Sorry i'm a slowpoke and reported it too late - It was fixed yesterday. smile

Hi. It seems that range of NEXUS modules is not affected by squad management skills. Two different people reported it - they are using NEXUS modules for mining (fast extractor, industrial etc - I'm not sure about other modules). Range was broken is last patch.

3

(3 replies, posted in Q & A)

On Tellesis and Hersfield I took that assignment, undocked, went to specified point, used geoscanner and saw this artifact on geoscanner. Do you mean that specified point (1000:1000) doesn't mean that I have to scan exactly there but I should scan the whole island? If yes, then I was very lucky with Tellesis and Hersfield assignments and decided that I can do it the same way on Shinjalar. smile

UPD about nora: It seems that now it grows exactly as on alpha (not only 50 units cap) because we had poor increase and many plants died during the last day.

Hi.

Yesterday I and several more people noticed that there were many noralgis plants on beta with exactly 50 units on each plant and no one with more than 50. As far as I know 50 is cap for nora on alpha but not for beta. Could you solve that issue asap plz?

Other issue is that I and one more person can not complete anniversary assignment on Shinjalar. When we come to scanning place and scan we do not see required artifact and we can not get 3-rd ancient data console. Tellesis and Hershfield is ok.

I saw a small patch today but these bugs were not mentioned in patchnotes.

5

(6 replies, posted in Q & A)

When I calculate actual cost of items I include everything (ore, prototype, decoding and CT degrade, selling tax etc.) and also 'cost' of hauling by Lithus (it may take several hours).

6

(15 replies, posted in Events)

What is the volume of distress beacon? Should I come in sequer or cam is enough?

UPD: I found it on the market. Its volume is 1u.

7

(2 replies, posted in Buying Items)

As far as I understand, these modules were crafted by m2s (and sometimes sold) but later their researches were wiped so it is diffucult to buy it now.

8

(1 replies, posted in Buying Items)

I want T4 harvesters too (I have already got T3).

9

(5 replies, posted in General discussion)

Many players do not learn mech skills but specialize in light ewar bots.

10

(1 replies, posted in General discussion)

Hi. I'm not 100% sure but there must be a shop which resells codes with good payment options for Germany. Try to google for it.

Andrea The Griffin wrote:

So, I don't really mind if it takes a week or longer to fix the issue (although I hope it doesn't, of course) - this place is cool and I intend to stay for a while.

I believe they will fix that bug tomorrow because devs work rather fast. I suppose they haven't been sleeping for that 48 hours. smile

DEV BoyC wrote:

As for not letting the trials get in: that would require a server patch on its own right - we intend the server patch to fix the issue instead.

In case of 'arkhe based ddos attack' you may do not let trial accounts jump to new alpha islands where most of old players live (and new players who recently upgraded their account will move there soon too).

Melor Rend wrote:

I can understand your frustration over not being able to log in (I even share your frustration) but I would ask you not to direct your internet anger at the new guys, even if it is technically our fault for migrating here and revealing a hidden bug in the process

Despite this hidden bug and login problems we are glad to see new players. smile

Arga wrote:

The 'audacity' of selling 16 Billion NIC's worth of plasma and not expecting it to raise a red flag is excessive.

As well as planting noralgis at the same place where it was destroyed several days ago.

Gaulois wrote:

The only problem I see, is that the devs are once again punishing exploiters (that's good), and a high numbers of innocent people as collateral. (that's very bad).

As far as I understand (according to devblog) you may contact support and ask to restore something you earned yourself without using any exploits.

TeamBETAalpha, I mean that probably they could kill a npc or find an artifact and loot one conterner many times. I think so because artifacts or npc is the only way to farm kernels and research was involved into this exploit.

DEV Calvin wrote:

All accounts, equipment, commodities, knowledge bases and NIC in relation to these exploits have been removed from the game.

I suppose that this exploit is related to endless loot from npc or artifacts (because it involves research).

DEV Calvin wrote:

It has come to our attention, that some players have come into illegitimate possession of significant amounts of robots, equipment and other commodities. The magnitude of these exploits have helped these players to affect the whole landscape of Perpetuum.

Is it related to 20 endless grophos and 20 symbionts and a corporation who never mine? smile

The bug is fixed. Thanks.

19

(13 replies, posted in Guides and Resources)

Annihilator, thanks.

20

(13 replies, posted in Guides and Resources)

Gerrick wrote:

Since a CT's material and time efficiencies degrade by one percent every production cycle

Sometimes CT degrades by 2, 3 or 4 percent by one production cycle. Does anyone know how to calculate how my CT will degrade by one cycle?

Hi.

I wonder if maximum efficiency of factory, prototype facility and recycling plant is limited? For example my material ratio of refinery is 70% and relation ratio is 31% so my 'total' efficiency of refinery is 101% and I can increase it further. That is why I consider refinery efficiency as 'unlimited'.

Now I want to level up my factory, prototyping and recycling skills and I'm afraid that 'total' (material + relation) efficiency of that facilities can't be more than 100%. What will happen if I have 41% relation and 60% material efficiency of factory and prototype facility?

It is termis mk2. My equipment is: t4 geoscanner, two 3t- (niani) shield hardeners, three t3  light armor plates prototypes, t1 medium shield, t4 lightweight frame. I had the same equipment before the expansion.

Hi.

I have a bot with speed 77 kmph and demobilizers resist 30.5%. Before the expansion my speed was reduced by two demobilizers to 70 kmph (0,955 * 0,955 * 77 = 70 kmph). Now it is only 56 kmph (uder one demobilizer it is 73 kmph). I haven't seen anything related to demobilizers in patchnotes and that is why is suppose that it is a bug. Could you fix it or explain how to calculate speed under 2 demobilizers now?

24

(34 replies, posted in Guides and Resources)

Black Flag, could you correct mass of Intakt, Cameleon and some equipment which was changed in the expansion patch?

LLIAXTEP wrote:

Now usual price of 2-3 tier kernels is about 30k. Before nerf it was less than 10k (usually it was possible to buy it for 5-6k).

UPD: Moreover, now it is almost impossible to buy any industrial robot kernels.