How about drop ships? Drop squads of ~10 robots/mechs
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Perpetuum Forums → Posts by serenekaos
Posts found: 1 to 25 of 94
4 2010-12-01 21:06:41
Re: server is online (14 replies, posted in General discussion)
What IS prime-time? It's always going to be prime-time somewhere you know.
5 2010-12-01 20:19:11
Re: Perpetuum Video - First Look (46 replies, posted in General discussion)
Nice video...quite entertaining.
6 2010-12-01 20:18:45
Re: Item Shops will you ever put one ? (37 replies, posted in Q & A)
hmmm. dunno about this...
7 2010-12-01 20:09:45
Re: This game is not for casual play, am I right? (34 replies, posted in General discussion)
kernels are worth a fortune
8 2010-12-01 19:45:06
Topic: Save me/Suffer with me (3 replies, posted in Open discussion)
So, I have an 11 year old daughter. Who randomly saw this video and now thinks its funny to recite the words and perform the dance complete with sound effects in the middle of my kitchen.
For your enjoyment, since I don't want to be the only one to suffer: http://www.youtube.com/watch?v=8OWcc6Pl … re=related
9 2010-12-01 19:38:19
Re: Newb Problems (4 replies, posted in General discussion)
Thanks for the targeting info! I ignored this aspect in previous combat, thinking it was a game of camparing armor and weapons exclusively. Now combat is much more rewarding. I am able to manulate the range/lock/targeting effectively and am having far more success and fun. Simply popping outside enemy lock range gets you ten seconds of zero damage. I am now actively manipulating weapons/scanners/reppers.
NOW your cooking with fire!
10 2010-12-01 19:19:53
Re: This game is not for casual play, am I right? (34 replies, posted in General discussion)
The main problem is it sounds like the OP has no goals....
11 2010-12-01 19:17:22
Re: Sharing bot? (11 replies, posted in General discussion)
You would have to use corp storage folders in the same terminal to transfer items/gear or use a field container or ask someone you trust to trade it all from one toon to another.
Recognizer wins!
13 2010-12-01 19:11:12
Re: LOS and lasers (14 replies, posted in Q & A)
Sweet some other people see the same thing. I thought for sure I was going to get flamed...
14 2010-12-01 17:14:09
Re: Drones (16 replies, posted in Feature discussion and requests)
can you implement some kill streaks ?
haha this made me laugh. Reminded me of the quake sound pack for counterstrike and the UT3 voice over's.
"Multi-Kill!"
"UNSTOPPABLE!"
ra-ra-ra-ra-ra-ra-ra-ra-RAMPAGE!!!!
"GODLIKE!"
15 2010-12-01 15:02:53
Re: I am a micromachine (13 replies, posted in Feature discussion and requests)
Must have giant robot that eats mountains and poops mechs!!!
16 2010-12-01 15:01:18
Re: Early registration EP not applied (27 replies, posted in Resolved bugs and features)
Thank you.
17 2010-12-01 14:52:40
Re: are missile launchers turrets or no ? (18 replies, posted in Q & A)
esss emmm arrrr teeeeeeeeeee!
18 2010-12-01 14:51:49
Re: LOS and lasers (14 replies, posted in Q & A)
I am not having any problems with LOS. I'm using mag weapons and when I shoot the ground it's cause I don't have LOS. In these cases I adjust my camera to check for LOS and sure enough, there is usually an obstruction even if I didn't see it from my zoomed out/looking downward view.
19 2010-12-01 06:24:21
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
Relandi wrote:Also, telling me not to respond here? lol much? My issue is exactly on topic with this, because when you drop tags down to 1, I can no longer efficiently manage my spawn as mentioned above.
Why?
Apparently losing tags means he will lose lock as well in his fantasy land. Cause tagging has everything to do with firing on multiple targets and managing locks...:rolleyes:
20 2010-11-30 23:03:17
Re: My concern for the game (133 replies, posted in General discussion)
hey guys how many people run the market in EVE? Who are they mostly? Right, they are carebears as you call them. Most of traders in EVE don't do PvP. Most of the money, I mean HARD money is streaming through the market based on carebear trades. They run traderoutes. Big PvP corporations they just all boil in their own pots, there is almost no money movement. They mine and create their own, people who make money are actually carebears and gold farmers.
At this point PO has almost no tolerance to people who prefer to run trade missions or develop things and sell them on market. In EVE at least you can run traderoutes, run the tool to compare where the prices are better. This may imporve in time in PO but there are no such tools. I mean people who just want to trade and build to make money, lets say pure traders who train as politicians - there is next to nothing for them to do. Game is VERY small at this point for anything like that.
Are you kidding me? There is a full industrial/marketing side to PO. You can completely manipulate markets right now if your smart enough to take advantage.
The only *** any indy/marketing player could have is having to go to beta islands for like 2 (TWO YES TWO) types of ore that are not found on the alpha islands. In those cases they had better have friends and or money to hire some friends.
In EvE where is the valuable ore located? O that's right, were PvP is prevalent. There is nothing limiting so-called 'carebears' from progressing in this game either through PvE missions or through mining/manufacturing or as a straight markets player.
All of the current content will be expanded upon and enhanced for all the different styles of MMO play.
There is no reason for this thread to exist less than a week after the games launch.
21 2010-11-30 22:12:32
Re: This a good starting build for combat? (8 replies, posted in Guides and Resources)
That's a pretty good start.
Plan on spending some additional points in diplomacy/parallel assignments. Don't forget energy management either...I think it's a very important skill to have points in.
22 2010-11-30 21:31:31
Re: Crash Issue when running 3 or 4 clients. (9 replies, posted in Resolved bugs and features)
This doesnt sound like a bug. Sound more like your computer being a steaming pile. I'm also pretty sure they have come out and mentioned they won't support multi-client situations
23 2010-11-30 21:05:57
Re: Camera - holding left click and moving mouse should move camera (9 replies, posted in Feature discussion and requests)
+1 If it's an option I can enable/disable.
-1 if not.
24 2010-11-30 21:03:40
Re: Dynamic Mining Locations (7 replies, posted in Feature discussion and requests)
I am thinking it should be on a random spawn similar to how SWG did it.
25 2010-11-30 20:57:38
Re: [Combat] Limit the new Tag system to 1 tagged target. (71 replies, posted in Feature discussion and requests)
serenekaos wrote:Relandi wrote:You're damn right I fire on more than 1 target, but as I've repeatedly said, the spawns I hunt at have no one else at them.
This is called being efficient.
Spreading DPS across 3 targets is efficient?
Certainly is when the AI enjoys going for long sprints on the beach away from you.
Though, I suppose only fighting drones you're unaware of this.
tbh you shouldn't even be posting in this thread since your situation has nothing at all to do with the OP's. When you're running missions out of an outpost where there is NO ONE around and the mobs are charging/retreating constantly going into and out of range....it's obviously not a big deal if you have multiple tag's going.
But that situation you described is a far cry from your original post:
I have 0 problem firing 2 missile launchers a piece on 3 targets each from my Waspish - and I can even step that up further and use my 4th target with my energy drainer to keep my acc up.
Your original post says nothing about hunting a spawn alone or what kind of missions they are.
Which means you are either back-pedaling because you know you're in the wrong or you are just completely contradicting yourself and proving your ignorance.....
Posts found: 1 to 25 of 94
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