated from the market doesn't mean that you can completely remove that aspect from the argument, as hard as you seem to try.

Syndic wrote:

On top of that, my argument still stands that instead of "progressing" through the 6-9 month kernel grind - and it is that, no corporation that joins the game will bring the sort of numbers required to steamroll through it faster then that - its simply easier and more convenient for people to join already established corporations.

And you think this is a problem? M2S has been a corporation IN Perpetuum for nearly a year and a half. Despite most of that being in Beta we had all the people right from the beginning in live, that's one reason why we completed our tree so fast. I don't see an issue with brand new corporations having to wait 6-9 months to complete their technology tree because in reality that's how long it would have taken us if we'd have been a new corporation in live. I just don't agree that this is unbalanced. Research is one of the most integral things in the game and you seem to think it should be completable in a few months by a rag tag group of individuals with very little effort nor organisation.

Syndic wrote:

Starting a discussion on who can't or doesn't use anything but T4 is not even a discussion, so I wont get into that.

But it's still something you continue to insinuate in your arguments hence is relevant.

Syndic wrote:

New corps joining the game simply cannot be a threat to current Beta alliances for the simple reasoning:
a) They have no experience
b) It will be 6+ months before they're at a technology level to compete
c) They have no stockpiles

In short from the beginning everything is now stacked against the new corporation. Yes, we agree it shouldn't be easy to progress to a competitive level in the game. I am arguing that its nonsense to make it downright impossible in a reasonable time-frame. Reasonable is not 6-9 months, mainly because the few people playing the game will get bored & leave in 2-3 months tops if the population doesn't climb upward.

I never said new corporations would be, I said Alpha corporations. Once again you've created an entire response to something I never even said. However as I said just above I don't see 6-9 months being an unreasonable time frame to complete T4 research on EVERY ITEM IN THE GAME. Capitalized to highlight the importance of this fact.

Syndic wrote:

What is relevant is the impact on new players and new corps.

As I've mentioned multiple times in my post I simply disagree that the situation new corporations are in is unbalanced or unfair using the evidence or arguments I've shown.

Syndic wrote:

The main reason the market is dead, is because there is no incentive for corporations to amass NIC. For communist corps NIC becomes a laughing joke, as they are by far and large completely independent from the market.

Speak for yourself. I fail to see how you can give an accurate opinion on the market from someone whose corporation is self proclaimed to be very isolated from it. I'm quite active in the market and know for a fact that it is getting better.

Syndic wrote:

Yes, you have however not proven why making it a downright pain in the *** for new players will benefit the game in any way. There is progression, then there is korean farming. Perpetuum is a korean farming game at the moment, with optional PVP.

You call it a pain in the ***, I call it a balanced curve relative to the benefits gained at the end when research has been completed. As for Perpetuum being a grind, it doesn't have to be. No one is forcing you to kernel farm every time you log in. I'm fairly sure this isn't what the developers are wanting you to do. You're supposed to do other activities but just kernel farm, maybe this is why you think it's such a grind. Because it's what you're doing the most of.

Besides, I don't agree that it's a grind anyway. An organised effort with a sufficient number of people utilising all game and social mechanics available will see your technology tree completed in a reasonable time frame.

Syndic wrote:

Exactly Alexander. Nobody will be able to come into the game and expect to be able to advance into T4 and therefore, pose some challenge to the Beta alliances without either having a huge numerical advantage to begin with, where they substitute quality of gear with sheer quantity of T1 guns; or by joining a Beta corporation/Beta alliance.

Why an earth should corporations that have just entered the game or any that live on Alpha islands have readily available access to T4/5 NPC's which give T4 equipment research. Have you heard of progression? If a corporation lives on alpha then they should have to do incursions into PvP islands to get the kernels, buy them from the market or negotiate some sort of deal with people living on the PvP islands. This is not unbalanced in any way shape or form. It's also something that's been done. I know people that have had incursions into PvP islands to get their kernel research since they live on Alpha. And guess what, they got their T4 research on the items they wanted.

As for being competitive in PvP you make it seem like everything but T4 is terrible. It isn't. If you can't use anything but T4 then that's your problem, there are hundreds of people being rather successful in PvP whilst not using T4 equipment. It's also been proven time and time again that in order to post a threat or hinder existing alliances on PvP islands you do not need to live there at all. The argument that Alpha islanders cannot be a threat to Beta dwellers is simply ridiculous.

