This proposal - is just one of the ways to change current situation, which seems doesn't satisfy ppl enough. Im not positioning that as "must have" feature, it's just a thing that can be useful in some ways or useless in other. However, discussion may be interesting.
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1,676 2011-08-25 09:24:13
Re: Paid Teleport System (8 replies, posted in Feature discussion and requests)
1,677 2011-08-25 07:37:20
Topic: Take all bug (2 replies, posted in Bugs)
When you have your field container opened, and then opening loot container and press "Take all" button, it takes everything that's possible from both field and loot container. Some active window check will be good.
1,678 2011-08-24 16:12:49
Re: WTB News (15 replies, posted in News and information)
True.
New stuff - coming soon! (tm). Read about it in our new blogpost it's coming soon (tm) too!
However, any news are better than no news. I'll gladly will read about devs got overdrunk while programming something and they forgot what was that/implemented something even better than expected/suddenly stopped to understand how the hell shoud it work. You know, really ANY news.
1,679 2011-08-24 15:59:55
Re: WTB News (15 replies, posted in News and information)
No matter if its just a blog - if it have alotz of tasty info and some approx dates, etc
1,680 2011-08-24 13:45:56
Re: Paid Teleport System (8 replies, posted in Feature discussion and requests)
EC farming will be implemented anyway, so it's just additional way to use them. But teleports can use nics instead, it's just lesser logical.
So, goals:
change "lessgo roam all teh islands" to "planned invasions"
change "everybody jump to mechs/heavies gogogo" to "let's see what bot types and how much we can afford to use"
additional money sink (in case of nics usage)
change "haha i can jump on internal teleports gettin protection" to "omg last jump damaged me so much..can't do it again"
change "lets hire moar ppl into corp/alliance and zerg-zerg-zerg" to "ok now jump to %teleport_name% and...(BOOM!)... HOLY *** WHO DIDN'T HAD ENOUGH NIC(EC)" or "we can't afford outblob them....crap"
change "beta mining doesn't worth mining unless it's epri" to "*** it's cheaper to mine 2 (3,4) lithuses of %resource_name% here on beta than jumping 1 lithus from alpha"
Thats for beginning. You can find more pros (and cons for sure) by yourself.
1,681 2011-08-24 12:26:31
Re: WTB News (15 replies, posted in News and information)
They really should be preparing something VERY VERY VERY nice
1,682 2011-08-24 11:43:53
Re: Perpetuum RL Meeting (54 replies, posted in General discussion)
Beating some "ololo mah lvl 80 1337 pk u suck mofo" faces IRL
1,684 2011-08-24 11:03:25
Topic: Paid Teleport System (8 replies, posted in Feature discussion and requests)
Original idea has been taken from the game "Mechanoids"
Teleport Stations should use a great amount of energy to transfer something. That means, they should get it somehow. Thats where and how we can use energy credit system too.
If you want to teleport on other island, you should pay some amount of energy credits (ec). For example, lets take it as 1000ec. So if you have enough ec on your or corporate vallet, you can jump easily wherever you want. But, if you have not enough (or even 0) of ec, you have a chance to get damage while teleporting - lesser ec you have, more chance and more damage you get, up to fully destroy. As an additional - price can be based on robot mass (with or without cargo).
Such teleport system can be impement between alpha and beta only, between any island regardless of type (less payment) or even between internal stations (very low cost).
Discuss, please.
1,686 2011-08-24 07:58:29
Re: Tuners for all (23 replies, posted in Feature discussion and requests)
So Zeniths and Vagabonds will get theyr hands they want so much
1,687 2011-08-24 07:34:19
Re: Request: option to disable startup cinematics (15 replies, posted in Feature discussion and requests)
.!..
1,689 2011-08-23 07:55:10
Topic: Weapon information (2 replies, posted in Q & A)
In field, only first weapon from left shows full info - the rest aren't show range, explosion size, etc. Is it buggy or feature?
1,690 2011-08-23 07:51:56
Re: little thing to make perpetuum better (7 replies, posted in Balancing)
All this will make Waspish, Ictus, Kain and Arbalest very very op so no plox.
1,691 2011-08-22 07:19:29
Re: Zenith - Armor resists bonus poor choice for this bot. (11 replies, posted in Balancing)
Don't tank with ewars, they aren't for that.
1,692 2011-08-19 14:01:18
Re: Request: more people online (18 replies, posted in Feature discussion and requests)
Want more ppl online? Go to the forums and spread the word about this game.
1,693 2011-08-19 07:26:40
Re: To see accumulator of other people (4 replies, posted in Feature discussion and requests)
As an Ictus pilot I agree but if we take a look on it from prey side...
You have shield running. Some enemies attacking you with no neuts nor drains - just testing your shield strengh. Without this feature you have a chance to stay alive - they may decide your shield is too hard for them and leave you with less than 100 ap
Another thing - in battle you will see if enemies are out of energy and ignore them attacking those who still can shoot. That leaves a little lesser room for tactics imo.
1,694 2011-08-19 07:18:30
Re: Player Conglomerate Suggestion (92 replies, posted in Feature discussion and requests)
I'm offer to give a veto right not for conglomerate leader but for other corp CEO which one can be choosed by voting aswell. Or they both can have such right.
/signed as CEO of DoY
1,695 2011-08-18 07:26:25
Re: Perpetuum Radio? (69 replies, posted in General discussion)
I'd better recommend you to contact DEVs with next thing - you write PO-loke music, they add best of it into the game, both alpha and beta islands (last ones are hardly need new music imho).
If there is not only music you want to add (i.e. podcasts aswell), then anyway, PO should have some internal mechanic for such things. Everything external will be not enough popular.
1,696 2011-08-17 15:54:27
Re: Environmental Damage (20 replies, posted in Feature discussion and requests)
Some weather generators then aswell, or your robot/fit can affect weather somehow. Says, a big group of hmechs have a chance to cause an earthquake, etc.
1,697 2011-08-17 13:04:57
Re: Environmental Damage (20 replies, posted in Feature discussion and requests)
I'd like to add they shouldn't all be negative effects.
In Battletech you could fire weapons off longer if you were standing in water since it decreased the rate you overheated. Environmental effects should come in both positive and negative flavors.
So when there is thunder, and you've got a directly lightning hit, your accu should insta-recharge?
1,698 2011-08-17 13:03:30
Re: Lenght of day/night cycle (7 replies, posted in Feature discussion and requests)
No matter when and how long there will be darkness; just gimme a goddamn flashlight!
1,699 2011-08-15 15:55:32
Re: Adding content for PVE (21 replies, posted in Feature discussion and requests)
* Different faction NPCs are fighting each other
1,700 2011-08-12 07:38:14
Re: Voting system (14 replies, posted in Feature discussion and requests)
How should it work? F.e. CEO makes some decision. Most of his corpmates are disagreed and vote "NO" What should happen then, especially in case he's don't really care about voting results?
Without any restriction mechanics, such voting doesn't seems really necessary. Even right now you can ask to type + or - in corpchat to understand what people think. So will it be just some graphic feature that changes those + and - in corpchat, or something else?
And clear please CEO mention. Should it be some kind of CEO/officer election system that automatically grants all the necessary rights to an election winner?
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