Topic: Efficient Weapon Usage Extension

I'd like to suggest the addition of an extension that reduces the Accumulator usage of weapons.

Lasers and to a lesser degree magnetic weapons have quite high Accumulator usage.

In addition to that lasers have quite low hit dispersion, making the precision firing of limited use to laser users ( small lasers already hit every robot at 100%, and medium lasers every mech at 100%. As such precision firing is only useful to lasers when using medium lasers against light or assault robots. )

This would make a great alternative extension for laser users.

In the end you'd see laser users investing mostly into this extension, magnetics splitting their points between this and precision firing while kinetics users invest mostly into precision firing.

It should reduce Accumulator usage by around 5%, resulting in just over 40% reduction at 10 ranks.

What do you guys think?

Re: Efficient Weapon Usage Extension

There are accumulator skills already in place from capacity to recharge rate.....

-Gallowglass-
I've played just about everything once. Now it's Perpetuum's turn.

Re: Efficient Weapon Usage Extension

serenekaos wrote:

There are accumulator skills already in place from capacity to recharge rate.....

Thanks for letting us know how perceptive you are.

I like the ops idea, but I wonder if this would skew the weapons balance.

Re: Efficient Weapon Usage Extension

Amlodhi wrote:
serenekaos wrote:

There are accumulator skills already in place from capacity to recharge rate.....

Thanks for letting us know how perceptive you are.

I like the ops idea, but I wonder if this would skew the weapons balance.

That's the point. The OP's change would heavily benefit one faction, moderately benefit another and be useless to the third. Were as all the accumulator skills currently benefit all 3 factions.

-Gallowglass-
I've played just about everything once. Now it's Perpetuum's turn.

Re: Efficient Weapon Usage Extension

Right because all the missile skills are useful to all 3 factions?

Or because decreasing the Hit Dispersion on small lasers that already at 3 ( the smallest target size ) is useful?

Or because Accumulator Neutralisers are equally useful against all weapon systems?

Or because ECM is equally useful against all factions? ( Hint: Pelistal lock time decrease bonus )

The factions aren't equal, that's why they're here. Not all skills have the same impact on these factions. Mechanics has a higher benefit for Thelodica Clan bots because of their naturally high armor and their higher resists. Navigation has a higher benefit for Nuimqol Union bots because of their higher natural speed. Energy neutralisers highly benefit Pelistal bots because that's what their E-War bots specialise in, while these bots don't even get any bonuses to other E-War like the other 2 factions do.

Lasers and Short Range Magnetics have quite high rates of fire. Especially when these rates of fire are further increased with skills I think there will be a need of a skill like this to keep lasers viable when combined with armor reps, shields and energy neuts.

*Insert really awesome sig here*

Re: Efficient Weapon Usage Extension

You're not understanding my point and that's perhaps my fault for not being clear.

By reducing the penalty on Theo's weapon systems draining accumulator at a much higher % you are removing a 'road-block' in their fitting.

It's comparable to asking to have an Armor Repair skill that reduces accumulator usage as well.

I believe the current state is to prevent certain combination's of equipment or at least force the agent to maximize their accumulator usage skills if they try to do something silly like use Shields on a Laser bot or something similar.

Yes you can do that, but you have to sacrifice slots for recharger or booster or suffer not having accumulator 90% of a battle.

I don't think adding skills like these would improve the game in any way. Just my opinion and I hope I was able to elaborate my thoughts better this time around.

-Gallowglass-
I've played just about everything once. Now it's Perpetuum's turn.

Re: Efficient Weapon Usage Extension

I cannot speak for the devs or their intent for the game. However, I believe lasers and Em have higher accum use by design and with good reason.

It is the drawback to those weapontypes.

Missiles have inferior dps. However, the reduced acuum allows to make up in other ways allowing for dviersity

If you want the same benefits missile bots have in energy consumption, then missile bots need your dps. Personally, I like the way it is now where everyone isnt the same.

Re: Efficient Weapon Usage Extension

it may feel for a noob that lasers and em guns consuming to much energy - but as you progress, skill up the right extensions and fit the right equipment, that "high" energy consumption especially for lasers will be marginal.