Syndic wrote:

In either case, it gives no future for the newcomers to the game. They can buy kernels? Lol? The plasma already drops in larger quantities from the high-tier mobs, therefore Beta corps already get the best NIC source for combats. We also get the best NIC source for industrials, which are the Alpha - Beta transport missions.

You fail to see past the current game that we have. It's inevitable that there will be additional NIC sinks for beta dwellers. Also, by nature the people that live on beta islands will spend more NIC in activities such as PvP to protect their interests. A Beta islander may make 20m NIC and hour in comparison to an Alpha's 10 however that Beta guy will lose at least 10m NIC of that in PvP which the alpha islander will not, hence the NIC argument is invalid.

Syndic wrote:

So, besides having exclusive access to Epriton - key to upgrade everything and build everything noteworthy - and having better Noralgis yields compared to new guys on Alpha, we now also get complete monopoly on kernels just to make sure nobody can EVER compete with the 3-4 corps living on Beta right now.

Once again you make the fatal assumption that everything that doesn't require Noralgis or Epriton is terrible and once again I'll tell you that it isn't. The market is improving right now, even the things that people may want in order to PvP can be obtained for reasonable prices however since PvP isn't a requirement for an Alpha islander it's completely optional in the first place as to whether they want to spend their NIC in that area, it isn't a requirement to advance their research as opposed to Beta dewellers.

Syndic wrote:

Its simply wrong and unfair, the game should be getting more complex for Beta dwellers with more stuff to do, not making everything easier and ensuring our perpetual dominion over our little islands until we start fighting each other for +1 useless outpost.

It's wrong and unfair that Alpha islanders shouldn't have the same readily available access to T4/5 NPC's as beta islanders? I think I've quite clearly proved how absurd such a statement is.

Arga wrote:

Market prcing, availability and the difficulty of obtaining higher level kernels at this point is all guessing and speculation.

This is incorrect for the arguments that I have posted. I have very accurate figures of how many kernels can be obtained not only from a single corporation of a similar size and structure to M2S, but also an alliance, the market and from various deals that could be made with other players and corporations.

Whilst I won't reveal these figures as they took a significant amount of effort to collect and would most certainly be useful in planning out your own technology tree you can rest assured that my arguments are by no means speculation. Of course you have to take my word on this however I will note that the 'image' and 'reputation' of my corporation aside I have made a point of being honest and sticking to my word as the CEO of M2S for what that may be worth.

Syndic wrote:

:Stuff:

So your problem is that Alpha corporations cannot get their own T4 research sub six months when not even venturing on to a PvP island? Then I guess we have two differing opinions on progression along with scarcity of resources (which this game doesn't have enough of already).

Syndic wrote:

The argument you can just buy your way to the T4 gear isn't even realistic.

Why would any of the Beta alliances sell high-level kernels, to gear up their enemies? Its not like there's a lack of money on Beta, with highest-level mobs and best transport missions where you farm 10-20 mil per character per hour. Organized Beta dwellers don't need money, and the ones that do are obviously incompetent enough that they wouldn't be able to figure out how to farm the kernels in the first place.

Why not comprehensively read my post again. I don't write this stuff so you can gloss over well explained counter-points only for you to then splurge about something I just fully explained. I'm not saying you should buy your way to T4 gear. I'm saying you should buy your way to T2/3 gear and then farm from T3 to T4. You can farm T4/5 NPC's the entire time saving the kernels for when you've completed T3 research. The research prior to that being fueld by selling the Plasma you've been getting. I also suggest saving up kernels, I remember you saying that you researched kernels in 100 or less quantities. It doesn't take much experimenting to figure out that larger batches give better returns.

Mara Kaid wrote:

One major benefit of the kernels being reduced is that people will have a good reason to sell them now since there will be such a demand. That demand will be met with the new energy items dropped from the bots. This will create an exchange of money between players on alpha or beta, that will help money move.

Whether it be in alliance the money is being traded, or outside there will be a strong demand.

As Styx mentioned there are other ways to get kernels then by just farming. We've already been getting some good headway rather then just straight farming.

If your coalition is working together as you've suggested then I commend you for that. You're actually playing smart rather than grinding for X amount of hours expecting to receive bacon at the end of it, unlike every other alliance but Infestation appears to be doing.

Arga wrote:

Obviously getting to T4 is difficult, that was acknowledged before this change, but you have to admit that now with kernels dropping only 50% of the time, your previous 1000's of hours would be at least doubled.

