/signed for market available outside terminals.

Littlealex wrote:

Do you know how boring pve combat would get if you could only tag 1 mob and only had manage fighting 1 mob? The 1 tag idea is horrible. If anything needs to be changed it's spawns.

You can't fire on more than one mob at a time anyways....so if you're 'tagging' other mobs...your just kill-stealing from other players that are around the spawn.

There are accumulator skills already in place from capacity to recharge rate.....

Endless Nova wrote:
serenekaos wrote:
Endless Nova wrote:

shift + a to select all would be great too.

You mean CTRL-A

That's what I said! big_smile

HACKS! wink

Easier solution. Tag only stays on mob last damaged. Every time you damage a new, unique mob the Tag is dropped on the previously damaged mob.

Because I wanted a Megathron on legs.....

Endless Nova wrote:

shift + a to select all would be great too.

You mean CTRL-A

How about we get it in tip top shape for it's current platform first?

59

(64 replies, posted in General discussion)

I'm going to get you guys gift certificates for Mexican restaurants.........help you destroy that room.

60

(133 replies, posted in General discussion)

Maybe you should re-read your own OP. Cause obviously you did not convey your thoughts well enough since NO ONE seems to understand what exactly your trying to say.

61

(133 replies, posted in General discussion)

serenekaos wrote:
CenDre wrote:

If you were on the beach ready to go swimming and have a great time and a life guard told you there were great white sharks out there feeding and they would never go away...... would you jump in.

lol

Your logic is astonishing. Whatever chemicals you abuse, please don't stop now.

62

(133 replies, posted in General discussion)

CenDre wrote:

If you were on the beach ready to go swimming and have a great time and a life guard told you there were great white sharks out there feeding and they would never go away...... would you jump in.

lol

63

(133 replies, posted in General discussion)

CenDre wrote:
serenekaos wrote:

Where exactly are you seeing such a concentration of players? Because outside of the 'starter' terminals......the islands are ghost lands.

Your just not getting it......PVE players in general do not pvp they will seldom go out into pvp lands.  This is not going to change. The game must adapt to a degree until more of the pve players addapt to the game.

The majority of the people who will be on Beta islands will be pvpers and they are busy researching harvesting building bots before moving out to Beta lands.

My questions has nothing at all to do with PvP. Please try again.

64

(64 replies, posted in General discussion)

Well, I can see why you guys can't afford a decent camera. big_smile

Looks like plenty of room to cram more people/PC's into. When is the LAN party?

65

(133 replies, posted in General discussion)

Where exactly are you seeing such a concentration of players? Because outside of the 'starter' terminals......the islands are ghost lands.

66

(55 replies, posted in Recruitment forum)

please join this corp so he will stop spamming General Chat and the forums.

67

(133 replies, posted in General discussion)

ar·gu·ment
/ˈɑrgyəmənt/ Show Spelled[ahr-gyuh-muhnt] Show IPA
–noun
1. an oral disagreement; verbal opposition; contention; altercation: a violent argument.
2. a discussion involving differing points of view; debate: They were deeply involved in an argument about inflation.
3. a process of reasoning; series of reasons: I couldn't follow his argument.
4. a statement, reason, or fact for or against a point: This is a strong argument in favor of her theory.

arguments don't have to be hate mongering *** fests. I don't agree with your opinion. If you think the Alpha islands are over-populated then try venturing away from the main terminal to an outpost......most of them are empty. When they get over 2K people online then maybe they will need more islands.

I love you guys.

69

(133 replies, posted in General discussion)

CenDre wrote:

Please stretch our small player base out so that I don't have to interact with anyone in this MMO.

I can read just fine. You're argument just sucks.

70

(9 replies, posted in General discussion)

I believe Theo's. But the basic kernels can grant standard equipment across the board I think.

71

(133 replies, posted in General discussion)

You need to stop with the doom & gloom the day after release and please remove your head from your rectum while your at it.

If the high-risk materials could be farmed on Alpha Islands in great quantity/efficiency there would be limited reason for corps to push out into the Beta Islands.

As I said earlier. Get friends. This is an MMO, not a game for you to solo and then *** that your soloing has limited content.

Easier solution. Tag only stays on mob last damaged. Every time you damage a new, unique mob the Tag is dropped on the previously damaged mob.

To the OP: Just in case no one else mentioned it. Did you at least TRY to convo the farmers before you started whining and posting screenshots of QQ? I have found that many an agent is somewhat receptive to reason in this game as opposed to other MMO's.

73

(19 replies, posted in Balancing)

Dreadnought wrote:

The problem with assignments is that they are actually based off of distance traveled to finish the mission. Not the actual difficulty.

If Dreadnought is correct....this needs to be seriously looked at.

74

(22 replies, posted in Guides and Resources)

I run two clients across two monitors. I run them both at the native resolution of the monitor it's displaying on. On my 2nd monitor I have dumbed the graphic details down a bit.

I copied the original game folder so that I could have them configured independently and remember settings.

75

(133 replies, posted in General discussion)

Do not want.

greater risk = greater reward. If you don't want to get ganked, bring friends or stay home. They will most likely add content on both sides of the PvP/PvE spectrum. But for an indie game what they have now as a core is absolutely fantastic.