If we were to farm for the same number of kernels then yes. However we wouldn't farm for the same number, we'd counter the 50% loss by buying more kernels from the market. The supply is there if you put enough effort into it. Previously I had to cover all of the NPC orders now I only have to cover player orders, significantly less. Yes, there are enough stupid people out there that will sell to an order on Beta that is a tenth of what there is on Alpha.

Arga wrote:

And true you spent billions of NIC, but you probably also bought all the kernels you could of the type you needed as they became available. So even with more NIC, from the bounties, you still could not have gone any faster as the supply wasn't there.

See above, the supply is there so long as you're not attempting to get every Prototyper in an alliance up, which is what most seem to be trying to do.


Arga wrote:

The devs have access to more information then we do, and I think what they are doing is looking at the number of kernels that were sold to the buy orders versus the number of kernels that dropped. And estimated that about 50% of those kernels were sold for NIC. What they are missing is the learning curve on the market, where many players that sold to beta outposts learned they could sell those kernels (to M2S most likely) on the market for 3-4 times the buy order. At this time, I doubt there are very many kernels being sold on beta.


See above, there are a lot of stupid people out there.

Syndic wrote:

:Stuff:

I disagree. Pre-patch you had kernels, modules, fragments and decoders as loot. Now you have Plasma as well which is proportional to the old kernels value. Not every corporation is supposed to have T3 / T4 research, this is the best equipment in the game, these should be hard to get. Not only can you now get kernels whilst farming but you can also sell the Plasma and purchase more kernels via the market from individuals who aren't pursuing their own technology tree.

The money you can currently get from Plasma is significant, an organised operation can quite easily purchase thousands of kernels from the market in order to build up their lower research then farm the higher kernels themselves for the tech which isn't researched from the kernels on alpha. Hell, you can even purchase kernels from your alliance mates on Beta.

You've referenced various information about M2S in your post however you've failed to note the thousands of man hours we put into farming Kernels, the billions of NIC we spent on kernels via the market AND from our alliance members and the many donations we had. Due to the kernel buy orders being removed 95% of them just got significantly cheaper. You can quite easily get your tech tree up in 1-2 months with an organised corporation effort with access to beta, even less with an organised alliance.

EDIT: You say that the kernel grind has been increased 50%, sell the plasma and buy kernels from the market. The kernel grind had been reduced with this change if you chose to play smart and not ignore core game features that you can utilise.

IMO NPC sell orders should be being removed not added. This recent ammunition addition is pretty terrible for the low level manufacturer.

I don't have an issue with the length providing it's interesting to listen to. As for constructive criticism try to "uhm" and "ah" less. It's something almost everyone does but when your talking on a pod cast for a long time it does begin to grate. Also, if you intend to reference figures during the show (corp numbers) then please research it before hand. It may not seem that important but had Gremrod not correct you Kalsius everyone would now be under the impression that M2S is the biggest corporation in-game. The podcast gives you a platform on which you can broadcast information to lots of people that will happily take it as correct without verifying it themselves. Make sure it's correct.

Oh my. Fix this now. The memories are already flooding back.

Jangulorr wrote:

3. )  You see, when I am 'Artifact Hunting' and I scan a location where I am 1000m from the Artifact, then I move East 20m and somehow end up +500m from the Artifact ... not only is that impossible (unless using a wormhole), but kind of dumb.  I try south from that location and end up +20m ... check all around and end up going SE towards the Artifact.  Thats just a difference of around 40m from my original scan location and I am -63 in the correct direction.

T4 Geo-scanner, Lvl 5 skills, & a Termis will have just over 100% accuracy meaning no incorrect distances will be displayed. The only + or - jumps you'll be getting is from you moving, not the scanner giving in-correct accuracy. It works fine IMO.

Alexander wrote:

You need very few producers per corporation and at most 2 prototyper.

1 Prototyper per 10-15 Mass manufacture guys with 25+ slots each with their lines constantly running. That's my experience.

74

(14 replies, posted in Balancing)

It's not a bug, it's balance. If the EWAR range extensions effected Neuts/Drains then they'd be significantly overpowered. A properly fit Ictus is very dangerous in the correct hands as it is.

75

(14 replies, posted in Balancing)

Jita wrote:
Styx wrote:
Jita wrote:

650m neuts are useless?

Neuts and drains aren't electronic warfare.

So they are not effected by the long distance electronic warfare skills or nexus?

They shouldn't be although I haven't checked in recent weeks. If they are it's a bug and should be reported.